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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:22:09 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:22:09 +0000
commit43a97878ce14b72f0981164f87f2e35e14151312 (patch)
tree620249daf56c0258faa40cbdcf9cfba06de2a846 /gfx/angle/checkout/src/libANGLE/validationES32.cpp
parentInitial commit. (diff)
downloadfirefox-43a97878ce14b72f0981164f87f2e35e14151312.tar.xz
firefox-43a97878ce14b72f0981164f87f2e35e14151312.zip
Adding upstream version 110.0.1.upstream/110.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/validationES32.cpp')
-rw-r--r--gfx/angle/checkout/src/libANGLE/validationES32.cpp571
1 files changed, 571 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/validationES32.cpp b/gfx/angle/checkout/src/libANGLE/validationES32.cpp
new file mode 100644
index 0000000000..0b31e94954
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/validationES32.cpp
@@ -0,0 +1,571 @@
+//
+// Copyright 2019 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// validationES32.cpp: Validation functions for OpenGL ES 3.2 entry point parameters
+
+#include "libANGLE/validationES32_autogen.h"
+
+#include "libANGLE/Context.h"
+#include "libANGLE/ErrorStrings.h"
+#include "libANGLE/Framebuffer.h"
+#include "libANGLE/VertexArray.h"
+#include "libANGLE/validationES.h"
+#include "libANGLE/validationES2_autogen.h"
+#include "libANGLE/validationES31.h"
+#include "libANGLE/validationES31_autogen.h"
+#include "libANGLE/validationES3_autogen.h"
+
+#include "common/utilities.h"
+
+using namespace angle;
+
+namespace gl
+{
+using namespace err;
+
+bool ValidateBlendBarrier(const Context *context)
+{
+ return true;
+}
+
+bool ValidateBlendEquationSeparatei(const Context *context,
+ GLuint buf,
+ GLenum modeRGB,
+ GLenum modeAlpha)
+{
+ if (buf >= static_cast<GLuint>(context->getCaps().maxDrawBuffers))
+ {
+ context->validationError(GL_INVALID_VALUE, kExceedsMaxDrawBuffers);
+ return false;
+ }
+
+ if (!ValidateBlendEquationSeparate(context, modeRGB, modeAlpha))
+ {
+ // error already generated
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateBlendEquationi(const Context *context, GLuint buf, GLenum mode)
+{
+ if (buf >= static_cast<GLuint>(context->getCaps().maxDrawBuffers))
+ {
+ context->validationError(GL_INVALID_VALUE, kExceedsMaxDrawBuffers);
+ return false;
+ }
+
+ if (!ValidateBlendEquation(context, mode))
+ {
+ // error already generated
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateBlendFuncSeparatei(const Context *context,
+ GLuint buf,
+ GLenum srcRGB,
+ GLenum dstRGB,
+ GLenum srcAlpha,
+ GLenum dstAlpha)
+{
+ if (buf >= static_cast<GLuint>(context->getCaps().maxDrawBuffers))
+ {
+ context->validationError(GL_INVALID_VALUE, kExceedsMaxDrawBuffers);
+ return false;
+ }
+
+ if (!ValidateBlendFuncSeparate(context, srcRGB, dstRGB, srcAlpha, dstAlpha))
+ {
+ // error already generated
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateBlendFunci(const Context *context, GLuint buf, GLenum src, GLenum dst)
+{
+ if (buf >= static_cast<GLuint>(context->getCaps().maxDrawBuffers))
+ {
+ context->validationError(GL_INVALID_VALUE, kExceedsMaxDrawBuffers);
+ return false;
+ }
+
+ if (!ValidateBlendFunc(context, src, dst))
+ {
+ // error already generated
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateColorMaski(const Context *context,
+ GLuint index,
+ GLboolean r,
+ GLboolean g,
+ GLboolean b,
+ GLboolean a)
+{
+ if (index >= static_cast<GLuint>(context->getCaps().maxDrawBuffers))
+ {
+ context->validationError(GL_INVALID_VALUE, kIndexExceedsMaxDrawBuffer);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateCopyImageSubData(const Context *context,
+ GLuint srcName,
+ GLenum srcTarget,
+ GLint srcLevel,
+ GLint srcX,
+ GLint srcY,
+ GLint srcZ,
+ GLuint dstName,
+ GLenum dstTarget,
+ GLint dstLevel,
+ GLint dstX,
+ GLint dstY,
+ GLint dstZ,
+ GLsizei srcWidth,
+ GLsizei srcHeight,
+ GLsizei srcDepth)
+{
+ if (context->getClientVersion() < ES_3_2)
+ {
+ context->validationError(GL_INVALID_OPERATION, kES32Required);
+ return false;
+ }
+
+ return ValidateCopyImageSubDataBase(context, srcName, srcTarget, srcLevel, srcX, srcY, srcZ,
+ dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth,
+ srcHeight, srcDepth);
+}
+
+bool ValidateDebugMessageCallback(const Context *context,
+ GLDEBUGPROC callback,
+ const void *userParam)
+{
+ return true;
+}
+
+bool ValidateDebugMessageControl(const Context *context,
+ GLenum source,
+ GLenum type,
+ GLenum severity,
+ GLsizei count,
+ const GLuint *ids,
+ GLboolean enabled)
+{
+ return true;
+}
+
+bool ValidateDebugMessageInsert(const Context *context,
+ GLenum source,
+ GLenum type,
+ GLuint id,
+ GLenum severity,
+ GLsizei length,
+ const GLchar *buf)
+{
+ return true;
+}
+
+bool ValidateDisablei(const Context *context, GLenum target, GLuint index)
+{
+ switch (target)
+ {
+ case GL_BLEND:
+ if (index >= static_cast<GLuint>(context->getCaps().maxDrawBuffers))
+ {
+ context->validationError(GL_INVALID_VALUE, kIndexExceedsMaxDrawBuffer);
+ return false;
+ }
+ break;
+ default:
+ context->validationError(GL_INVALID_ENUM, kEnumNotSupported);
+ return false;
+ }
+ return true;
+}
+
+bool ValidateDrawElementsBaseVertex(const Context *context,
+ PrimitiveMode mode,
+ GLsizei count,
+ DrawElementsType type,
+ const void *indices,
+ GLint basevertex)
+{
+ return ValidateDrawElementsCommon(context, mode, count, type, indices, 1);
+}
+
+bool ValidateDrawElementsInstancedBaseVertex(const Context *context,
+ PrimitiveMode mode,
+ GLsizei count,
+ DrawElementsType type,
+ const void *indices,
+ GLsizei instancecount,
+ GLint basevertex)
+{
+ return ValidateDrawElementsInstancedBase(context, mode, count, type, indices, instancecount);
+}
+
+bool ValidateDrawRangeElementsBaseVertex(const Context *context,
+ PrimitiveMode mode,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ DrawElementsType type,
+ const void *indices,
+ GLint basevertex)
+{
+ if (end < start)
+ {
+ context->validationError(GL_INVALID_VALUE, kInvalidElementRange);
+ return false;
+ }
+
+ if (!ValidateDrawElementsCommon(context, mode, count, type, indices, 0))
+ {
+ return false;
+ }
+
+ // Skip range checks for no-op calls.
+ if (count <= 0)
+ {
+ return true;
+ }
+
+ return true;
+}
+
+bool ValidateEnablei(const Context *context, GLenum target, GLuint index)
+{
+ switch (target)
+ {
+ case GL_BLEND:
+ if (index >= static_cast<GLuint>(context->getCaps().maxDrawBuffers))
+ {
+ context->validationError(GL_INVALID_VALUE, kIndexExceedsMaxDrawBuffer);
+ return false;
+ }
+ break;
+ default:
+ context->validationError(GL_INVALID_ENUM, kEnumNotSupported);
+ return false;
+ }
+ return true;
+}
+
+bool ValidateFramebufferTexture(const Context *context,
+ GLenum target,
+ GLenum attachment,
+ TextureID texture,
+ GLint level)
+{
+ return true;
+}
+
+bool ValidateGetDebugMessageLog(const Context *context,
+ GLuint count,
+ GLsizei bufSize,
+ const GLenum *sources,
+ const GLenum *types,
+ const GLuint *ids,
+ const GLenum *severities,
+ const GLsizei *lengths,
+ const GLchar *messageLog)
+{
+ return true;
+}
+
+bool ValidateGetGraphicsResetStatus(const Context *context)
+{
+ return true;
+}
+
+bool ValidateGetObjectLabel(const Context *context,
+ GLenum identifier,
+ GLuint name,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLchar *label)
+{
+ return true;
+}
+
+bool ValidateGetObjectPtrLabel(const Context *context,
+ const void *ptr,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLchar *label)
+{
+ return true;
+}
+
+bool ValidateGetPointerv(const Context *context, GLenum pname, void *const *params)
+{
+ Version clientVersion = context->getClientVersion();
+
+ if ((clientVersion == ES_1_0) || (clientVersion == ES_1_1))
+ {
+ switch (pname)
+ {
+ case GL_VERTEX_ARRAY_POINTER:
+ case GL_NORMAL_ARRAY_POINTER:
+ case GL_COLOR_ARRAY_POINTER:
+ case GL_TEXTURE_COORD_ARRAY_POINTER:
+ case GL_POINT_SIZE_ARRAY_POINTER_OES:
+ return true;
+ default:
+ context->validationError(GL_INVALID_ENUM, kInvalidPointerQuery);
+ return false;
+ }
+ }
+ else if (clientVersion == ES_3_2)
+ {
+ switch (pname)
+ {
+ case GL_DEBUG_CALLBACK_FUNCTION:
+ case GL_DEBUG_CALLBACK_USER_PARAM:
+ return true;
+ default:
+ context->validationError(GL_INVALID_ENUM, kInvalidPointerQuery);
+ return false;
+ }
+ }
+ else
+ {
+ context->validationError(GL_INVALID_OPERATION, kES1or32Required);
+ return false;
+ }
+}
+
+bool ValidateGetSamplerParameterIiv(const Context *context,
+ SamplerID sampler,
+ GLenum pname,
+ const GLint *params)
+{
+ return true;
+}
+
+bool ValidateGetSamplerParameterIuiv(const Context *context,
+ SamplerID sampler,
+ GLenum pname,
+ const GLuint *params)
+{
+ return true;
+}
+
+bool ValidateGetTexParameterIiv(const Context *context,
+ TextureType targetPacked,
+ GLenum pname,
+ const GLint *params)
+{
+ return true;
+}
+
+bool ValidateGetTexParameterIuiv(const Context *context,
+ TextureType targetPacked,
+ GLenum pname,
+ const GLuint *params)
+{
+ return true;
+}
+
+bool ValidateGetnUniformfv(const Context *context,
+ ShaderProgramID program,
+ UniformLocation location,
+ GLsizei bufSize,
+ const GLfloat *params)
+{
+ return true;
+}
+
+bool ValidateGetnUniformiv(const Context *context,
+ ShaderProgramID program,
+ UniformLocation location,
+ GLsizei bufSize,
+ const GLint *params)
+{
+ return true;
+}
+
+bool ValidateGetnUniformuiv(const Context *context,
+ ShaderProgramID program,
+ UniformLocation location,
+ GLsizei bufSize,
+ const GLuint *params)
+{
+ return true;
+}
+
+bool ValidateIsEnabledi(const Context *context, GLenum target, GLuint index)
+{
+ switch (target)
+ {
+ case GL_BLEND:
+ if (index >= static_cast<GLuint>(context->getCaps().maxDrawBuffers))
+ {
+ context->validationError(GL_INVALID_VALUE, kIndexExceedsMaxDrawBuffer);
+ return false;
+ }
+ break;
+ default:
+ context->validationError(GL_INVALID_ENUM, kEnumNotSupported);
+ return false;
+ }
+ return true;
+}
+
+bool ValidateMinSampleShading(const Context *context, GLfloat value)
+{
+ return true;
+}
+
+bool ValidateObjectLabel(const Context *context,
+ GLenum identifier,
+ GLuint name,
+ GLsizei length,
+ const GLchar *label)
+{
+ return true;
+}
+
+bool ValidateObjectPtrLabel(const Context *context,
+ const void *ptr,
+ GLsizei length,
+ const GLchar *label)
+{
+ return true;
+}
+
+bool ValidatePatchParameteri(const Context *context, GLenum pname, GLint value)
+{
+ return true;
+}
+
+bool ValidatePopDebugGroup(const Context *context)
+{
+ return true;
+}
+
+bool ValidatePrimitiveBoundingBox(const Context *context,
+ GLfloat minX,
+ GLfloat minY,
+ GLfloat minZ,
+ GLfloat minW,
+ GLfloat maxX,
+ GLfloat maxY,
+ GLfloat maxZ,
+ GLfloat maxW)
+{
+ return true;
+}
+
+bool ValidatePushDebugGroup(const Context *context,
+ GLenum source,
+ GLuint id,
+ GLsizei length,
+ const GLchar *message)
+{
+ return true;
+}
+
+bool ValidateReadnPixels(const Context *context,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const void *data)
+{
+ return true;
+}
+
+bool ValidateSamplerParameterIiv(const Context *context,
+ SamplerID sampler,
+ GLenum pname,
+ const GLint *param)
+{
+ return true;
+}
+
+bool ValidateSamplerParameterIuiv(const Context *context,
+ SamplerID sampler,
+ GLenum pname,
+ const GLuint *param)
+{
+ return true;
+}
+
+bool ValidateTexBuffer(const Context *context,
+ TextureType target,
+ GLenum internalformat,
+ BufferID buffer)
+{
+ if (context->getClientVersion() < ES_3_2)
+ {
+ context->validationError(GL_INVALID_OPERATION, kES32Required);
+ return false;
+ }
+
+ return ValidateTexBufferBase(context, target, internalformat, buffer);
+}
+
+bool ValidateTexBufferRange(const Context *context,
+ TextureType target,
+ GLenum internalformat,
+ BufferID buffer,
+ GLintptr offset,
+ GLsizeiptr size)
+{
+ if (context->getClientVersion() < ES_3_2)
+ {
+ context->validationError(GL_INVALID_OPERATION, kES32Required);
+ return false;
+ }
+
+ return ValidateTexBufferRangeBase(context, target, internalformat, buffer, offset, size);
+}
+
+bool ValidateTexParameterIiv(const Context *context,
+ TextureType targetPacked,
+ GLenum pname,
+ const GLint *params)
+{
+ return true;
+}
+
+bool ValidateTexParameterIuiv(const Context *context,
+ TextureType targetPacked,
+ GLenum pname,
+ const GLuint *params)
+{
+ return true;
+}
+
+bool ValidateTexStorage3DMultisample(const Context *context,
+ TextureType targetPacked,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLboolean fixedsamplelocations)
+{
+ return true;
+}
+
+} // namespace gl