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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
#ifdef GL_ES
precision mediump float;
#endif
uniform ivec4 color[2];
void main (void)
{
float r = float(color[0][0] + color[0][1] + color[0][2] + color[0][3]);
float g = float(color[1][0] + color[1][1] + color[1][2] + color[1][3]);
gl_FragColor = vec4 (r/256.0, g/256.0, 0.0, 1.0);
}
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