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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:22:09 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:22:09 +0000
commit43a97878ce14b72f0981164f87f2e35e14151312 (patch)
tree620249daf56c0258faa40cbdcf9cfba06de2a846 /testing/web-platform/tests/svg/animations/reinserting-svg-into-document.html
parentInitial commit. (diff)
downloadfirefox-upstream.tar.xz
firefox-upstream.zip
Adding upstream version 110.0.1.upstream/110.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'testing/web-platform/tests/svg/animations/reinserting-svg-into-document.html')
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diff --git a/testing/web-platform/tests/svg/animations/reinserting-svg-into-document.html b/testing/web-platform/tests/svg/animations/reinserting-svg-into-document.html
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+++ b/testing/web-platform/tests/svg/animations/reinserting-svg-into-document.html
@@ -0,0 +1,37 @@
+<!doctype html>
+<title>Reinserting SVG animation into document should continue the animation</title>
+<script src="/resources/testharness.js"></script>
+<script src="/resources/testharnessreport.js"></script>
+<svg id="svg">
+ <rect id="rect" x="0" y="0" width="20" height="20">
+ <animate attributeName="x" begin="0" from="0" to="90" dur="3s" fill="freeze"/>
+ </rect>
+</svg>
+<script>
+async_test(t => {
+ const svg = document.getElementById('svg');
+
+ // The timeline starts after 'load'.
+ window.onload = t.step_func(() => {
+ svg.setCurrentTime(1);
+
+ t.step_timeout(() => {
+ assert_not_equals(svg.getCurrentTime(), 0, 'started');
+
+ // Removing and re-adding the SVG shouldn't change anything about the
+ // underlying animation.
+ document.body.removeChild(svg);
+ document.body.appendChild(svg);
+
+ // The SVG animation will continue after the next frame runs.
+ window.requestAnimationFrame(t.step_func_done(() => {
+ const rect = document.getElementById('rect');
+ assert_greater_than_equal(svg.getCurrentTime(), 1);
+ assert_greater_than_equal(rect.x.animVal.value, 30);
+ svg.setCurrentTime(2);
+ assert_approx_equals(rect.x.animVal.value, 60, 1);
+ }));
+ });
+ });
+});
+</script>