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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
#ifdef GL_ES
precision mediump float;
#endif
varying vec4 color;
void main (void)
{
const vec2 edge = vec2(0.5, 0.5);
vec2 c = color.rg;
if(c[0] >= edge[0])
{
c[0] = 1.0;
}
else
{
c[0] = 0.0;
}
if(c[1] >= edge[1])
{
c[1] = 1.0;
}
else
{
c[1] = 0.0;
}
gl_FragColor = vec4(c, 0.0, 1.0);
}
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