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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/


attribute vec4 gtf_Color;
attribute vec4 gtf_Vertex;
uniform mat4 gtf_ModelViewProjectionMatrix;
varying vec4 color;

void main (void)
{
	mat2 m1 = mat2(gtf_Color.r, gtf_Color.g, gtf_Color.b, gtf_Color.a);
	mat2 m2 = mat2(1.0, 0.5, 0.5, 1.0);
	mat2 m3 = mat2(0.0);

	m3[0][0] = m1[0][0] * m2[0][0];
	m3[0][1] = m1[0][1] * m2[0][1];
	m3[1][0] = m1[1][0] * m2[1][0];
	m3[1][1] = m1[1][1] * m2[1][1];

	color = vec4(m3[0][0], m3[1][0], m3[0][1], m3[1][1]);
	gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex;
}