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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 09:22:09 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 09:22:09 +0000 |
commit | 43a97878ce14b72f0981164f87f2e35e14151312 (patch) | |
tree | 620249daf56c0258faa40cbdcf9cfba06de2a846 /testing/web-platform/tests/interfaces/gamepad-extensions.idl | |
parent | Initial commit. (diff) | |
download | firefox-upstream.tar.xz firefox-upstream.zip |
Adding upstream version 110.0.1.upstream/110.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'testing/web-platform/tests/interfaces/gamepad-extensions.idl')
-rw-r--r-- | testing/web-platform/tests/interfaces/gamepad-extensions.idl | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/testing/web-platform/tests/interfaces/gamepad-extensions.idl b/testing/web-platform/tests/interfaces/gamepad-extensions.idl new file mode 100644 index 0000000000..ddfc0d9c06 --- /dev/null +++ b/testing/web-platform/tests/interfaces/gamepad-extensions.idl @@ -0,0 +1,71 @@ +// GENERATED CONTENT - DO NOT EDIT +// Content was automatically extracted by Reffy into webref +// (https://github.com/w3c/webref) +// Source: Gamepad Extensions (https://w3c.github.io/gamepad/extensions.html) + +enum GamepadHand { + "", /* unknown, both hands, or not applicable */ + "left", + "right" +}; + +[Exposed=Window] +interface GamepadHapticActuator { + readonly attribute GamepadHapticActuatorType type; + boolean canPlayEffectType(GamepadHapticEffectType type); + Promise<GamepadHapticsResult> playEffect( + GamepadHapticEffectType type, + optional GamepadEffectParameters params = {}); + Promise<boolean> pulse(double value, double duration); + Promise<GamepadHapticsResult> reset(); +}; + +enum GamepadHapticsResult { + "complete", + "preempted" +}; + +enum GamepadHapticActuatorType { + "vibration", + "dual-rumble" +}; + +enum GamepadHapticEffectType { + "dual-rumble" +}; + +dictionary GamepadEffectParameters { + double duration = 0.0; + double startDelay = 0.0; + double strongMagnitude = 0.0; + double weakMagnitude = 0.0; +}; + +[Exposed=Window] +interface GamepadPose { + readonly attribute boolean hasOrientation; + readonly attribute boolean hasPosition; + + readonly attribute Float32Array? position; + readonly attribute Float32Array? linearVelocity; + readonly attribute Float32Array? linearAcceleration; + readonly attribute Float32Array? orientation; + readonly attribute Float32Array? angularVelocity; + readonly attribute Float32Array? angularAcceleration; +}; + +[Exposed=Window, SecureContext] +interface GamepadTouch { + readonly attribute unsigned long touchId; + readonly attribute octet surfaceId; + readonly attribute Float32Array position; + readonly attribute Uint32Array? surfaceDimensions; +}; + +partial interface Gamepad { + readonly attribute GamepadHand hand; + readonly attribute FrozenArray<GamepadHapticActuator> hapticActuators; + readonly attribute GamepadPose? pose; + readonly attribute FrozenArray<GamepadTouch>? touchEvents; + [SameObject] readonly attribute GamepadHapticActuator vibrationActuator; +}; |