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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#include <processor3d/zbufferprocessor3d.hxx>
+#include <basegfx/raster/bzpixelraster.hxx>
+#include <basegfx/raster/rasterconvert3d.hxx>
+#include <drawinglayer/attribute/materialattribute3d.hxx>
+#include <texture/texture.hxx>
+#include <basegfx/polygon/b3dpolygon.hxx>
+#include <basegfx/polygon/b3dpolypolygon.hxx>
+#include <basegfx/polygon/b3dpolygontools.hxx>
+#include <basegfx/polygon/b3dpolypolygontools.hxx>
+#include <drawinglayer/attribute/sdrlightingattribute3d.hxx>
+#include <o3tl/safeint.hxx>
+#include <svtools/optionsdrawinglayer.hxx>
+
+using namespace com::sun::star;
+
+class ZBufferRasterConverter3D : public basegfx::RasterConverter3D
+{
+private:
+ const drawinglayer::processor3d::DefaultProcessor3D& mrProcessor;
+ basegfx::BZPixelRaster& mrBuffer;
+
+ // interpolators for a single line span
+ basegfx::ip_single maIntZ;
+ basegfx::ip_triple maIntColor;
+ basegfx::ip_triple maIntNormal;
+ basegfx::ip_double maIntTexture;
+ basegfx::ip_triple maIntInvTexture;
+
+ // current material to use for rasterconversion
+ const drawinglayer::attribute::MaterialAttribute3D* mpCurrentMaterial;
+
+ // some boolean flags for line span interpolator usages
+ bool mbModifyColor : 1;
+ bool mbUseTex : 1;
+ bool mbHasTexCoor : 1;
+ bool mbHasInvTexCoor : 1;
+ bool mbUseNrm : 1;
+ bool mbUseCol : 1;
+
+ void getTextureCoor(basegfx::B2DPoint& rTarget) const
+ {
+ if(mbHasTexCoor)
+ {
+ rTarget.setX(maIntTexture.getX().getVal());
+ rTarget.setY(maIntTexture.getY().getVal());
+ }
+ else if(mbHasInvTexCoor)
+ {
+ const double fZFactor(maIntInvTexture.getZ().getVal());
+ const double fInvZFactor(basegfx::fTools::equalZero(fZFactor) ? 1.0 : 1.0 / fZFactor);
+ rTarget.setX(maIntInvTexture.getX().getVal() * fInvZFactor);
+ rTarget.setY(maIntInvTexture.getY().getVal() * fInvZFactor);
+ }
+ }
+
+ void incrementLineSpanInterpolators(double fStep)
+ {
+ maIntZ.increment(fStep);
+
+ if(mbUseTex)
+ {
+ if(mbHasTexCoor)
+ {
+ maIntTexture.increment(fStep);
+ }
+ else if(mbHasInvTexCoor)
+ {
+ maIntInvTexture.increment(fStep);
+ }
+ }
+
+ if(mbUseNrm)
+ {
+ maIntNormal.increment(fStep);
+ }
+
+ if(mbUseCol)
+ {
+ maIntColor.increment(fStep);
+ }
+ }
+
+ double decideColorAndOpacity(basegfx::BColor& rColor) const
+ {
+ // init values with full opacity and material color
+ OSL_ENSURE(nullptr != mpCurrentMaterial, "CurrentMaterial not set (!)");
+ double fOpacity(1.0);
+ rColor = mpCurrentMaterial->getColor();
+
+ if(mbUseTex)
+ {
+ basegfx::B2DPoint aTexCoor(0.0, 0.0);
+ getTextureCoor(aTexCoor);
+
+ if(mrProcessor.getGeoTexSvx())
+ {
+ // calc color in spot. This may also set to invisible already when
+ // e.g. bitmap textures have transparent parts
+ mrProcessor.getGeoTexSvx()->modifyBColor(aTexCoor, rColor, fOpacity);
+ }
+
+ if(basegfx::fTools::more(fOpacity, 0.0) && mrProcessor.getTransparenceGeoTexSvx())
+ {
+ // calc opacity. Object has a 2nd texture, a transparence texture
+ mrProcessor.getTransparenceGeoTexSvx()->modifyOpacity(aTexCoor, fOpacity);
+ }
+ }
+
+ if(basegfx::fTools::more(fOpacity, 0.0))
+ {
+ if(mrProcessor.getGeoTexSvx())
+ {
+ if(mbUseNrm)
+ {
+ // blend texture with phong
+ rColor = mrProcessor.getSdrLightingAttribute().solveColorModel(
+ basegfx::B3DVector(maIntNormal.getX().getVal(), maIntNormal.getY().getVal(), maIntNormal.getZ().getVal()),
+ rColor,
+ mpCurrentMaterial->getSpecular(),
+ mpCurrentMaterial->getEmission(),
+ mpCurrentMaterial->getSpecularIntensity());
+ }
+ else if(mbUseCol)
+ {
+ // blend texture with gouraud
+ basegfx::BColor aBlendColor(maIntColor.getX().getVal(), maIntColor.getY().getVal(), maIntColor.getZ().getVal());
+ rColor *= aBlendColor;
+ }
+ else if(mrProcessor.getModulate())
+ {
+ // blend texture with single material color
+ rColor *= mpCurrentMaterial->getColor();
+ }
+ }
+ else
+ {
+ if(mbUseNrm)
+ {
+ // modify color with phong
+ rColor = mrProcessor.getSdrLightingAttribute().solveColorModel(
+ basegfx::B3DVector(maIntNormal.getX().getVal(), maIntNormal.getY().getVal(), maIntNormal.getZ().getVal()),
+ rColor,
+ mpCurrentMaterial->getSpecular(),
+ mpCurrentMaterial->getEmission(),
+ mpCurrentMaterial->getSpecularIntensity());
+ }
+ else if(mbUseCol)
+ {
+ // modify color with gouraud
+ rColor.setRed(maIntColor.getX().getVal());
+ rColor.setGreen(maIntColor.getY().getVal());
+ rColor.setBlue(maIntColor.getZ().getVal());
+ }
+ }
+
+ if(mbModifyColor)
+ {
+ rColor = mrProcessor.getBColorModifierStack().getModifiedColor(rColor);
+ }
+ }
+
+ return fOpacity;
+ }
+
+ void setupLineSpanInterpolators(const basegfx::RasterConversionLineEntry3D& rA, const basegfx::RasterConversionLineEntry3D& rB)
+ {
+ // get inverse XDelta
+ const double xInvDelta(1.0 / (rB.getX().getVal() - rA.getX().getVal()));
+
+ // prepare Z-interpolator
+ const double fZA(rA.getZ().getVal());
+ const double fZB(rB.getZ().getVal());
+ maIntZ = basegfx::ip_single(fZA, (fZB - fZA) * xInvDelta);
+
+ // get bools and init other interpolators on demand accordingly
+ mbModifyColor = mrProcessor.getBColorModifierStack().count();
+ mbHasTexCoor = SCANLINE_EMPTY_INDEX != rA.getTextureIndex() && SCANLINE_EMPTY_INDEX != rB.getTextureIndex();
+ mbHasInvTexCoor = SCANLINE_EMPTY_INDEX != rA.getInverseTextureIndex() && SCANLINE_EMPTY_INDEX != rB.getInverseTextureIndex();
+ const bool bTextureActive(mrProcessor.getGeoTexSvx() || mrProcessor.getTransparenceGeoTexSvx());
+ mbUseTex = bTextureActive && (mbHasTexCoor || mbHasInvTexCoor || mrProcessor.getSimpleTextureActive());
+ const bool bUseColorTex(mbUseTex && mrProcessor.getGeoTexSvx());
+ const bool bNeedNrmOrCol(!bUseColorTex || mrProcessor.getModulate());
+ mbUseNrm = bNeedNrmOrCol && SCANLINE_EMPTY_INDEX != rA.getNormalIndex() && SCANLINE_EMPTY_INDEX != rB.getNormalIndex();
+ mbUseCol = !mbUseNrm && bNeedNrmOrCol && SCANLINE_EMPTY_INDEX != rA.getColorIndex() && SCANLINE_EMPTY_INDEX != rB.getColorIndex();
+
+ if(mbUseTex)
+ {
+ if(mbHasTexCoor)
+ {
+ const basegfx::ip_double& rTA(getTextureInterpolators()[rA.getTextureIndex()]);
+ const basegfx::ip_double& rTB(getTextureInterpolators()[rB.getTextureIndex()]);
+ maIntTexture = basegfx::ip_double(
+ rTA.getX().getVal(), (rTB.getX().getVal() - rTA.getX().getVal()) * xInvDelta,
+ rTA.getY().getVal(), (rTB.getY().getVal() - rTA.getY().getVal()) * xInvDelta);
+ }
+ else if(mbHasInvTexCoor)
+ {
+ const basegfx::ip_triple& rITA(getInverseTextureInterpolators()[rA.getInverseTextureIndex()]);
+ const basegfx::ip_triple& rITB(getInverseTextureInterpolators()[rB.getInverseTextureIndex()]);
+ maIntInvTexture = basegfx::ip_triple(
+ rITA.getX().getVal(), (rITB.getX().getVal() - rITA.getX().getVal()) * xInvDelta,
+ rITA.getY().getVal(), (rITB.getY().getVal() - rITA.getY().getVal()) * xInvDelta,
+ rITA.getZ().getVal(), (rITB.getZ().getVal() - rITA.getZ().getVal()) * xInvDelta);
+ }
+ }
+
+ if(mbUseNrm)
+ {
+ const basegfx::ip_triple& rNA(getNormalInterpolators()[rA.getNormalIndex()]);
+ const basegfx::ip_triple& rNB(getNormalInterpolators()[rB.getNormalIndex()]);
+ maIntNormal = basegfx::ip_triple(
+ rNA.getX().getVal(), (rNB.getX().getVal() - rNA.getX().getVal()) * xInvDelta,
+ rNA.getY().getVal(), (rNB.getY().getVal() - rNA.getY().getVal()) * xInvDelta,
+ rNA.getZ().getVal(), (rNB.getZ().getVal() - rNA.getZ().getVal()) * xInvDelta);
+ }
+
+ if(mbUseCol)
+ {
+ const basegfx::ip_triple& rCA(getColorInterpolators()[rA.getColorIndex()]);
+ const basegfx::ip_triple& rCB(getColorInterpolators()[rB.getColorIndex()]);
+ maIntColor = basegfx::ip_triple(
+ rCA.getX().getVal(), (rCB.getX().getVal() - rCA.getX().getVal()) * xInvDelta,
+ rCA.getY().getVal(), (rCB.getY().getVal() - rCA.getY().getVal()) * xInvDelta,
+ rCA.getZ().getVal(), (rCB.getZ().getVal() - rCA.getZ().getVal()) * xInvDelta);
+ }
+ }
+
+ virtual void processLineSpan(const basegfx::RasterConversionLineEntry3D& rA, const basegfx::RasterConversionLineEntry3D& rB, sal_Int32 nLine, sal_uInt32 nSpanCount) override;
+
+public:
+ ZBufferRasterConverter3D(basegfx::BZPixelRaster& rBuffer, const drawinglayer::processor3d::ZBufferProcessor3D& rProcessor)
+ : mrProcessor(rProcessor),
+ mrBuffer(rBuffer),
+ mpCurrentMaterial(nullptr),
+ mbModifyColor(false),
+ mbUseTex(false),
+ mbHasTexCoor(false),
+ mbHasInvTexCoor(false),
+ mbUseNrm(false),
+ mbUseCol(false)
+ {}
+
+ void setCurrentMaterial(const drawinglayer::attribute::MaterialAttribute3D& rMaterial)
+ {
+ mpCurrentMaterial = &rMaterial;
+ }
+};
+
+void ZBufferRasterConverter3D::processLineSpan(const basegfx::RasterConversionLineEntry3D& rA, const basegfx::RasterConversionLineEntry3D& rB, sal_Int32 nLine, sal_uInt32 nSpanCount)
+{
+ if(nSpanCount & 0x0001)
+ return;
+
+ if(nLine < 0 || o3tl::make_unsigned(nLine) >= mrBuffer.getHeight())
+ return;
+
+ sal_uInt32 nXA(std::min(mrBuffer.getWidth(), static_cast<sal_uInt32>(std::max(sal_Int32(0), basegfx::fround(rA.getX().getVal())))));
+ const sal_uInt32 nXB(std::min(mrBuffer.getWidth(), static_cast<sal_uInt32>(std::max(sal_Int32(0), basegfx::fround(rB.getX().getVal())))));
+
+ if(nXA >= nXB)
+ return;
+
+ // prepare the span interpolators
+ setupLineSpanInterpolators(rA, rB);
+
+ // bring span interpolators to start condition by incrementing with the possible difference of
+ // clamped and non-clamped XStart. Interpolators are setup relying on double precision
+ // X-values, so that difference is the correct value to compensate for possible clampings
+ incrementLineSpanInterpolators(static_cast<double>(nXA) - rA.getX().getVal());
+
+ // prepare scanline index
+ sal_uInt32 nScanlineIndex(mrBuffer.getIndexFromXY(nXA, static_cast<sal_uInt32>(nLine)));
+ basegfx::BColor aNewColor;
+
+ while(nXA < nXB)
+ {
+ // early-test Z values if we need to do anything at all
+ const double fNewZ(std::clamp(maIntZ.getVal(), 0.0, 65535.0));
+ const sal_uInt16 nNewZ(static_cast< sal_uInt16 >(fNewZ));
+ sal_uInt16& rOldZ(mrBuffer.getZ(nScanlineIndex));
+
+ if(nNewZ > rOldZ)
+ {
+ // detect color and opacity for this pixel
+ const sal_uInt16 nOpacity(std::max(sal_Int16(0), static_cast< sal_Int16 >(decideColorAndOpacity(aNewColor) * 255.0)));
+
+ if(nOpacity > 0)
+ {
+ // avoid color overrun
+ aNewColor.clamp();
+
+ if(nOpacity >= 0x00ff)
+ {
+ // full opacity (not transparent), set z and color
+ rOldZ = nNewZ;
+ mrBuffer.getBPixel(nScanlineIndex) = basegfx::BPixel(aNewColor, 0xff);
+ }
+ else
+ {
+ basegfx::BPixel& rDest = mrBuffer.getBPixel(nScanlineIndex);
+
+ if(rDest.getAlpha())
+ {
+ // mix new color by using
+ // color' = color * (1 - opacity) + newcolor * opacity
+ const sal_uInt16 nTransparence(255 - nOpacity);
+ rDest.setRed(static_cast<sal_uInt8>(((rDest.getRed() * nTransparence) + (static_cast<sal_uInt16>(255.0 * aNewColor.getRed()) * nOpacity)) >> 8));
+ rDest.setGreen(static_cast<sal_uInt8>(((rDest.getGreen() * nTransparence) + (static_cast<sal_uInt16>(255.0 * aNewColor.getGreen()) * nOpacity)) >> 8));
+ rDest.setBlue(static_cast<sal_uInt8>(((rDest.getBlue() * nTransparence) + (static_cast<sal_uInt16>(255.0 * aNewColor.getBlue()) * nOpacity)) >> 8));
+
+ if(255 != rDest.getAlpha())
+ {
+ // both are transparent, mix new opacity by using
+ // opacity = newopacity * (1 - oldopacity) + oldopacity
+ rDest.setAlpha(static_cast<sal_uInt8>((nOpacity * (255 - rDest.getAlpha())) >> 8) + rDest.getAlpha());
+ }
+ }
+ else
+ {
+ // dest is unused, set color
+ rDest = basegfx::BPixel(aNewColor, static_cast<sal_uInt8>(nOpacity));
+ }
+ }
+ }
+ }
+
+ // increments
+ nScanlineIndex++;
+ nXA++;
+ incrementLineSpanInterpolators(1.0);
+ }
+}
+
+// helper class to buffer output for transparent rasterprimitives (filled areas
+// and lines) until the end of processing. To ensure correct transparent
+// visualisation, ZBuffers require to not set Z and to mix with the transparent
+// color. If transparent rasterprimitives overlap, it gets necessary to
+// paint transparent rasterprimitives from back to front to ensure that the
+// mixing happens from back to front. For that purpose, transparent
+// rasterprimitives are held in this class during the processing run, remember
+// all data and will be rendered
+
+class RasterPrimitive3D
+{
+private:
+ std::shared_ptr< drawinglayer::texture::GeoTexSvx > mpGeoTexSvx;
+ std::shared_ptr< drawinglayer::texture::GeoTexSvx > mpTransparenceGeoTexSvx;
+ drawinglayer::attribute::MaterialAttribute3D maMaterial;
+ basegfx::B3DPolyPolygon maPolyPolygon;
+ double mfCenterZ;
+
+ bool mbModulate : 1;
+ bool mbFilter : 1;
+ bool mbSimpleTextureActive : 1;
+ bool mbIsLine : 1;
+
+public:
+ RasterPrimitive3D(
+ const std::shared_ptr< drawinglayer::texture::GeoTexSvx >& pGeoTexSvx,
+ const std::shared_ptr< drawinglayer::texture::GeoTexSvx >& pTransparenceGeoTexSvx,
+ const drawinglayer::attribute::MaterialAttribute3D& rMaterial,
+ const basegfx::B3DPolyPolygon& rPolyPolygon,
+ bool bModulate,
+ bool bFilter,
+ bool bSimpleTextureActive,
+ bool bIsLine)
+ : mpGeoTexSvx(pGeoTexSvx),
+ mpTransparenceGeoTexSvx(pTransparenceGeoTexSvx),
+ maMaterial(rMaterial),
+ maPolyPolygon(rPolyPolygon),
+ mfCenterZ(basegfx::utils::getRange(rPolyPolygon).getCenter().getZ()),
+ mbModulate(bModulate),
+ mbFilter(bFilter),
+ mbSimpleTextureActive(bSimpleTextureActive),
+ mbIsLine(bIsLine)
+ {
+ }
+
+ bool operator<(const RasterPrimitive3D& rComp) const
+ {
+ return mfCenterZ < rComp.mfCenterZ;
+ }
+
+ const std::shared_ptr< drawinglayer::texture::GeoTexSvx >& getGeoTexSvx() const { return mpGeoTexSvx; }
+ const std::shared_ptr< drawinglayer::texture::GeoTexSvx >& getTransparenceGeoTexSvx() const { return mpTransparenceGeoTexSvx; }
+ const drawinglayer::attribute::MaterialAttribute3D& getMaterial() const { return maMaterial; }
+ const basegfx::B3DPolyPolygon& getPolyPolygon() const { return maPolyPolygon; }
+ bool getModulate() const { return mbModulate; }
+ bool getFilter() const { return mbFilter; }
+ bool getSimpleTextureActive() const { return mbSimpleTextureActive; }
+ bool getIsLine() const { return mbIsLine; }
+};
+
+namespace drawinglayer::processor3d
+{
+ void ZBufferProcessor3D::rasterconvertB3DPolygon(const attribute::MaterialAttribute3D& rMaterial, const basegfx::B3DPolygon& rHairline) const
+ {
+ if(getTransparenceCounter())
+ {
+ // transparent output; record for later sorting and painting from
+ // back to front
+
+ maRasterPrimitive3Ds.push_back(RasterPrimitive3D(
+ getGeoTexSvx(),
+ getTransparenceGeoTexSvx(),
+ rMaterial,
+ basegfx::B3DPolyPolygon(rHairline),
+ getModulate(),
+ getFilter(),
+ getSimpleTextureActive(),
+ true));
+ }
+ else
+ {
+ // do rasterconversion
+ mpZBufferRasterConverter3D->setCurrentMaterial(rMaterial);
+
+ if(mnAntiAlialize > 1)
+ {
+ const bool bForceLineSnap(SvtOptionsDrawinglayer::IsAntiAliasing() && SvtOptionsDrawinglayer::IsSnapHorVerLinesToDiscrete());
+
+ if(bForceLineSnap)
+ {
+ basegfx::B3DHomMatrix aTransform;
+ basegfx::B3DPolygon aSnappedHairline(rHairline);
+ const double fScaleDown(1.0 / mnAntiAlialize);
+ const double fScaleUp(mnAntiAlialize);
+
+ // take oversampling out
+ aTransform.scale(fScaleDown, fScaleDown, 1.0);
+ aSnappedHairline.transform(aTransform);
+
+ // snap to integer
+ aSnappedHairline = basegfx::utils::snapPointsOfHorizontalOrVerticalEdges(aSnappedHairline);
+
+ // add oversampling again
+ aTransform.identity();
+ aTransform.scale(fScaleUp, fScaleUp, 1.0);
+
+ aSnappedHairline.transform(aTransform);
+
+ mpZBufferRasterConverter3D->rasterconvertB3DPolygon(aSnappedHairline, mnStartLine, mnStopLine, mnAntiAlialize);
+ }
+ else
+ {
+ mpZBufferRasterConverter3D->rasterconvertB3DPolygon(rHairline, mnStartLine, mnStopLine, mnAntiAlialize);
+ }
+ }
+ else
+ {
+ mpZBufferRasterConverter3D->rasterconvertB3DPolygon(rHairline, mnStartLine, mnStopLine, 1);
+ }
+ }
+ }
+
+ void ZBufferProcessor3D::rasterconvertB3DPolyPolygon(const attribute::MaterialAttribute3D& rMaterial, const basegfx::B3DPolyPolygon& rFill) const
+ {
+ if(getTransparenceCounter())
+ {
+ // transparent output; record for later sorting and painting from
+ // back to front
+ maRasterPrimitive3Ds.push_back(RasterPrimitive3D(
+ getGeoTexSvx(),
+ getTransparenceGeoTexSvx(),
+ rMaterial,
+ rFill,
+ getModulate(),
+ getFilter(),
+ getSimpleTextureActive(),
+ false));
+ }
+ else
+ {
+ mpZBufferRasterConverter3D->setCurrentMaterial(rMaterial);
+ mpZBufferRasterConverter3D->rasterconvertB3DPolyPolygon(rFill, &maInvEyeToView, mnStartLine, mnStopLine);
+ }
+ }
+
+ ZBufferProcessor3D::ZBufferProcessor3D(
+ const geometry::ViewInformation3D& rViewInformation3D,
+ const attribute::SdrSceneAttribute& rSdrSceneAttribute,
+ const attribute::SdrLightingAttribute& rSdrLightingAttribute,
+ const basegfx::B2DRange& rVisiblePart,
+ sal_uInt16 nAntiAlialize,
+ double fFullViewSizeX,
+ double fFullViewSizeY,
+ basegfx::BZPixelRaster& rBZPixelRaster,
+ sal_uInt32 nStartLine,
+ sal_uInt32 nStopLine)
+ : DefaultProcessor3D(rViewInformation3D, rSdrSceneAttribute, rSdrLightingAttribute),
+ mnAntiAlialize(nAntiAlialize),
+ mnStartLine(nStartLine),
+ mnStopLine(nStopLine)
+ {
+ // create DeviceToView for Z-Buffer renderer since Z is handled
+ // different from standard 3D transformations (Z is mirrored). Also
+ // the transformation includes the step from unit device coordinates
+ // to discrete units ([-1.0 .. 1.0] -> [minDiscrete .. maxDiscrete]
+ basegfx::B3DHomMatrix aDeviceToView;
+
+ {
+ // step one:
+ //
+ // bring from [-1.0 .. 1.0] in X,Y and Z to [0.0 .. 1.0]. Also
+ // necessary to
+ // - flip Y due to screen orientation
+ // - flip Z due to Z-Buffer orientation from back to front
+
+ aDeviceToView.scale(0.5, -0.5, -0.5);
+ aDeviceToView.translate(0.5, 0.5, 0.5);
+ }
+
+ {
+ // step two:
+ //
+ // bring from [0.0 .. 1.0] in X,Y and Z to view coordinates
+ //
+ // #i102611#
+ // also: scale Z to [1.5 .. 65534.5]. Normally, a range of [0.0 .. 65535.0]
+ // could be used, but a 'unused' value is needed, so '0' is used what reduces
+ // the range to [1.0 .. 65535.0]. It has also shown that small numerical errors
+ // (smaller as basegfx::fTools::mfSmallValue, which is 0.000000001) happen.
+ // Instead of checking those by basegfx::fTools methods which would cost
+ // runtime, just add another 0.5 tolerance to the start and end of the Z-Buffer
+ // range, thus resulting in [1.5 .. 65534.5]
+ const double fMaxZDepth(65533.0);
+ aDeviceToView.translate(-rVisiblePart.getMinX(), -rVisiblePart.getMinY(), 0.0);
+
+ if(mnAntiAlialize)
+ aDeviceToView.scale(fFullViewSizeX * mnAntiAlialize, fFullViewSizeY * mnAntiAlialize, fMaxZDepth);
+ else
+ aDeviceToView.scale(fFullViewSizeX, fFullViewSizeY, fMaxZDepth);
+
+ aDeviceToView.translate(0.0, 0.0, 1.5);
+ }
+
+ // update local ViewInformation3D with own DeviceToView
+ const geometry::ViewInformation3D aNewViewInformation3D(
+ getViewInformation3D().getObjectTransformation(),
+ getViewInformation3D().getOrientation(),
+ getViewInformation3D().getProjection(),
+ aDeviceToView,
+ getViewInformation3D().getViewTime(),
+ getViewInformation3D().getExtendedInformationSequence());
+ updateViewInformation(aNewViewInformation3D);
+
+ // prepare inverse EyeToView transformation. This can be done in constructor
+ // since changes in object transformations when processing TransformPrimitive3Ds
+ // do not influence this prepared partial transformation
+ maInvEyeToView = getViewInformation3D().getDeviceToView() * getViewInformation3D().getProjection();
+ maInvEyeToView.invert();
+
+ // prepare maRasterRange
+ maRasterRange.reset();
+ maRasterRange.expand(basegfx::B2DPoint(0.0, nStartLine));
+ maRasterRange.expand(basegfx::B2DPoint(rBZPixelRaster.getWidth(), nStopLine));
+
+ // create the raster converter
+ mpZBufferRasterConverter3D.reset( new ZBufferRasterConverter3D(rBZPixelRaster, *this) );
+ }
+
+ ZBufferProcessor3D::~ZBufferProcessor3D()
+ {
+ mpZBufferRasterConverter3D.reset();
+
+ if(!maRasterPrimitive3Ds.empty())
+ {
+ OSL_FAIL("ZBufferProcessor3D: destructed, but there are unrendered transparent geometries. Use ZBufferProcessor3D::finish() to render these (!)");
+ }
+ }
+
+ void ZBufferProcessor3D::finish()
+ {
+ if(maRasterPrimitive3Ds.empty())
+ return;
+
+ // there are transparent rasterprimitives
+ const sal_uInt32 nSize(maRasterPrimitive3Ds.size());
+
+ if(nSize > 1)
+ {
+ // sort them from back to front
+ std::sort(maRasterPrimitive3Ds.begin(), maRasterPrimitive3Ds.end());
+ }
+
+ for(sal_uInt32 a(0); a < nSize; a++)
+ {
+ // paint each one by setting the remembered data and calling
+ // the render method
+ const RasterPrimitive3D& rCandidate = maRasterPrimitive3Ds[a];
+
+ mpGeoTexSvx = rCandidate.getGeoTexSvx();
+ mpTransparenceGeoTexSvx = rCandidate.getTransparenceGeoTexSvx();
+ mbModulate = rCandidate.getModulate();
+ mbFilter = rCandidate.getFilter();
+ mbSimpleTextureActive = rCandidate.getSimpleTextureActive();
+
+ if(rCandidate.getIsLine())
+ {
+ rasterconvertB3DPolygon(
+ rCandidate.getMaterial(),
+ rCandidate.getPolyPolygon().getB3DPolygon(0));
+ }
+ else
+ {
+ rasterconvertB3DPolyPolygon(
+ rCandidate.getMaterial(),
+ rCandidate.getPolyPolygon());
+ }
+ }
+
+ // delete them to signal the destructor that all is done and
+ // to allow asserting there
+ maRasterPrimitive3Ds.clear();
+ }
+
+} // end of namespace
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */