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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:22:09 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:22:09 +0000
commit43a97878ce14b72f0981164f87f2e35e14151312 (patch)
tree620249daf56c0258faa40cbdcf9cfba06de2a846 /testing/web-platform/tests/interfaces/gamepad-extensions.idl
parentInitial commit. (diff)
downloadfirefox-upstream.tar.xz
firefox-upstream.zip
Adding upstream version 110.0.1.upstream/110.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'testing/web-platform/tests/interfaces/gamepad-extensions.idl')
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+// GENERATED CONTENT - DO NOT EDIT
+// Content was automatically extracted by Reffy into webref
+// (https://github.com/w3c/webref)
+// Source: Gamepad Extensions (https://w3c.github.io/gamepad/extensions.html)
+
+enum GamepadHand {
+ "", /* unknown, both hands, or not applicable */
+ "left",
+ "right"
+};
+
+[Exposed=Window]
+interface GamepadHapticActuator {
+ readonly attribute GamepadHapticActuatorType type;
+ boolean canPlayEffectType(GamepadHapticEffectType type);
+ Promise<GamepadHapticsResult> playEffect(
+ GamepadHapticEffectType type,
+ optional GamepadEffectParameters params = {});
+ Promise<boolean> pulse(double value, double duration);
+ Promise<GamepadHapticsResult> reset();
+};
+
+enum GamepadHapticsResult {
+ "complete",
+ "preempted"
+};
+
+enum GamepadHapticActuatorType {
+ "vibration",
+ "dual-rumble"
+};
+
+enum GamepadHapticEffectType {
+ "dual-rumble"
+};
+
+dictionary GamepadEffectParameters {
+ double duration = 0.0;
+ double startDelay = 0.0;
+ double strongMagnitude = 0.0;
+ double weakMagnitude = 0.0;
+};
+
+[Exposed=Window]
+interface GamepadPose {
+ readonly attribute boolean hasOrientation;
+ readonly attribute boolean hasPosition;
+
+ readonly attribute Float32Array? position;
+ readonly attribute Float32Array? linearVelocity;
+ readonly attribute Float32Array? linearAcceleration;
+ readonly attribute Float32Array? orientation;
+ readonly attribute Float32Array? angularVelocity;
+ readonly attribute Float32Array? angularAcceleration;
+};
+
+[Exposed=Window, SecureContext]
+interface GamepadTouch {
+ readonly attribute unsigned long touchId;
+ readonly attribute octet surfaceId;
+ readonly attribute Float32Array position;
+ readonly attribute Uint32Array? surfaceDimensions;
+};
+
+partial interface Gamepad {
+ readonly attribute GamepadHand hand;
+ readonly attribute FrozenArray<GamepadHapticActuator> hapticActuators;
+ readonly attribute GamepadPose? pose;
+ readonly attribute FrozenArray<GamepadTouch>? touchEvents;
+ [SameObject] readonly attribute GamepadHapticActuator vibrationActuator;
+};