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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
attribute vec4 gtf_Normal;
uniform mat4 gtf_NormalMatrix;
void main(void)
{
vec4 v = vec4(1,2,3,4);
vec3 v3 = vec3(5,6,7);
vec4 v4 = vec4(normalize(v3.yzy).xyz.zyx, 1.0);
gl_Position = v4 + vec4(normalize(gtf_NormalMatrix * gtf_Normal).xyz.zyx, v4.y);
}
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