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Diffstat (limited to 'testing/web-platform/tests/svg/animations/reinserting-svg-into-document.html')
-rw-r--r-- | testing/web-platform/tests/svg/animations/reinserting-svg-into-document.html | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/testing/web-platform/tests/svg/animations/reinserting-svg-into-document.html b/testing/web-platform/tests/svg/animations/reinserting-svg-into-document.html new file mode 100644 index 0000000000..28d9dc93ce --- /dev/null +++ b/testing/web-platform/tests/svg/animations/reinserting-svg-into-document.html @@ -0,0 +1,37 @@ +<!doctype html> +<title>Reinserting SVG animation into document should continue the animation</title> +<script src="/resources/testharness.js"></script> +<script src="/resources/testharnessreport.js"></script> +<svg id="svg"> + <rect id="rect" x="0" y="0" width="20" height="20"> + <animate attributeName="x" begin="0" from="0" to="90" dur="3s" fill="freeze"/> + </rect> +</svg> +<script> +async_test(t => { + const svg = document.getElementById('svg'); + + // The timeline starts after 'load'. + window.onload = t.step_func(() => { + svg.setCurrentTime(1); + + t.step_timeout(() => { + assert_not_equals(svg.getCurrentTime(), 0, 'started'); + + // Removing and re-adding the SVG shouldn't change anything about the + // underlying animation. + document.body.removeChild(svg); + document.body.appendChild(svg); + + // The SVG animation will continue after the next frame runs. + window.requestAnimationFrame(t.step_func_done(() => { + const rect = document.getElementById('rect'); + assert_greater_than_equal(svg.getCurrentTime(), 1); + assert_greater_than_equal(rect.x.animVal.value, 30); + svg.setCurrentTime(2); + assert_approx_equals(rect.x.animVal.value, 60, 1); + })); + }); + }); +}); +</script> |