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<!DOCTYPE html>
<meta charset=utf-8>
<title>Finishing an animation</title>
<link rel="help"
  href="https://drafts.csswg.org/web-animations/#finishing-an-animation-section">
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="/web-animations/testcommon.js"></script>
<script src="testcommon.js"></script>
<style>
.scroller {
  overflow: auto;
  height: 200px;
  width: 100px;
  will-change: transform;
}

.contents {
  height: 1000px;
  width: 100%;
}
</style>
<body>
<div id="log"></div>
<script>
'use strict';

promise_test(async t => {
  const animation = createScrollLinkedAnimation(t);
  // Wait for new animation frame which allows the timeline to compute new
  // current time.
  await waitForNextFrame();
  animation.play();
  animation.playbackRate = 0;

  assert_throws_dom('InvalidStateError', () => {
    animation.finish();
  });
}, 'Finishing an animation with a zero playback rate throws');

promise_test(async t => {
  const animation = createScrollLinkedAnimation(t);
  // Wait for new animation frame which allows the timeline to compute new
  // current time.
  await waitForNextFrame();
  animation.play();
  animation.finish();

  assert_percents_equal(animation.currentTime, 100,
    'After finishing, the currentTime should be set to the end of the'
    + ' active duration');
}, 'Finishing an animation seeks to the end time');

promise_test(async t => {
  const animation = createScrollLinkedAnimation(t);
  // Wait for new animation frame which allows the timeline to compute new
  // current time.
  await waitForNextFrame();
  animation.play();
  // 1% past effect end
  animation.currentTime = CSSNumericValue.parse(animation.effect.getComputedTiming().endTime.value + 1 + "%");
  animation.finish();

  assert_percents_equal(animation.currentTime, 100,
    'After finishing, the currentTime should be set back to the end of the'
    + ' active duration');
}, 'Finishing an animation with a current time past the effect end jumps'
  + ' back to the end');

promise_test(async t => {
  const animation = createScrollLinkedAnimation(t);
  const scroller = animation.timeline.source;
  const maxScroll = scroller.scrollHeight - scroller.clientHeight;
  // Wait for new animation frame which allows the timeline to compute new
  // current time.
  await waitForNextFrame();
  animation.play();
  scroller.scrollTop = maxScroll;
  await animation.finished;

  animation.playbackRate = -1;
  animation.finish();

  assert_percents_equal(animation.currentTime, 0,
                        'After finishing a reversed animation the ' +
                        'currentTime should be set to zero');
}, 'Finishing a reversed animation jumps to zero time');

promise_test(async t => {
  const animation = createScrollLinkedAnimation(t);
  // Wait for new animation frame which allows the timeline to compute new
  // current time.
  await waitForNextFrame();
  animation.play();
  animation.currentTime = CSSNumericValue.parse("100%");
  await animation.finished;

  animation.playbackRate = -1;
  animation.currentTime = CSSNumericValue.parse("-1000%");
  animation.finish();

  assert_percents_equal(animation.currentTime, 0,
                        'After finishing a reversed animation the ' +
                        'currentTime should be set back to zero');
}, 'Finishing a reversed animation with a current time less than zero'
  + ' makes it jump back to zero');

promise_test(async t => {
  const animation = createScrollLinkedAnimation(t);
  // Wait for new animation frame which allows the timeline to compute new
  // current time.
  await waitForNextFrame();
  animation.play();
  animation.playbackRate = 0.5;
  animation.finish();

  assert_false(animation.pending);
  assert_equals(animation.playState, 'finished',
                'The play state of a play-pending animation should become ' +
                '"finished"');
  assert_percents_equal(animation.startTime,
                        animation.timeline.currentTime.value - 100 / 0.5,
                        'The start time of a play-pending animation should ' +
                        'be set');
}, 'Finishing an animation while play-pending resolves the pending'
  + ' task immediately');

promise_test(async t => {
  const animation = createScrollLinkedAnimation(t);
  const scroller = animation.timeline.source;
  // Make the scroll timeline inactive.
  scroller.style.overflow = 'visible';
  scroller.scrollTop;
  // Wait for new animation frame which allows the timeline to compute new
  // current time.
  await waitForNextFrame();
  animation.play();
  animation.finish();

  await animation.finished;

  assert_true(animation.pending);
  assert_equals(animation.playState, 'finished',
                'The play state of a play-pending animation should become ' +
                '"finished"');
  assert_percents_equal(animation.currentTime, 100,
                        'The current time of a play-pending animation should ' +
                        'be set to the end of the active duration');
  assert_equals(animation.startTime, null,
                'The start time of a finished play-pending animation should ' +
                'be be unresolved');
}, 'Finishing an animation attached to inactive timeline while play-pending '
  + 'doesn\'t resolves the pending task');

promise_test(async t => {
  const animation = createScrollLinkedAnimation(t);
  // Wait for new animation frame which allows the timeline to compute new
  // current time.
  await waitForNextFrame();
  animation.play();
  let resolvedFinished = false;
  animation.finished.then(() => {
    resolvedFinished = true;
  });

  await animation.ready;

  animation.finish();
  await Promise.resolve();

  assert_true(resolvedFinished, 'finished promise should be resolved');
}, 'Finishing an animation resolves the finished promise synchronously');

promise_test(async t => {
  const animation = createScrollLinkedAnimation(t);
  // Wait for new animation frame which allows the timeline to compute new
  // current time.
  await waitForNextFrame();
  animation.play();
  const promise = animation.ready;
  let readyResolved = false;

  animation.finish();
  animation.ready.then(() => { readyResolved = true; });

  const promiseResult = await animation.finished;
  await animation.ready;

  assert_equals(promiseResult, animation);
  assert_equals(animation.ready, promise);
  assert_true(readyResolved);
}, 'A pending ready promise is resolved and not replaced when the animation'
  + ' is finished');

promise_test(async t => {
  const animation = createScrollLinkedAnimation(t);
  // Wait for new animation frame which allows the timeline to compute new
  // current time.
  await waitForNextFrame();
  animation.play();
  animation.effect.target.remove();

  const eventWatcher = new EventWatcher(t, animation, 'finish');

  await animation.ready;
  animation.finish();

  await eventWatcher.wait_for('finish');
  assert_equals(animation.effect.target.parentNode, null,
    'finish event should be fired for the animation on an orphaned element');
}, 'Finishing an animation fires finish event on orphaned element');

promise_test(async t => {
  const animation = createScrollLinkedAnimation(t);
  // Wait for new animation frame which allows the timeline to compute new
  // current time.
  await waitForNextFrame();
  animation.play();
  await animation.ready;

  const originalFinishPromise = animation.finished;

  animation.cancel();
  assert_equals(animation.startTime, null);
  assert_equals(animation.currentTime, null);

  const resolvedFinishPromise = animation.finished;
  assert_not_equals(originalFinishPromise, resolvedFinishPromise,
              'Canceling an animation should create a new finished promise');

  animation.finish();
  assert_equals(animation.playState, 'finished',
                'The play state of a canceled animation should become ' +
                '"finished"');
  assert_percents_equal(animation.startTime,
                        animation.timeline.currentTime.value - 100,
                        'The start time of a finished animation should be set');
  assert_percents_equal(animation.currentTime, 100,
                        'Hold time should be set to end boundary of the ' +
                        'animation');

}, 'Finishing a canceled animation sets the current and start times');

promise_test(async t => {
  const animation = createScrollLinkedAnimation(t);
  const scroller = animation.timeline.source;
  const maxScroll = scroller.scrollHeight - scroller.clientHeight;
  scroller.scrollTop = 0.25 * maxScroll;
  // Wait for new animation frame which allows the timeline to compute new
  // current time.
  await waitForNextFrame();

  const eventWatcher = new EventWatcher(t, animation, 'finish');
  animation.finish();
  await animation.finished;
  const finishEvent = await eventWatcher.wait_for('finish');
  assert_equals(animation.playState, 'finished',
    'Animation is finished.');
  assert_percents_equal(animation.currentTime, 100,
    'The current time is the end of the active duration in finished state.');
  assert_percents_equal(animation.startTime, -75,
    'The start time is calculated to match the current time.');
  assert_percents_equal(finishEvent.currentTime, 100,
    'event.currentTime is the animation current time.');
  assert_percents_equal(finishEvent.timelineTime, 25,
    'event.timelineTime is timeline.currentTime');
}, 'Finishing idle animation produces correct state and fires finish event.');

promise_test(async t => {
  const animation = createScrollLinkedAnimation(t);
  const scroller = animation.timeline.source;
  // Make the scroll timeline inactive.
  scroller.style.overflow = 'visible';
  await waitForNextFrame();
  assert_equals(animation.timeline.currentTime, null,
                'Sanity check the timeline is inactive.');
  animation.finish();
  assert_equals(animation.playState, 'paused', 'Animation is paused.');
}, 'Finishing idle animation attached to inactive timeline pauses the ' +
    'animation.');

promise_test(async t => {
  const animation = createScrollLinkedAnimation(t);
  const scroller = animation.timeline.source;
  const maxScroll = scroller.scrollHeight - scroller.clientHeight;
  scroller.scrollTop = 0.25 * maxScroll;
  // Wait for new animation frame which allows the timeline to compute new
  // current time.
  await waitForNextFrame();
  animation.play();
  await animation.ready;

  const eventWatcher = new EventWatcher(t, animation, 'finish');
  animation.finish();
  await animation.finished;
  const finishEvent = await eventWatcher.wait_for('finish');
  assert_equals(animation.playState, 'finished',
    'Animation is finished.');
  assert_percents_equal(animation.currentTime, 100,
    'The current time is the end of active duration in finished state.');
  assert_percents_equal(animation.startTime, -75,
    'The start time is calculated to match animation current time.');
  assert_percents_equal(finishEvent.currentTime, 100,
    'event.currentTime is the animation current time.');
  assert_percents_equal(finishEvent.timelineTime, 25,
    'event.timelineTime is timeline.currentTime');
}, 'Finishing running animation produces correct state and fires finish event.');

promise_test(async t => {
  const animation = createScrollLinkedAnimation(t);
  const scroller = animation.timeline.source;
  // Wait for new animation frame which allows the timeline to compute new
  // current time.
  await waitForNextFrame();
  animation.play();
  await animation.ready;

  // Make the scroll timeline inactive.
  scroller.style.overflow = 'visible';
  scroller.scrollTop;
  await waitForNextFrame();
  assert_equals(animation.timeline.currentTime, null,
                'Sanity check the timeline is inactive.');
  assert_equals(animation.playState, 'running',
                'Sanity check the animation is running.');

  animation.finish();
  assert_equals(animation.playState, 'paused', 'Animation is paused.');
}, 'Finishing running animation attached to inactive timeline pauses the ' +
    'animation.');

promise_test(async t => {
  const animation = createScrollLinkedAnimation(t);
  // Wait for new animation frame which allows the timeline to compute new
  // current time.
  await waitForNextFrame();
  animation.pause();
  await animation.ready;

  animation.finish();

  assert_equals(animation.playState, 'finished',
                'The play state of a paused animation should become ' +
                '"finished"');
  assert_percents_equal(animation.startTime,
                    animation.timeline.currentTime.value - 100,
                    'The start time of a paused animation should be set');
}, 'Finishing a paused animation resolves the start time');

promise_test(async t => {
  const animation = createScrollLinkedAnimation(t);
  // Wait for new animation frame which allows the timeline to compute new
  // current time.
  await waitForNextFrame();
  animation.play();
  // Update playbackRate so we can test that the calculated startTime
  // respects it
  animation.playbackRate = 2;
  animation.pause();
  // While animation is still pause-pending call finish()
  animation.finish();

  assert_false(animation.pending);
  assert_equals(animation.playState, 'finished',
                'The play state of a pause-pending animation should become ' +
                '"finished"');
  assert_percents_equal(animation.startTime,
                        animation.timeline.currentTime.value - 100 / 2,
                        'The start time of a pause-pending animation should ' +
                        'be set');
}, 'Finishing a pause-pending animation resolves the pending task'
  + ' immediately and update the start time');

promise_test(async t => {
  const animation = createScrollLinkedAnimation(t);
  // Wait for new animation frame which allows the timeline to compute new
  // current time.
  await waitForNextFrame();
  animation.play();
  animation.playbackRate = -2;
  animation.pause();
  animation.finish();

  assert_false(animation.pending);
  assert_equals(animation.playState, 'finished',
                'The play state of a pause-pending animation should become ' +
                '"finished"');
  assert_percents_equal(animation.startTime,
                        animation.timeline.currentTime,
                        'The start time of a pause-pending animation should ' +
                        'be set');
}, 'Finishing a pause-pending animation with negative playback rate'
  + ' resolves the pending task immediately');

promise_test(async t => {
  const animation = createScrollLinkedAnimation(t);
  // Wait for new animation frame which allows the timeline to compute new
  // current time.
  await waitForNextFrame();
  animation.play();
  await animation.ready;

  animation.pause();
  animation.play();
  // We are now in the unusual situation of being play-pending whilst having
  // a resolved start time. Check that finish() still triggers a transition
  // to the finished state immediately.
  animation.finish();

  assert_equals(animation.playState, 'finished',
                'After aborting a pause then finishing an animation its play ' +
                'state should become "finished" immediately');
}, 'Finishing an animation during an aborted pause makes it finished'
  + ' immediately');

promise_test(async t => {
  const animation = createScrollLinkedAnimation(t);
  // Wait for new animation frame which allows the timeline to compute new
  // current time.
  await waitForNextFrame();
  animation.play();
  await animation.ready;

  animation.updatePlaybackRate(2);
  assert_true(animation.pending);

  animation.finish();
  assert_false(animation.pending);
  assert_equals(animation.playbackRate, 2);
  assert_percents_equal(animation.currentTime, 100);
}, 'A pending playback rate should be applied immediately when an animation'
  + ' is finished');

promise_test(async t => {
  const animation = createScrollLinkedAnimation(t);
  // Wait for new animation frame which allows the timeline to compute new
  // current time.
  await waitForNextFrame();
  animation.play();
  await animation.ready;

  animation.updatePlaybackRate(0);

  assert_throws_dom('InvalidStateError', () => {
    animation.finish();
  });
}, 'An exception should be thrown if the effective playback rate is zero');
</script>
</body>