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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRPRIMITIVE3D_HXX
+#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRPRIMITIVE3D_HXX
+
+#include <drawinglayer/drawinglayerdllapi.h>
+
+#include <drawinglayer/primitive3d/baseprimitive3d.hxx>
+#include <basegfx/matrix/b3dhommatrix.hxx>
+#include <basegfx/vector/b2dvector.hxx>
+#include <drawinglayer/attribute/sdrallattribute3d.hxx>
+#include <drawinglayer/primitive3d/sdrextrudelathetools3d.hxx>
+#include <drawinglayer/attribute/sdrobjectattribute3d.hxx>
+
+
+namespace drawinglayer
+{
+ /** SdrPrimitive3D class
+
+ Base class for the more complicated geometric primitives, so
+ derive from buffered primitive to allow overriding of
+ create3DDecomposition there.
+ */
+ namespace primitive3d
+ {
+ class DRAWINGLAYER_DLLPUBLIC SdrPrimitive3D : public BufferedDecompositionPrimitive3D
+ {
+ private:
+ /// object surface attributes
+ basegfx::B3DHomMatrix maTransform;
+ basegfx::B2DVector maTextureSize;
+ attribute::SdrLineFillShadowAttribute3D maSdrLFSAttribute;
+ attribute::Sdr3DObjectAttribute maSdr3DObjectAttribute;
+
+ protected:
+ /** Standard implementation for primitive3D which
+ will use maTransform as range and expand by evtl. line width / 2
+ */
+ basegfx::B3DRange getStandard3DRange() const;
+
+ /** implementation for primitive3D which
+ will use given Slice3Ds and expand by evtl. line width / 2
+ */
+ basegfx::B3DRange get3DRangeFromSlices(const Slice3DVector& rSlices) const;
+
+ public:
+ /// constructor
+ SdrPrimitive3D(
+ const basegfx::B3DHomMatrix& rTransform,
+ const basegfx::B2DVector& rTextureSize,
+ const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute,
+ const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute);
+
+ /// data read access
+ const basegfx::B3DHomMatrix& getTransform() const { return maTransform; }
+ const basegfx::B2DVector& getTextureSize() const { return maTextureSize; }
+ const attribute::SdrLineFillShadowAttribute3D& getSdrLFSAttribute() const { return maSdrLFSAttribute; }
+ const attribute::Sdr3DObjectAttribute& getSdr3DObjectAttribute() const { return maSdr3DObjectAttribute; }
+
+ /// compare operator
+ virtual bool operator==(const BasePrimitive3D& rPrimitive) const override;
+ };
+ } // end of namespace primitive3d
+} // end of namespace drawinglayer
+
+
+#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRPRIMITIVE3D_HXX
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */