diff options
Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/validationES32.cpp')
-rw-r--r-- | gfx/angle/checkout/src/libANGLE/validationES32.cpp | 571 |
1 files changed, 571 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/validationES32.cpp b/gfx/angle/checkout/src/libANGLE/validationES32.cpp new file mode 100644 index 0000000000..0b31e94954 --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/validationES32.cpp @@ -0,0 +1,571 @@ +// +// Copyright 2019 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// validationES32.cpp: Validation functions for OpenGL ES 3.2 entry point parameters + +#include "libANGLE/validationES32_autogen.h" + +#include "libANGLE/Context.h" +#include "libANGLE/ErrorStrings.h" +#include "libANGLE/Framebuffer.h" +#include "libANGLE/VertexArray.h" +#include "libANGLE/validationES.h" +#include "libANGLE/validationES2_autogen.h" +#include "libANGLE/validationES31.h" +#include "libANGLE/validationES31_autogen.h" +#include "libANGLE/validationES3_autogen.h" + +#include "common/utilities.h" + +using namespace angle; + +namespace gl +{ +using namespace err; + +bool ValidateBlendBarrier(const Context *context) +{ + return true; +} + +bool ValidateBlendEquationSeparatei(const Context *context, + GLuint buf, + GLenum modeRGB, + GLenum modeAlpha) +{ + if (buf >= static_cast<GLuint>(context->getCaps().maxDrawBuffers)) + { + context->validationError(GL_INVALID_VALUE, kExceedsMaxDrawBuffers); + return false; + } + + if (!ValidateBlendEquationSeparate(context, modeRGB, modeAlpha)) + { + // error already generated + return false; + } + + return true; +} + +bool ValidateBlendEquationi(const Context *context, GLuint buf, GLenum mode) +{ + if (buf >= static_cast<GLuint>(context->getCaps().maxDrawBuffers)) + { + context->validationError(GL_INVALID_VALUE, kExceedsMaxDrawBuffers); + return false; + } + + if (!ValidateBlendEquation(context, mode)) + { + // error already generated + return false; + } + + return true; +} + +bool ValidateBlendFuncSeparatei(const Context *context, + GLuint buf, + GLenum srcRGB, + GLenum dstRGB, + GLenum srcAlpha, + GLenum dstAlpha) +{ + if (buf >= static_cast<GLuint>(context->getCaps().maxDrawBuffers)) + { + context->validationError(GL_INVALID_VALUE, kExceedsMaxDrawBuffers); + return false; + } + + if (!ValidateBlendFuncSeparate(context, srcRGB, dstRGB, srcAlpha, dstAlpha)) + { + // error already generated + return false; + } + + return true; +} + +bool ValidateBlendFunci(const Context *context, GLuint buf, GLenum src, GLenum dst) +{ + if (buf >= static_cast<GLuint>(context->getCaps().maxDrawBuffers)) + { + context->validationError(GL_INVALID_VALUE, kExceedsMaxDrawBuffers); + return false; + } + + if (!ValidateBlendFunc(context, src, dst)) + { + // error already generated + return false; + } + + return true; +} + +bool ValidateColorMaski(const Context *context, + GLuint index, + GLboolean r, + GLboolean g, + GLboolean b, + GLboolean a) +{ + if (index >= static_cast<GLuint>(context->getCaps().maxDrawBuffers)) + { + context->validationError(GL_INVALID_VALUE, kIndexExceedsMaxDrawBuffer); + return false; + } + + return true; +} + +bool ValidateCopyImageSubData(const Context *context, + GLuint srcName, + GLenum srcTarget, + GLint srcLevel, + GLint srcX, + GLint srcY, + GLint srcZ, + GLuint dstName, + GLenum dstTarget, + GLint dstLevel, + GLint dstX, + GLint dstY, + GLint dstZ, + GLsizei srcWidth, + GLsizei srcHeight, + GLsizei srcDepth) +{ + if (context->getClientVersion() < ES_3_2) + { + context->validationError(GL_INVALID_OPERATION, kES32Required); + return false; + } + + return ValidateCopyImageSubDataBase(context, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, + dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, + srcHeight, srcDepth); +} + +bool ValidateDebugMessageCallback(const Context *context, + GLDEBUGPROC callback, + const void *userParam) +{ + return true; +} + +bool ValidateDebugMessageControl(const Context *context, + GLenum source, + GLenum type, + GLenum severity, + GLsizei count, + const GLuint *ids, + GLboolean enabled) +{ + return true; +} + +bool ValidateDebugMessageInsert(const Context *context, + GLenum source, + GLenum type, + GLuint id, + GLenum severity, + GLsizei length, + const GLchar *buf) +{ + return true; +} + +bool ValidateDisablei(const Context *context, GLenum target, GLuint index) +{ + switch (target) + { + case GL_BLEND: + if (index >= static_cast<GLuint>(context->getCaps().maxDrawBuffers)) + { + context->validationError(GL_INVALID_VALUE, kIndexExceedsMaxDrawBuffer); + return false; + } + break; + default: + context->validationError(GL_INVALID_ENUM, kEnumNotSupported); + return false; + } + return true; +} + +bool ValidateDrawElementsBaseVertex(const Context *context, + PrimitiveMode mode, + GLsizei count, + DrawElementsType type, + const void *indices, + GLint basevertex) +{ + return ValidateDrawElementsCommon(context, mode, count, type, indices, 1); +} + +bool ValidateDrawElementsInstancedBaseVertex(const Context *context, + PrimitiveMode mode, + GLsizei count, + DrawElementsType type, + const void *indices, + GLsizei instancecount, + GLint basevertex) +{ + return ValidateDrawElementsInstancedBase(context, mode, count, type, indices, instancecount); +} + +bool ValidateDrawRangeElementsBaseVertex(const Context *context, + PrimitiveMode mode, + GLuint start, + GLuint end, + GLsizei count, + DrawElementsType type, + const void *indices, + GLint basevertex) +{ + if (end < start) + { + context->validationError(GL_INVALID_VALUE, kInvalidElementRange); + return false; + } + + if (!ValidateDrawElementsCommon(context, mode, count, type, indices, 0)) + { + return false; + } + + // Skip range checks for no-op calls. + if (count <= 0) + { + return true; + } + + return true; +} + +bool ValidateEnablei(const Context *context, GLenum target, GLuint index) +{ + switch (target) + { + case GL_BLEND: + if (index >= static_cast<GLuint>(context->getCaps().maxDrawBuffers)) + { + context->validationError(GL_INVALID_VALUE, kIndexExceedsMaxDrawBuffer); + return false; + } + break; + default: + context->validationError(GL_INVALID_ENUM, kEnumNotSupported); + return false; + } + return true; +} + +bool ValidateFramebufferTexture(const Context *context, + GLenum target, + GLenum attachment, + TextureID texture, + GLint level) +{ + return true; +} + +bool ValidateGetDebugMessageLog(const Context *context, + GLuint count, + GLsizei bufSize, + const GLenum *sources, + const GLenum *types, + const GLuint *ids, + const GLenum *severities, + const GLsizei *lengths, + const GLchar *messageLog) +{ + return true; +} + +bool ValidateGetGraphicsResetStatus(const Context *context) +{ + return true; +} + +bool ValidateGetObjectLabel(const Context *context, + GLenum identifier, + GLuint name, + GLsizei bufSize, + const GLsizei *length, + const GLchar *label) +{ + return true; +} + +bool ValidateGetObjectPtrLabel(const Context *context, + const void *ptr, + GLsizei bufSize, + const GLsizei *length, + const GLchar *label) +{ + return true; +} + +bool ValidateGetPointerv(const Context *context, GLenum pname, void *const *params) +{ + Version clientVersion = context->getClientVersion(); + + if ((clientVersion == ES_1_0) || (clientVersion == ES_1_1)) + { + switch (pname) + { + case GL_VERTEX_ARRAY_POINTER: + case GL_NORMAL_ARRAY_POINTER: + case GL_COLOR_ARRAY_POINTER: + case GL_TEXTURE_COORD_ARRAY_POINTER: + case GL_POINT_SIZE_ARRAY_POINTER_OES: + return true; + default: + context->validationError(GL_INVALID_ENUM, kInvalidPointerQuery); + return false; + } + } + else if (clientVersion == ES_3_2) + { + switch (pname) + { + case GL_DEBUG_CALLBACK_FUNCTION: + case GL_DEBUG_CALLBACK_USER_PARAM: + return true; + default: + context->validationError(GL_INVALID_ENUM, kInvalidPointerQuery); + return false; + } + } + else + { + context->validationError(GL_INVALID_OPERATION, kES1or32Required); + return false; + } +} + +bool ValidateGetSamplerParameterIiv(const Context *context, + SamplerID sampler, + GLenum pname, + const GLint *params) +{ + return true; +} + +bool ValidateGetSamplerParameterIuiv(const Context *context, + SamplerID sampler, + GLenum pname, + const GLuint *params) +{ + return true; +} + +bool ValidateGetTexParameterIiv(const Context *context, + TextureType targetPacked, + GLenum pname, + const GLint *params) +{ + return true; +} + +bool ValidateGetTexParameterIuiv(const Context *context, + TextureType targetPacked, + GLenum pname, + const GLuint *params) +{ + return true; +} + +bool ValidateGetnUniformfv(const Context *context, + ShaderProgramID program, + UniformLocation location, + GLsizei bufSize, + const GLfloat *params) +{ + return true; +} + +bool ValidateGetnUniformiv(const Context *context, + ShaderProgramID program, + UniformLocation location, + GLsizei bufSize, + const GLint *params) +{ + return true; +} + +bool ValidateGetnUniformuiv(const Context *context, + ShaderProgramID program, + UniformLocation location, + GLsizei bufSize, + const GLuint *params) +{ + return true; +} + +bool ValidateIsEnabledi(const Context *context, GLenum target, GLuint index) +{ + switch (target) + { + case GL_BLEND: + if (index >= static_cast<GLuint>(context->getCaps().maxDrawBuffers)) + { + context->validationError(GL_INVALID_VALUE, kIndexExceedsMaxDrawBuffer); + return false; + } + break; + default: + context->validationError(GL_INVALID_ENUM, kEnumNotSupported); + return false; + } + return true; +} + +bool ValidateMinSampleShading(const Context *context, GLfloat value) +{ + return true; +} + +bool ValidateObjectLabel(const Context *context, + GLenum identifier, + GLuint name, + GLsizei length, + const GLchar *label) +{ + return true; +} + +bool ValidateObjectPtrLabel(const Context *context, + const void *ptr, + GLsizei length, + const GLchar *label) +{ + return true; +} + +bool ValidatePatchParameteri(const Context *context, GLenum pname, GLint value) +{ + return true; +} + +bool ValidatePopDebugGroup(const Context *context) +{ + return true; +} + +bool ValidatePrimitiveBoundingBox(const Context *context, + GLfloat minX, + GLfloat minY, + GLfloat minZ, + GLfloat minW, + GLfloat maxX, + GLfloat maxY, + GLfloat maxZ, + GLfloat maxW) +{ + return true; +} + +bool ValidatePushDebugGroup(const Context *context, + GLenum source, + GLuint id, + GLsizei length, + const GLchar *message) +{ + return true; +} + +bool ValidateReadnPixels(const Context *context, + GLint x, + GLint y, + GLsizei width, + GLsizei height, + GLenum format, + GLenum type, + GLsizei bufSize, + const void *data) +{ + return true; +} + +bool ValidateSamplerParameterIiv(const Context *context, + SamplerID sampler, + GLenum pname, + const GLint *param) +{ + return true; +} + +bool ValidateSamplerParameterIuiv(const Context *context, + SamplerID sampler, + GLenum pname, + const GLuint *param) +{ + return true; +} + +bool ValidateTexBuffer(const Context *context, + TextureType target, + GLenum internalformat, + BufferID buffer) +{ + if (context->getClientVersion() < ES_3_2) + { + context->validationError(GL_INVALID_OPERATION, kES32Required); + return false; + } + + return ValidateTexBufferBase(context, target, internalformat, buffer); +} + +bool ValidateTexBufferRange(const Context *context, + TextureType target, + GLenum internalformat, + BufferID buffer, + GLintptr offset, + GLsizeiptr size) +{ + if (context->getClientVersion() < ES_3_2) + { + context->validationError(GL_INVALID_OPERATION, kES32Required); + return false; + } + + return ValidateTexBufferRangeBase(context, target, internalformat, buffer, offset, size); +} + +bool ValidateTexParameterIiv(const Context *context, + TextureType targetPacked, + GLenum pname, + const GLint *params) +{ + return true; +} + +bool ValidateTexParameterIuiv(const Context *context, + TextureType targetPacked, + GLenum pname, + const GLuint *params) +{ + return true; +} + +bool ValidateTexStorage3DMultisample(const Context *context, + TextureType targetPacked, + GLsizei samples, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLsizei depth, + GLboolean fixedsamplelocations) +{ + return true; +} + +} // namespace gl |