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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:22:09 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:22:09 +0000
commit43a97878ce14b72f0981164f87f2e35e14151312 (patch)
tree620249daf56c0258faa40cbdcf9cfba06de2a846 /testing/web-platform/tests/scroll-animations/scroll-timelines/finish-animation.html
parentInitial commit. (diff)
downloadfirefox-43a97878ce14b72f0981164f87f2e35e14151312.tar.xz
firefox-43a97878ce14b72f0981164f87f2e35e14151312.zip
Adding upstream version 110.0.1.upstream/110.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
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+<!DOCTYPE html>
+<meta charset=utf-8>
+<title>Finishing an animation</title>
+<link rel="help"
+ href="https://drafts.csswg.org/web-animations/#finishing-an-animation-section">
+<script src="/resources/testharness.js"></script>
+<script src="/resources/testharnessreport.js"></script>
+<script src="/web-animations/testcommon.js"></script>
+<script src="testcommon.js"></script>
+<style>
+.scroller {
+ overflow: auto;
+ height: 200px;
+ width: 100px;
+ will-change: transform;
+}
+
+.contents {
+ height: 1000px;
+ width: 100%;
+}
+</style>
+<body>
+<div id="log"></div>
+<script>
+'use strict';
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ animation.play();
+ animation.playbackRate = 0;
+
+ assert_throws_dom('InvalidStateError', () => {
+ animation.finish();
+ });
+}, 'Finishing an animation with a zero playback rate throws');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ animation.play();
+ animation.finish();
+
+ assert_percents_equal(animation.currentTime, 100,
+ 'After finishing, the currentTime should be set to the end of the'
+ + ' active duration');
+}, 'Finishing an animation seeks to the end time');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ animation.play();
+ // 1% past effect end
+ animation.currentTime = CSSNumericValue.parse(animation.effect.getComputedTiming().endTime.value + 1 + "%");
+ animation.finish();
+
+ assert_percents_equal(animation.currentTime, 100,
+ 'After finishing, the currentTime should be set back to the end of the'
+ + ' active duration');
+}, 'Finishing an animation with a current time past the effect end jumps'
+ + ' back to the end');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ const scroller = animation.timeline.source;
+ const maxScroll = scroller.scrollHeight - scroller.clientHeight;
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ animation.play();
+ scroller.scrollTop = maxScroll;
+ await animation.finished;
+
+ animation.playbackRate = -1;
+ animation.finish();
+
+ assert_percents_equal(animation.currentTime, 0,
+ 'After finishing a reversed animation the ' +
+ 'currentTime should be set to zero');
+}, 'Finishing a reversed animation jumps to zero time');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ animation.play();
+ animation.currentTime = CSSNumericValue.parse("100%");
+ await animation.finished;
+
+ animation.playbackRate = -1;
+ animation.currentTime = CSSNumericValue.parse("-1000%");
+ animation.finish();
+
+ assert_percents_equal(animation.currentTime, 0,
+ 'After finishing a reversed animation the ' +
+ 'currentTime should be set back to zero');
+}, 'Finishing a reversed animation with a current time less than zero'
+ + ' makes it jump back to zero');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ animation.play();
+ animation.playbackRate = 0.5;
+ animation.finish();
+
+ assert_false(animation.pending);
+ assert_equals(animation.playState, 'finished',
+ 'The play state of a play-pending animation should become ' +
+ '"finished"');
+ assert_percents_equal(animation.startTime,
+ animation.timeline.currentTime.value - 100 / 0.5,
+ 'The start time of a play-pending animation should ' +
+ 'be set');
+}, 'Finishing an animation while play-pending resolves the pending'
+ + ' task immediately');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ const scroller = animation.timeline.source;
+ // Make the scroll timeline inactive.
+ scroller.style.overflow = 'visible';
+ scroller.scrollTop;
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ animation.play();
+ animation.finish();
+
+ await animation.finished;
+
+ assert_true(animation.pending);
+ assert_equals(animation.playState, 'finished',
+ 'The play state of a play-pending animation should become ' +
+ '"finished"');
+ assert_percents_equal(animation.currentTime, 100,
+ 'The current time of a play-pending animation should ' +
+ 'be set to the end of the active duration');
+ assert_equals(animation.startTime, null,
+ 'The start time of a finished play-pending animation should ' +
+ 'be be unresolved');
+}, 'Finishing an animation attached to inactive timeline while play-pending '
+ + 'doesn\'t resolves the pending task');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ animation.play();
+ let resolvedFinished = false;
+ animation.finished.then(() => {
+ resolvedFinished = true;
+ });
+
+ await animation.ready;
+
+ animation.finish();
+ await Promise.resolve();
+
+ assert_true(resolvedFinished, 'finished promise should be resolved');
+}, 'Finishing an animation resolves the finished promise synchronously');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ animation.play();
+ const promise = animation.ready;
+ let readyResolved = false;
+
+ animation.finish();
+ animation.ready.then(() => { readyResolved = true; });
+
+ const promiseResult = await animation.finished;
+ await animation.ready;
+
+ assert_equals(promiseResult, animation);
+ assert_equals(animation.ready, promise);
+ assert_true(readyResolved);
+}, 'A pending ready promise is resolved and not replaced when the animation'
+ + ' is finished');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ animation.play();
+ animation.effect.target.remove();
+
+ const eventWatcher = new EventWatcher(t, animation, 'finish');
+
+ await animation.ready;
+ animation.finish();
+
+ await eventWatcher.wait_for('finish');
+ assert_equals(animation.effect.target.parentNode, null,
+ 'finish event should be fired for the animation on an orphaned element');
+}, 'Finishing an animation fires finish event on orphaned element');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ animation.play();
+ await animation.ready;
+
+ const originalFinishPromise = animation.finished;
+
+ animation.cancel();
+ assert_equals(animation.startTime, null);
+ assert_equals(animation.currentTime, null);
+
+ const resolvedFinishPromise = animation.finished;
+ assert_not_equals(originalFinishPromise, resolvedFinishPromise,
+ 'Canceling an animation should create a new finished promise');
+
+ animation.finish();
+ assert_equals(animation.playState, 'finished',
+ 'The play state of a canceled animation should become ' +
+ '"finished"');
+ assert_percents_equal(animation.startTime,
+ animation.timeline.currentTime.value - 100,
+ 'The start time of a finished animation should be set');
+ assert_percents_equal(animation.currentTime, 100,
+ 'Hold time should be set to end boundary of the ' +
+ 'animation');
+
+}, 'Finishing a canceled animation sets the current and start times');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ const scroller = animation.timeline.source;
+ const maxScroll = scroller.scrollHeight - scroller.clientHeight;
+ scroller.scrollTop = 0.25 * maxScroll;
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+
+ const eventWatcher = new EventWatcher(t, animation, 'finish');
+ animation.finish();
+ await animation.finished;
+ const finishEvent = await eventWatcher.wait_for('finish');
+ assert_equals(animation.playState, 'finished',
+ 'Animation is finished.');
+ assert_percents_equal(animation.currentTime, 100,
+ 'The current time is the end of the active duration in finished state.');
+ assert_percents_equal(animation.startTime, -75,
+ 'The start time is calculated to match the current time.');
+ assert_percents_equal(finishEvent.currentTime, 100,
+ 'event.currentTime is the animation current time.');
+ assert_percents_equal(finishEvent.timelineTime, 25,
+ 'event.timelineTime is timeline.currentTime');
+}, 'Finishing idle animation produces correct state and fires finish event.');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ const scroller = animation.timeline.source;
+ // Make the scroll timeline inactive.
+ scroller.style.overflow = 'visible';
+ await waitForNextFrame();
+ assert_equals(animation.timeline.currentTime, null,
+ 'Sanity check the timeline is inactive.');
+ animation.finish();
+ assert_equals(animation.playState, 'paused', 'Animation is paused.');
+}, 'Finishing idle animation attached to inactive timeline pauses the ' +
+ 'animation.');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ const scroller = animation.timeline.source;
+ const maxScroll = scroller.scrollHeight - scroller.clientHeight;
+ scroller.scrollTop = 0.25 * maxScroll;
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ animation.play();
+ await animation.ready;
+
+ const eventWatcher = new EventWatcher(t, animation, 'finish');
+ animation.finish();
+ await animation.finished;
+ const finishEvent = await eventWatcher.wait_for('finish');
+ assert_equals(animation.playState, 'finished',
+ 'Animation is finished.');
+ assert_percents_equal(animation.currentTime, 100,
+ 'The current time is the end of active duration in finished state.');
+ assert_percents_equal(animation.startTime, -75,
+ 'The start time is calculated to match animation current time.');
+ assert_percents_equal(finishEvent.currentTime, 100,
+ 'event.currentTime is the animation current time.');
+ assert_percents_equal(finishEvent.timelineTime, 25,
+ 'event.timelineTime is timeline.currentTime');
+}, 'Finishing running animation produces correct state and fires finish event.');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ const scroller = animation.timeline.source;
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ animation.play();
+ await animation.ready;
+
+ // Make the scroll timeline inactive.
+ scroller.style.overflow = 'visible';
+ scroller.scrollTop;
+ await waitForNextFrame();
+ assert_equals(animation.timeline.currentTime, null,
+ 'Sanity check the timeline is inactive.');
+ assert_equals(animation.playState, 'running',
+ 'Sanity check the animation is running.');
+
+ animation.finish();
+ assert_equals(animation.playState, 'paused', 'Animation is paused.');
+}, 'Finishing running animation attached to inactive timeline pauses the ' +
+ 'animation.');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ animation.pause();
+ await animation.ready;
+
+ animation.finish();
+
+ assert_equals(animation.playState, 'finished',
+ 'The play state of a paused animation should become ' +
+ '"finished"');
+ assert_percents_equal(animation.startTime,
+ animation.timeline.currentTime.value - 100,
+ 'The start time of a paused animation should be set');
+}, 'Finishing a paused animation resolves the start time');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ animation.play();
+ // Update playbackRate so we can test that the calculated startTime
+ // respects it
+ animation.playbackRate = 2;
+ animation.pause();
+ // While animation is still pause-pending call finish()
+ animation.finish();
+
+ assert_false(animation.pending);
+ assert_equals(animation.playState, 'finished',
+ 'The play state of a pause-pending animation should become ' +
+ '"finished"');
+ assert_percents_equal(animation.startTime,
+ animation.timeline.currentTime.value - 100 / 2,
+ 'The start time of a pause-pending animation should ' +
+ 'be set');
+}, 'Finishing a pause-pending animation resolves the pending task'
+ + ' immediately and update the start time');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ animation.play();
+ animation.playbackRate = -2;
+ animation.pause();
+ animation.finish();
+
+ assert_false(animation.pending);
+ assert_equals(animation.playState, 'finished',
+ 'The play state of a pause-pending animation should become ' +
+ '"finished"');
+ assert_percents_equal(animation.startTime,
+ animation.timeline.currentTime,
+ 'The start time of a pause-pending animation should ' +
+ 'be set');
+}, 'Finishing a pause-pending animation with negative playback rate'
+ + ' resolves the pending task immediately');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ animation.play();
+ await animation.ready;
+
+ animation.pause();
+ animation.play();
+ // We are now in the unusual situation of being play-pending whilst having
+ // a resolved start time. Check that finish() still triggers a transition
+ // to the finished state immediately.
+ animation.finish();
+
+ assert_equals(animation.playState, 'finished',
+ 'After aborting a pause then finishing an animation its play ' +
+ 'state should become "finished" immediately');
+}, 'Finishing an animation during an aborted pause makes it finished'
+ + ' immediately');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ animation.play();
+ await animation.ready;
+
+ animation.updatePlaybackRate(2);
+ assert_true(animation.pending);
+
+ animation.finish();
+ assert_false(animation.pending);
+ assert_equals(animation.playbackRate, 2);
+ assert_percents_equal(animation.currentTime, 100);
+}, 'A pending playback rate should be applied immediately when an animation'
+ + ' is finished');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ animation.play();
+ await animation.ready;
+
+ animation.updatePlaybackRate(0);
+
+ assert_throws_dom('InvalidStateError', () => {
+ animation.finish();
+ });
+}, 'An exception should be thrown if the effective playback rate is zero');
+</script>
+</body>