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-rw-r--r--include/drawinglayer/primitive3d/Tools.hxx21
-rw-r--r--include/drawinglayer/primitive3d/baseprimitive3d.hxx210
-rw-r--r--include/drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx54
-rw-r--r--include/drawinglayer/primitive3d/groupprimitive3d.hxx77
-rw-r--r--include/drawinglayer/primitive3d/modifiedcolorprimitive3d.hxx65
-rw-r--r--include/drawinglayer/primitive3d/polygonprimitive3d.hxx121
-rw-r--r--include/drawinglayer/primitive3d/polypolygonprimitive3d.hxx78
-rw-r--r--include/drawinglayer/primitive3d/sdrcubeprimitive3d.hxx61
-rw-r--r--include/drawinglayer/primitive3d/sdrextrudelathetools3d.hxx122
-rw-r--r--include/drawinglayer/primitive3d/sdrextrudeprimitive3d.hxx122
-rw-r--r--include/drawinglayer/primitive3d/sdrlatheprimitive3d.hxx128
-rw-r--r--include/drawinglayer/primitive3d/sdrpolypolygonprimitive3d.hxx76
-rw-r--r--include/drawinglayer/primitive3d/sdrprimitive3d.hxx86
-rw-r--r--include/drawinglayer/primitive3d/sdrsphereprimitive3d.hxx75
-rw-r--r--include/drawinglayer/primitive3d/transformprimitive3d.hxx70
15 files changed, 1366 insertions, 0 deletions
diff --git a/include/drawinglayer/primitive3d/Tools.hxx b/include/drawinglayer/primitive3d/Tools.hxx
new file mode 100644
index 000000000..4f0d4967e
--- /dev/null
+++ b/include/drawinglayer/primitive3d/Tools.hxx
@@ -0,0 +1,21 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ */
+
+#pragma once
+
+#include <drawinglayer/drawinglayerdllapi.h>
+#include <rtl/ustring.hxx>
+
+namespace drawinglayer::primitive3d
+{
+OUString DRAWINGLAYER_DLLPUBLIC idToString(sal_uInt32 nId);
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/include/drawinglayer/primitive3d/baseprimitive3d.hxx b/include/drawinglayer/primitive3d/baseprimitive3d.hxx
new file mode 100644
index 000000000..f1a4c5e4d
--- /dev/null
+++ b/include/drawinglayer/primitive3d/baseprimitive3d.hxx
@@ -0,0 +1,210 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_BASEPRIMITIVE3D_HXX
+#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_BASEPRIMITIVE3D_HXX
+
+#include <drawinglayer/drawinglayerdllapi.h>
+
+#include <cppuhelper/compbase.hxx>
+#include <cppuhelper/basemutex.hxx>
+#include <com/sun/star/graphic/XPrimitive3D.hpp>
+#include <basegfx/range/b3drange.hxx>
+#include <deque>
+
+
+/** defines for DeclPrimitive3DIDBlock and ImplPrimitive3DIDBlock
+ Added to be able to simply change identification stuff later, e.g. add
+ an identification string and/or ID to the interface and to the implementation
+ ATM used to declare implement getPrimitive3DID()
+ */
+
+#define DeclPrimitive3DIDBlock() \
+ virtual sal_uInt32 getPrimitive3DID() const override;
+
+#define ImplPrimitive3DIDBlock(TheClass, TheID) \
+ sal_uInt32 TheClass::getPrimitive3DID() const { return TheID; }
+
+
+// predefines
+
+namespace drawinglayer::geometry {
+ class ViewInformation3D;
+}
+
+namespace drawinglayer::primitive3d {
+ /// typedefs for basePrimitive3DImplBase, Primitive3DContainer and Primitive3DReference
+ typedef cppu::WeakComponentImplHelper< css::graphic::XPrimitive3D > BasePrimitive3DImplBase;
+ typedef css::uno::Reference< css::graphic::XPrimitive3D > Primitive3DReference;
+
+ class SAL_WARN_UNUSED DRAWINGLAYER_DLLPUBLIC Primitive3DContainer : public std::deque< Primitive3DReference >
+ {
+ public:
+ explicit Primitive3DContainer() {}
+ explicit Primitive3DContainer( size_type count ) : deque(count) {}
+ Primitive3DContainer( const Primitive3DContainer& other ) : deque(other) {}
+ Primitive3DContainer( Primitive3DContainer&& other ) noexcept : deque(std::move(other)) {}
+ Primitive3DContainer( std::initializer_list<Primitive3DReference> init ) : deque(init) {}
+ template <class Iter>
+ Primitive3DContainer(Iter first, Iter last) : deque(first, last) {}
+
+ void append(const Primitive3DContainer& rSource);
+ Primitive3DContainer& operator=(const Primitive3DContainer& r) { deque::operator=(r); return *this; }
+ Primitive3DContainer& operator=(Primitive3DContainer&& r) noexcept { deque::operator=(std::move(r)); return *this; }
+ bool operator==(const Primitive3DContainer& rB) const;
+ bool operator!=(const Primitive3DContainer& rB) const { return !operator==(rB); }
+ basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& aViewInformation) const;
+ };
+}
+
+
+// basePrimitive3D class
+
+namespace drawinglayer::primitive3d
+ {
+ /** BasePrimitive3D class
+
+ Baseclass for all C++ implementations of css::graphic::XPrimitive2D
+
+ The description/functionality is identical with the 2D case in baseprimitive2d.hxx,
+ please see there for detailed information.
+
+ Current Basic 3D Primitives are:
+
+ - PolygonHairlinePrimitive3D (for 3D hairlines)
+ - PolyPolygonMaterialPrimitive3D (for 3D filled plane polygons)
+
+ That's all for 3D!
+ */
+ class DRAWINGLAYER_DLLPUBLIC BasePrimitive3D
+ : protected cppu::BaseMutex,
+ public BasePrimitive3DImplBase
+ {
+ BasePrimitive3D(const BasePrimitive3D&) = delete;
+ BasePrimitive3D& operator=( const BasePrimitive3D& ) = delete;
+ public:
+ // constructor/destructor
+ BasePrimitive3D();
+ virtual ~BasePrimitive3D() override;
+
+ /** the ==operator is mainly needed to allow testing newly-created high level primitives against their last
+ incarnation which buffers/holds the decompositions. The default implementation
+ uses getPrimitive3DID()-calls to test if it's the same ID at last.
+ Overridden implementation are then based on this implementation.
+ */
+ virtual bool operator==( const BasePrimitive3D& rPrimitive ) const;
+ bool operator!=( const BasePrimitive3D& rPrimitive ) const { return !operator==(rPrimitive); }
+
+ /** This method is for places where using the C++ implementation directly is possible. The subprocessing
+ and range merging is more efficient when working directly on basegfx::B3DRange. The default implementation
+ will use getDecomposition results to create the range
+ */
+ virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const;
+
+ /** provide unique ID for fast identifying of known primitive implementations in renderers. These use
+ the defines from primitivetypes3d.hxx to define unique IDs.
+ */
+ virtual sal_uInt32 getPrimitive3DID() const = 0;
+
+ /// The default implementation returns an empty sequence
+ virtual Primitive3DContainer get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const;
+
+
+ // Methods from XPrimitive3D
+
+
+ /** The getDecomposition implementation for UNO API will use getDecomposition from this implementation. It
+ will get the ViewInformation from the ViewParameters for that purpose
+ */
+ virtual css::uno::Sequence< ::css::uno::Reference< ::css::graphic::XPrimitive3D > > SAL_CALL getDecomposition( const css::uno::Sequence< css::beans::PropertyValue >& rViewParameters ) override;
+
+ /** the getRange default implementation will use getDecomposition to create the range information from merging
+ getRange results from the single local decomposition primitives.
+ */
+ virtual css::geometry::RealRectangle3D SAL_CALL getRange( const css::uno::Sequence< css::beans::PropertyValue >& rViewParameters ) override;
+ };
+
+} // end of namespace drawinglayer::primitive2d
+
+
+// BufferedDecompositionPrimitive3D class
+
+namespace drawinglayer::primitive3d
+ {
+ /** BufferedDecompositionPrimitive3D class
+
+ Baseclass for all C++ implementations of css::graphic::XPrimitive2D
+
+ The description/functionality is identical with the 2D case in baseprimitive2d.hxx,
+ please see there for detailed information
+ */
+ class DRAWINGLAYER_DLLPUBLIC BufferedDecompositionPrimitive3D
+ : public BasePrimitive3D
+ {
+ private:
+ /// a sequence used for buffering the last create3DDecomposition() result
+ Primitive3DContainer maBuffered3DDecomposition;
+
+ protected:
+ /** access methods to maBuffered3DDecomposition. The usage of this methods may allow
+ later thread-safe stuff to be added if needed. Only to be used by getDecomposition()
+ implementations for buffering the last decomposition.
+ */
+ const Primitive3DContainer& getBuffered3DDecomposition() const { return maBuffered3DDecomposition; }
+ void setBuffered3DDecomposition(const Primitive3DContainer& rNew) { maBuffered3DDecomposition = rNew; }
+
+ /** method which is to be used to implement the local decomposition of a 2D primitive. The default
+ implementation will just return an empty decomposition
+ */
+ virtual Primitive3DContainer create3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const;
+
+ public:
+ // constructor
+ BufferedDecompositionPrimitive3D();
+
+ /** The getDecomposition default implementation will on demand use create3DDecomposition() if
+ maBuffered3DDecomposition is empty. It will set maBuffered3DDecomposition to this obtained decomposition
+ to buffer it. If the decomposition is also ViewInformation-dependent, this method needs to be
+ overridden and the ViewInformation for the last decomposition needs to be remembered, too, and
+ be used in the next call to decide if the buffered decomposition may be reused or not.
+ */
+ virtual Primitive3DContainer get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const override;
+ };
+
+} // end of namespace drawinglayer::primitive3d
+
+
+// tooling
+
+namespace drawinglayer::primitive3d
+ {
+ /// get B3DRange from a given Primitive3DReference
+ basegfx::B3DRange DRAWINGLAYER_DLLPUBLIC getB3DRangeFromPrimitive3DReference(const Primitive3DReference& rCandidate, const geometry::ViewInformation3D& aViewInformation);
+
+ /** compare two Primitive2DReferences for equality, including trying to get implementations (BasePrimitive2D)
+ and using compare operator
+ */
+ bool DRAWINGLAYER_DLLPUBLIC arePrimitive3DReferencesEqual(const Primitive3DReference& rA, const Primitive3DReference& rB);
+
+} // end of namespace drawinglayer::primitive3d
+
+
+#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_BASEPRIMITIVE3D_HXX
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/include/drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx b/include/drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx
new file mode 100644
index 000000000..54141823e
--- /dev/null
+++ b/include/drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx
@@ -0,0 +1,54 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_DRAWINGLAYER_PRIMITIVETYPES3D_HXX
+#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_DRAWINGLAYER_PRIMITIVETYPES3D_HXX
+
+
+// define ranges for other libraries
+
+#define PRIMITIVE3D_ID_RANGE_DRAWINGLAYER (0 << 16)
+
+
+// local primitives
+
+#define PRIMITIVE3D_ID_GROUPPRIMITIVE3D (PRIMITIVE3D_ID_RANGE_DRAWINGLAYER| 0)
+#define PRIMITIVE3D_ID_HATCHTEXTUREPRIMITIVE3D (PRIMITIVE3D_ID_RANGE_DRAWINGLAYER| 1)
+#define PRIMITIVE3D_ID_MODIFIEDCOLORPRIMITIVE3D (PRIMITIVE3D_ID_RANGE_DRAWINGLAYER| 2)
+#define PRIMITIVE3D_ID_POLYGONHAIRLINEPRIMITIVE3D (PRIMITIVE3D_ID_RANGE_DRAWINGLAYER| 3)
+#define PRIMITIVE3D_ID_POLYGONSTROKEPRIMITIVE3D (PRIMITIVE3D_ID_RANGE_DRAWINGLAYER| 4)
+#define PRIMITIVE3D_ID_POLYGONTUBEPRIMITIVE3D (PRIMITIVE3D_ID_RANGE_DRAWINGLAYER| 5)
+#define PRIMITIVE3D_ID_POLYPOLYGONMATERIALPRIMITIVE3D (PRIMITIVE3D_ID_RANGE_DRAWINGLAYER| 6)
+#define PRIMITIVE3D_ID_SDRCUBEPRIMITIVE3D (PRIMITIVE3D_ID_RANGE_DRAWINGLAYER| 7)
+#define PRIMITIVE3D_ID_SDREXTRUDEPRIMITIVE3D (PRIMITIVE3D_ID_RANGE_DRAWINGLAYER| 8)
+#define PRIMITIVE3D_ID_SDRLATHEPRIMITIVE3D (PRIMITIVE3D_ID_RANGE_DRAWINGLAYER| 9)
+#define PRIMITIVE3D_ID_SDRPOLYPOLYGONPRIMITIVE3D (PRIMITIVE3D_ID_RANGE_DRAWINGLAYER| 10)
+#define PRIMITIVE3D_ID_SDRSPHEREPRIMITIVE3D (PRIMITIVE3D_ID_RANGE_DRAWINGLAYER| 11)
+#define PRIMITIVE3D_ID_SHADOWPRIMITIVE3D (PRIMITIVE3D_ID_RANGE_DRAWINGLAYER| 12)
+#define PRIMITIVE3D_ID_UNIFIEDTRANSPARENCETEXTUREPRIMITIVE3D (PRIMITIVE3D_ID_RANGE_DRAWINGLAYER| 13)
+#define PRIMITIVE3D_ID_GRADIENTTEXTUREPRIMITIVE3D (PRIMITIVE3D_ID_RANGE_DRAWINGLAYER| 14)
+#define PRIMITIVE3D_ID_BITMAPTEXTUREPRIMITIVE3D (PRIMITIVE3D_ID_RANGE_DRAWINGLAYER| 15)
+#define PRIMITIVE3D_ID_TRANSPARENCETEXTUREPRIMITIVE3D (PRIMITIVE3D_ID_RANGE_DRAWINGLAYER| 16)
+#define PRIMITIVE3D_ID_TRANSFORMPRIMITIVE3D (PRIMITIVE3D_ID_RANGE_DRAWINGLAYER| 17)
+#define PRIMITIVE3D_ID_HIDDENGEOMETRYPRIMITIVE3D (PRIMITIVE3D_ID_RANGE_DRAWINGLAYER| 18)
+
+
+#endif // INCLUDED_DRAWINGLAYER_PRIMITIVE3D_DRAWINGLAYER_PRIMITIVETYPES3D_HXX
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/include/drawinglayer/primitive3d/groupprimitive3d.hxx b/include/drawinglayer/primitive3d/groupprimitive3d.hxx
new file mode 100644
index 000000000..d77bb0db9
--- /dev/null
+++ b/include/drawinglayer/primitive3d/groupprimitive3d.hxx
@@ -0,0 +1,77 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_GROUPPRIMITIVE3D_HXX
+#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_GROUPPRIMITIVE3D_HXX
+
+#include <drawinglayer/drawinglayerdllapi.h>
+
+#include <drawinglayer/primitive3d/baseprimitive3d.hxx>
+
+
+namespace drawinglayer::primitive3d
+ {
+ /** GroupPrimitive3D class
+
+ Baseclass for all grouping 3D primitives
+
+ The description/functionality is identical with the 2D case in groupprimitive2d.hxx,
+ please see there for detailed information.
+
+ Current Basic 3D StatePrimitives are:
+
+ - ModifiedColorPrimitive3D (for a stack of color modifications)
+ - ShadowPrimitive3D (for 3D objects with shadow; this is a special case
+ since the shadow of a 3D primitive is a 2D primitive set)
+ - TexturePrimitive3D (with the following variations)
+ - GradientTexturePrimitive3D (for 3D gradient fill)
+ - BitmapTexturePrimitive3D (for 3D Bitmap fill)
+ - TransparenceTexturePrimitive3D (for 3D transparence)
+ - HatchTexturePrimitive3D (for 3D hatch fill)
+ - TransformPrimitive3D (for a transformation stack)
+ */
+ class DRAWINGLAYER_DLLPUBLIC GroupPrimitive3D : public BasePrimitive3D
+ {
+ private:
+ /// the children. Declared private since this shall never be changed at all after construction
+ Primitive3DContainer maChildren;
+
+ public:
+ /// constructor
+ explicit GroupPrimitive3D(const Primitive3DContainer& rChildren);
+
+ /// data read access
+ const Primitive3DContainer& getChildren() const { return maChildren; }
+
+ /// compare operator
+ virtual bool operator==( const BasePrimitive3D& rPrimitive ) const override;
+
+ /// local decomposition. Implementation will just return children
+ virtual Primitive3DContainer get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const override;
+
+ /// provide unique ID
+ DeclPrimitive3DIDBlock()
+ };
+
+} // end of namespace drawinglayer::primitive3d
+
+
+#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_GROUPPRIMITIVE3D_HXX
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/include/drawinglayer/primitive3d/modifiedcolorprimitive3d.hxx b/include/drawinglayer/primitive3d/modifiedcolorprimitive3d.hxx
new file mode 100644
index 000000000..d33fba13d
--- /dev/null
+++ b/include/drawinglayer/primitive3d/modifiedcolorprimitive3d.hxx
@@ -0,0 +1,65 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_MODIFIEDCOLORPRIMITIVE3D_HXX
+#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_MODIFIEDCOLORPRIMITIVE3D_HXX
+
+#include <drawinglayer/drawinglayerdllapi.h>
+
+#include <drawinglayer/primitive3d/groupprimitive3d.hxx>
+#include <basegfx/color/bcolormodifier.hxx>
+
+
+namespace drawinglayer::primitive3d
+ {
+ /** ModifiedColorPrimitive3D class
+
+ This primitive is a grouping primitive and allows to define
+ how the colors of its child content shall be modified for
+ visualisation. Please see the ModifiedColorPrimitive2D
+ description for more info.
+ */
+ class DRAWINGLAYER_DLLPUBLIC ModifiedColorPrimitive3D final : public GroupPrimitive3D
+ {
+ private:
+ /// The ColorModifier to use
+ basegfx::BColorModifierSharedPtr maColorModifier;
+
+ public:
+ /// constructor
+ ModifiedColorPrimitive3D(
+ const Primitive3DContainer& rChildren,
+ const basegfx::BColorModifierSharedPtr& rColorModifier);
+
+ /// data read access
+ const basegfx::BColorModifierSharedPtr& getColorModifier() const { return maColorModifier; }
+
+ /// compare operator
+ virtual bool operator==(const BasePrimitive3D& rPrimitive) const override;
+
+ /// provide unique ID
+ DeclPrimitive3DIDBlock()
+ };
+
+} // end of namespace drawinglayer::primitive3d
+
+
+#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_MODIFIEDCOLORPRIMITIVE3D_HXX
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/include/drawinglayer/primitive3d/polygonprimitive3d.hxx b/include/drawinglayer/primitive3d/polygonprimitive3d.hxx
new file mode 100644
index 000000000..76f4a8fe7
--- /dev/null
+++ b/include/drawinglayer/primitive3d/polygonprimitive3d.hxx
@@ -0,0 +1,121 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_POLYGONPRIMITIVE3D_HXX
+#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_POLYGONPRIMITIVE3D_HXX
+
+#include <drawinglayer/drawinglayerdllapi.h>
+
+#include <drawinglayer/primitive3d/baseprimitive3d.hxx>
+#include <basegfx/color/bcolor.hxx>
+#include <basegfx/polygon/b3dpolygon.hxx>
+#include <drawinglayer/attribute/lineattribute.hxx>
+#include <drawinglayer/attribute/strokeattribute.hxx>
+
+
+namespace drawinglayer::primitive3d
+ {
+ /** PolygonHairlinePrimitive3D class
+
+ This primitive defines a Hairline in 3D. Since hairlines are view-dependent,
+ this primitive is view-dependent, too.
+
+ This is one of the non-decomposable 3D primitives, so a renderer
+ should process it.
+ */
+ class DRAWINGLAYER_DLLPUBLIC PolygonHairlinePrimitive3D : public BasePrimitive3D
+ {
+ private:
+ /// the hairline geometry
+ basegfx::B3DPolygon maPolygon;
+
+ /// the hairline color
+ basegfx::BColor maBColor;
+
+ public:
+ /// constructor
+ PolygonHairlinePrimitive3D(
+ const basegfx::B3DPolygon& rPolygon,
+ const basegfx::BColor& rBColor);
+
+ /// data read access
+ const basegfx::B3DPolygon& getB3DPolygon() const { return maPolygon; }
+ const basegfx::BColor& getBColor() const { return maBColor; }
+
+ /// compare operator
+ virtual bool operator==(const BasePrimitive3D& rPrimitive) const override;
+
+ /// get range
+ virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const override;
+
+ /// provide unique ID
+ DeclPrimitive3DIDBlock()
+ };
+
+} // end of namespace drawinglayer::primitive3d
+
+
+namespace drawinglayer::primitive3d
+ {
+ /** PolygonStrokePrimitive3D class
+
+ This primitive defines a 3D line with line width, line join, line color
+ and stroke attributes. It will be decomposed dependent on the definition
+ to the needed primitives, e.g. filled Tubes for fat lines.
+ */
+ class PolygonStrokePrimitive3D final : public BufferedDecompositionPrimitive3D
+ {
+ private:
+ /// the line geometry
+ basegfx::B3DPolygon maPolygon;
+
+ /// the line attributes like width, join and color
+ attribute::LineAttribute maLineAttribute;
+
+ /// the line stroking (if used)
+ attribute::StrokeAttribute maStrokeAttribute;
+
+ /// local decomposition.
+ virtual Primitive3DContainer create3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const override;
+
+ public:
+ /// constructor
+ PolygonStrokePrimitive3D(
+ const basegfx::B3DPolygon& rPolygon,
+ const attribute::LineAttribute& rLineAttribute,
+ const attribute::StrokeAttribute& rStrokeAttribute);
+
+ /// data read access
+ const basegfx::B3DPolygon& getB3DPolygon() const { return maPolygon; }
+ const attribute::LineAttribute& getLineAttribute() const { return maLineAttribute; }
+ const attribute::StrokeAttribute& getStrokeAttribute() const { return maStrokeAttribute; }
+
+ /// compare operator
+ virtual bool operator==(const BasePrimitive3D& rPrimitive) const override;
+
+ /// provide unique ID
+ DeclPrimitive3DIDBlock()
+ };
+
+} // end of namespace drawinglayer::primitive3d
+
+
+#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_POLYGONPRIMITIVE3D_HXX
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/include/drawinglayer/primitive3d/polypolygonprimitive3d.hxx b/include/drawinglayer/primitive3d/polypolygonprimitive3d.hxx
new file mode 100644
index 000000000..bc229840e
--- /dev/null
+++ b/include/drawinglayer/primitive3d/polypolygonprimitive3d.hxx
@@ -0,0 +1,78 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_POLYPOLYGONPRIMITIVE3D_HXX
+#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_POLYPOLYGONPRIMITIVE3D_HXX
+
+#include <drawinglayer/drawinglayerdllapi.h>
+
+#include <drawinglayer/primitive3d/baseprimitive3d.hxx>
+#include <basegfx/polygon/b3dpolypolygon.hxx>
+#include <drawinglayer/attribute/materialattribute3d.hxx>
+
+
+namespace drawinglayer::primitive3d
+ {
+ /** PolyPolygonMaterialPrimitive3D class
+
+ This primitive defines a planar 3D tools::PolyPolygon filled with a single color.
+ This is one of the non-decomposable primitives, so a renderer
+ should process it.
+
+ It is assumed here that the PolyPolgon is a single plane in 3D.
+ */
+ class DRAWINGLAYER_DLLPUBLIC PolyPolygonMaterialPrimitive3D final : public BasePrimitive3D
+ {
+ private:
+ /// the tools::PolyPolygon geometry
+ basegfx::B3DPolyPolygon maPolyPolygon;
+
+ /// the fill parameters
+ attribute::MaterialAttribute3D maMaterial;
+
+ bool mbDoubleSided : 1;
+
+ public:
+ /// constructor
+ PolyPolygonMaterialPrimitive3D(
+ const basegfx::B3DPolyPolygon& rPolyPolygon,
+ const attribute::MaterialAttribute3D& rMaterial,
+ bool bDoubleSided);
+
+ /// data read access
+ const basegfx::B3DPolyPolygon& getB3DPolyPolygon() const { return maPolyPolygon; }
+ const attribute::MaterialAttribute3D& getMaterial() const { return maMaterial; }
+ bool getDoubleSided() const { return mbDoubleSided; }
+
+ /// compare operator
+ virtual bool operator==(const BasePrimitive3D& rPrimitive) const override;
+
+ /// get range
+ virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const override;
+
+ /// provide unique ID
+ DeclPrimitive3DIDBlock()
+ };
+
+} // end of namespace drawinglayer::primitive3d
+
+
+#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_POLYPOLYGONPRIMITIVE3D_HXX
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/include/drawinglayer/primitive3d/sdrcubeprimitive3d.hxx b/include/drawinglayer/primitive3d/sdrcubeprimitive3d.hxx
new file mode 100644
index 000000000..65a72366a
--- /dev/null
+++ b/include/drawinglayer/primitive3d/sdrcubeprimitive3d.hxx
@@ -0,0 +1,61 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRCUBEPRIMITIVE3D_HXX
+#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRCUBEPRIMITIVE3D_HXX
+
+#include <drawinglayer/drawinglayerdllapi.h>
+
+#include <drawinglayer/primitive3d/sdrprimitive3d.hxx>
+
+
+namespace drawinglayer::primitive3d
+ {
+ /** SdrCubePrimitive3D class
+
+ This 3D primitive expands the SdrPrimitive3D to a 3D cube definition.
+ The cube is implicitly in unit coordinates and the given transformation
+ defines its geometry in space.
+ */
+ class DRAWINGLAYER_DLLPUBLIC SdrCubePrimitive3D final : public SdrPrimitive3D
+ {
+ /// local decomposition.
+ virtual Primitive3DContainer create3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const override;
+
+ public:
+ /// constructor
+ SdrCubePrimitive3D(
+ const basegfx::B3DHomMatrix& rTransform,
+ const basegfx::B2DVector& rTextureSize,
+ const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute,
+ const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute);
+
+ /// get range
+ virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const override;
+
+ /// provide unique ID
+ DeclPrimitive3DIDBlock()
+ };
+
+} // end of namespace drawinglayer::primitive3d
+
+
+#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRCUBEPRIMITIVE3D_HXX
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/include/drawinglayer/primitive3d/sdrextrudelathetools3d.hxx b/include/drawinglayer/primitive3d/sdrextrudelathetools3d.hxx
new file mode 100644
index 000000000..4caa0c819
--- /dev/null
+++ b/include/drawinglayer/primitive3d/sdrextrudelathetools3d.hxx
@@ -0,0 +1,122 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDREXTRUDELATHETOOLS3D_HXX
+#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDREXTRUDELATHETOOLS3D_HXX
+
+#include <drawinglayer/drawinglayerdllapi.h>
+
+#include <basegfx/polygon/b3dpolypolygon.hxx>
+#include <basegfx/polygon/b2dpolypolygontools.hxx>
+#include <vector>
+
+
+// predefines
+
+namespace drawinglayer::geometry {
+ class ViewInformation3D;
+}
+
+
+namespace drawinglayer::primitive3d
+ {
+ /** SliceType3D definition */
+ enum SliceType3D
+ {
+ SLICETYPE3D_REGULAR, // normal geometry Slice3D
+ SLICETYPE3D_FRONTCAP, // front cap
+ SLICETYPE3D_BACKCAP // back cap
+ };
+
+ /// class to hold one Slice3D
+ class DRAWINGLAYER_DLLPUBLIC Slice3D final
+ {
+ basegfx::B3DPolyPolygon maPolyPolygon;
+ SliceType3D maSliceType;
+
+ public:
+ Slice3D(
+ const basegfx::B2DPolyPolygon& rPolyPolygon,
+ const basegfx::B3DHomMatrix& aTransform,
+ SliceType3D aSliceType = SLICETYPE3D_REGULAR)
+ : maPolyPolygon(basegfx::utils::createB3DPolyPolygonFromB2DPolyPolygon(rPolyPolygon)),
+ maSliceType(aSliceType)
+ {
+ maPolyPolygon.transform(aTransform);
+ }
+
+ // data access
+ const basegfx::B3DPolyPolygon& getB3DPolyPolygon() const { return maPolyPolygon; }
+ SliceType3D getSliceType() const { return maSliceType; }
+ };
+
+ /// typedef for a group of Slice3Ds
+ typedef ::std::vector< Slice3D > Slice3DVector;
+
+ /// helpers for creation
+ void DRAWINGLAYER_DLLPUBLIC createLatheSlices(
+ Slice3DVector& rSliceVector,
+ const basegfx::B2DPolyPolygon& rSource,
+ double fBackScale,
+ double fDiagonal,
+ double fRotation,
+ sal_uInt32 nSteps,
+ bool bCharacterMode,
+ bool bCloseFront,
+ bool bCloseBack);
+
+ void DRAWINGLAYER_DLLPUBLIC createExtrudeSlices(
+ Slice3DVector& rSliceVector,
+ const basegfx::B2DPolyPolygon& rSource,
+ double fBackScale,
+ double fDiagonal,
+ double fDepth,
+ bool bCharacterMode,
+ bool bCloseFront,
+ bool bCloseBack);
+
+ /// helpers for geometry extraction
+ basegfx::B3DPolyPolygon DRAWINGLAYER_DLLPUBLIC extractHorizontalLinesFromSlice(const Slice3DVector& rSliceVector, bool bCloseHorLines);
+ basegfx::B3DPolyPolygon DRAWINGLAYER_DLLPUBLIC extractVerticalLinesFromSlice(const Slice3DVector& rSliceVector);
+
+ void DRAWINGLAYER_DLLPUBLIC extractPlanesFromSlice(
+ ::std::vector< basegfx::B3DPolyPolygon >& rFill,
+ const Slice3DVector& rSliceVector,
+ bool bCreateNormals,
+ bool bSmoothNormals,
+ bool bSmoothLids,
+ bool bClosed,
+ double fSmoothNormalsMix,
+ double fSmoothLidsMix,
+ bool bCreateTextureCoordinates,
+ const basegfx::B2DHomMatrix& rTexTransform);
+
+ void DRAWINGLAYER_DLLPUBLIC createReducedOutlines(
+ const geometry::ViewInformation3D& rViewInformation,
+ const basegfx::B3DHomMatrix& rObjectTransform,
+ const basegfx::B3DPolygon& rLoopA,
+ const basegfx::B3DPolygon& rLoopB,
+ basegfx::B3DPolyPolygon& rTarget);
+
+} // end of namespace drawinglayer::overlay
+
+
+#endif //_DRAWINGLAYER_PRIMITIVE3D_SDREXTRUDELATHETOOLS3D_HXX
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/include/drawinglayer/primitive3d/sdrextrudeprimitive3d.hxx b/include/drawinglayer/primitive3d/sdrextrudeprimitive3d.hxx
new file mode 100644
index 000000000..860f4f72b
--- /dev/null
+++ b/include/drawinglayer/primitive3d/sdrextrudeprimitive3d.hxx
@@ -0,0 +1,122 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDREXTRUDEPRIMITIVE3D_HXX
+#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDREXTRUDEPRIMITIVE3D_HXX
+
+#include <drawinglayer/drawinglayerdllapi.h>
+
+#include <drawinglayer/geometry/viewinformation3d.hxx>
+#include <drawinglayer/primitive3d/sdrprimitive3d.hxx>
+#include <basegfx/polygon/b2dpolypolygon.hxx>
+#include <optional>
+
+
+namespace drawinglayer::primitive3d
+ {
+ /** SdrExtrudePrimitive3D class
+
+ This 3D primitive expands the SdrPrimitive3D to a 3D extrude definition.
+ The given 2D tools::PolyPolygon geometry is imagined as lying on the XY-plane in 3D
+ and gets extruded in Z-Direction by Depth.
+
+ Various possibilities e.g. for creating diagonals (edge roudings in 3D)
+ and similar are given.
+
+ The decomposition will create all necessary 3D planes for visualisation.
+ */
+ class DRAWINGLAYER_DLLPUBLIC SdrExtrudePrimitive3D final : public SdrPrimitive3D
+ {
+ private:
+ /// geometry helper for slices
+ basegfx::B2DPolyPolygon maCorrectedPolyPolygon;
+ Slice3DVector maSlices;
+
+ /// primitive geometry data
+ basegfx::B2DPolyPolygon maPolyPolygon;
+ double mfDepth;
+ double mfDiagonal;
+ double mfBackScale;
+
+ /// decomposition data when ReducedLineGeometry is used, see get3DDecomposition
+ std::optional<geometry::ViewInformation3D> mpLastRLGViewInformation;
+
+ bool mbSmoothNormals : 1; // Plane self
+ bool mbSmoothLids : 1; // Front/back
+ bool mbCharacterMode : 1;
+ bool mbCloseFront : 1;
+ bool mbCloseBack : 1;
+
+ /// create slices
+ void impCreateSlices();
+
+ /// get (evtl. create) slices
+ const Slice3DVector& getSlices() const;
+
+ /// local decomposition.
+ virtual Primitive3DContainer create3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const override;
+
+ public:
+ /// constructor
+ SdrExtrudePrimitive3D(
+ const basegfx::B3DHomMatrix& rTransform,
+ const basegfx::B2DVector& rTextureSize,
+ const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute,
+ const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute,
+ const basegfx::B2DPolyPolygon& rPolyPolygon,
+ double fDepth,
+ double fDiagonal,
+ double fBackScale,
+ bool bSmoothNormals,
+ bool bSmoothLids,
+ bool bCharacterMode,
+ bool bCloseFront,
+ bool bCloseBack);
+ virtual ~SdrExtrudePrimitive3D() override;
+
+ /// data read access
+ const basegfx::B2DPolyPolygon& getPolyPolygon() const { return maPolyPolygon; }
+ double getDepth() const { return mfDepth; }
+ double getDiagonal() const { return mfDiagonal; }
+ double getBackScale() const { return mfBackScale; }
+ bool getSmoothNormals() const { return mbSmoothNormals; }
+ bool getSmoothLids() const { return mbSmoothLids; }
+ bool getCharacterMode() const { return mbCharacterMode; }
+ bool getCloseFront() const { return mbCloseFront; }
+ bool getCloseBack() const { return mbCloseBack; }
+
+ /// compare operator
+ virtual bool operator==(const BasePrimitive3D& rPrimitive) const override;
+
+ /// get range
+ virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const override;
+
+ /// Overridden to allow for reduced line mode to decide if to buffer decomposition or not
+ virtual Primitive3DContainer get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const override;
+
+ /// provide unique ID
+ DeclPrimitive3DIDBlock()
+ };
+
+} // end of namespace drawinglayer::primitive3d
+
+
+#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDREXTRUDEPRIMITIVE3D_HXX
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/include/drawinglayer/primitive3d/sdrlatheprimitive3d.hxx b/include/drawinglayer/primitive3d/sdrlatheprimitive3d.hxx
new file mode 100644
index 000000000..779d92e17
--- /dev/null
+++ b/include/drawinglayer/primitive3d/sdrlatheprimitive3d.hxx
@@ -0,0 +1,128 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRLATHEPRIMITIVE3D_HXX
+#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRLATHEPRIMITIVE3D_HXX
+
+#include <drawinglayer/drawinglayerdllapi.h>
+
+#include <drawinglayer/geometry/viewinformation3d.hxx>
+#include <drawinglayer/primitive3d/sdrprimitive3d.hxx>
+#include <basegfx/polygon/b2dpolypolygon.hxx>
+#include <optional>
+
+
+namespace drawinglayer::primitive3d
+ {
+ /** SdrLathePrimitive3D class
+
+ This 3D primitive expands the SdrPrimitive3D to a 3D rotation definition.
+ The given 2D tools::PolyPolygon geometry is imagined as lying on the XY-plane in 3D
+ and gets rotated around the Y-Axis.
+
+ Various possibilities e.g. for creating diagonals (edge roudings in 3D)
+ and similar are given.
+
+ The decomposition will create all necessary 3D planes for visualisation.
+ */
+ class DRAWINGLAYER_DLLPUBLIC SdrLathePrimitive3D final : public SdrPrimitive3D
+ {
+ private:
+ /// geometry helper for slices
+ basegfx::B2DPolyPolygon maCorrectedPolyPolygon;
+ Slice3DVector maSlices;
+
+ /// primitive geometry data
+ basegfx::B2DPolyPolygon maPolyPolygon;
+ sal_uInt32 mnHorizontalSegments;
+ sal_uInt32 mnVerticalSegments;
+ double mfDiagonal;
+ double mfBackScale;
+ double mfRotation;
+
+ /// decomposition data when ReducedLineGeometry is used, see get3DDecomposition
+ std::optional<geometry::ViewInformation3D> mpLastRLGViewInformation;
+
+ bool mbSmoothNormals : 1; // Plane self
+ bool mbSmoothLids : 1; // Front/back
+ bool mbCharacterMode : 1;
+ bool mbCloseFront : 1;
+ bool mbCloseBack : 1;
+
+ /// create slices
+ void impCreateSlices();
+
+ /// get (evtl. create) slices
+ const Slice3DVector& getSlices() const;
+
+ /// local decomposition.
+ virtual Primitive3DContainer create3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const override;
+
+ public:
+ /// constructor
+ SdrLathePrimitive3D(
+ const basegfx::B3DHomMatrix& rTransform,
+ const basegfx::B2DVector& rTextureSize,
+ const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute,
+ const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute,
+ const basegfx::B2DPolyPolygon& rPolyPolygon,
+ sal_uInt32 nHorizontalSegments,
+ sal_uInt32 nVerticalSegments,
+ double fDiagonal,
+ double fBackScale,
+ double fRotation,
+ bool bSmoothNormals,
+ bool bSmoothLids,
+ bool bCharacterMode,
+ bool bCloseFront,
+ bool bCloseBack);
+ virtual ~SdrLathePrimitive3D() override;
+
+ /// data read access
+ const basegfx::B2DPolyPolygon& getPolyPolygon() const { return maPolyPolygon; }
+ sal_uInt32 getHorizontalSegments() const { return mnHorizontalSegments; }
+ sal_uInt32 getVerticalSegments() const { return mnVerticalSegments; }
+ double getDiagonal() const { return mfDiagonal; }
+ double getBackScale() const { return mfBackScale; }
+ double getRotation() const { return mfRotation; }
+ bool getSmoothNormals() const { return mbSmoothNormals; }
+ bool getSmoothLids() const { return mbSmoothLids; }
+ bool getCharacterMode() const { return mbCharacterMode; }
+ bool getCloseFront() const { return mbCloseFront; }
+ bool getCloseBack() const { return mbCloseBack; }
+
+ /// compare operator
+ virtual bool operator==(const BasePrimitive3D& rPrimitive) const override;
+
+ /// get range
+ virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const override;
+
+ /// Overridden to allow for reduced line mode to decide if to buffer decomposition or not
+ virtual Primitive3DContainer get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const override;
+
+ /// provide unique ID
+ DeclPrimitive3DIDBlock()
+ };
+
+} // end of namespace drawinglayer::primitive3d
+
+
+#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRLATHEPRIMITIVE3D_HXX
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/include/drawinglayer/primitive3d/sdrpolypolygonprimitive3d.hxx b/include/drawinglayer/primitive3d/sdrpolypolygonprimitive3d.hxx
new file mode 100644
index 000000000..922414cf6
--- /dev/null
+++ b/include/drawinglayer/primitive3d/sdrpolypolygonprimitive3d.hxx
@@ -0,0 +1,76 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRPOLYPOLYGONPRIMITIVE3D_HXX
+#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRPOLYPOLYGONPRIMITIVE3D_HXX
+
+#include <drawinglayer/drawinglayerdllapi.h>
+
+#include <drawinglayer/primitive3d/sdrprimitive3d.hxx>
+
+
+namespace drawinglayer::primitive3d
+ {
+ /** SdrPolyPolygonPrimitive3D class
+
+ This 3D primitive defines a PolyPolgon in space which may have
+ Line- and FillStyles and extra 3D surface attributes. It is assumed
+ that the given 3D PolyPolgon (which may contain texture and normal
+ information) is planar in 3D.
+
+ The decomposition will include all needed 3D data for visualisation,
+ including FatLines and fill styles.
+ */
+ class DRAWINGLAYER_DLLPUBLIC SdrPolyPolygonPrimitive3D final : public SdrPrimitive3D
+ {
+ private:
+ /// the planar polyPolygon evtl with normals and texture coordinates
+ basegfx::B3DPolyPolygon maPolyPolygon3D;
+
+ /// local decomposition.
+ virtual Primitive3DContainer create3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const override;
+
+ public:
+ /// constructor
+ SdrPolyPolygonPrimitive3D(
+ const basegfx::B3DPolyPolygon& rPolyPolygon3D,
+ const basegfx::B3DHomMatrix& rTransform,
+ const basegfx::B2DVector& rTextureSize,
+ const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute,
+ const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute);
+
+ /// data access
+ const basegfx::B3DPolyPolygon& getPolyPolygon3D() const { return maPolyPolygon3D; }
+
+ /// compare operator
+ virtual bool operator==(const BasePrimitive3D& rPrimitive) const override;
+
+ /// get range
+ virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const override;
+
+ /// provide unique ID
+ DeclPrimitive3DIDBlock()
+ };
+
+} // end of namespace drawinglayer::primitive3d
+
+
+#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRPOLYPOLYGONPRIMITIVE3D_HXX
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/include/drawinglayer/primitive3d/sdrprimitive3d.hxx b/include/drawinglayer/primitive3d/sdrprimitive3d.hxx
new file mode 100644
index 000000000..bd8991f78
--- /dev/null
+++ b/include/drawinglayer/primitive3d/sdrprimitive3d.hxx
@@ -0,0 +1,86 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRPRIMITIVE3D_HXX
+#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRPRIMITIVE3D_HXX
+
+#include <drawinglayer/drawinglayerdllapi.h>
+
+#include <drawinglayer/primitive3d/baseprimitive3d.hxx>
+#include <basegfx/matrix/b3dhommatrix.hxx>
+#include <basegfx/vector/b2dvector.hxx>
+#include <drawinglayer/attribute/sdrallattribute3d.hxx>
+#include <drawinglayer/primitive3d/sdrextrudelathetools3d.hxx>
+#include <drawinglayer/attribute/sdrobjectattribute3d.hxx>
+
+
+namespace drawinglayer
+{
+ /** SdrPrimitive3D class
+
+ Base class for the more complicated geometric primitives, so
+ derive from buffered primitive to allow overriding of
+ create3DDecomposition there.
+ */
+ namespace primitive3d
+ {
+ class DRAWINGLAYER_DLLPUBLIC SdrPrimitive3D : public BufferedDecompositionPrimitive3D
+ {
+ private:
+ /// object surface attributes
+ basegfx::B3DHomMatrix maTransform;
+ basegfx::B2DVector maTextureSize;
+ attribute::SdrLineFillShadowAttribute3D maSdrLFSAttribute;
+ attribute::Sdr3DObjectAttribute maSdr3DObjectAttribute;
+
+ protected:
+ /** Standard implementation for primitive3D which
+ will use maTransform as range and expand by evtl. line width / 2
+ */
+ basegfx::B3DRange getStandard3DRange() const;
+
+ /** implementation for primitive3D which
+ will use given Slice3Ds and expand by evtl. line width / 2
+ */
+ basegfx::B3DRange get3DRangeFromSlices(const Slice3DVector& rSlices) const;
+
+ public:
+ /// constructor
+ SdrPrimitive3D(
+ const basegfx::B3DHomMatrix& rTransform,
+ const basegfx::B2DVector& rTextureSize,
+ const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute,
+ const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute);
+
+ /// data read access
+ const basegfx::B3DHomMatrix& getTransform() const { return maTransform; }
+ const basegfx::B2DVector& getTextureSize() const { return maTextureSize; }
+ const attribute::SdrLineFillShadowAttribute3D& getSdrLFSAttribute() const { return maSdrLFSAttribute; }
+ const attribute::Sdr3DObjectAttribute& getSdr3DObjectAttribute() const { return maSdr3DObjectAttribute; }
+
+ /// compare operator
+ virtual bool operator==(const BasePrimitive3D& rPrimitive) const override;
+ };
+ } // end of namespace primitive3d
+} // end of namespace drawinglayer
+
+
+#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRPRIMITIVE3D_HXX
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/include/drawinglayer/primitive3d/sdrsphereprimitive3d.hxx b/include/drawinglayer/primitive3d/sdrsphereprimitive3d.hxx
new file mode 100644
index 000000000..af9090c3f
--- /dev/null
+++ b/include/drawinglayer/primitive3d/sdrsphereprimitive3d.hxx
@@ -0,0 +1,75 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRSPHEREPRIMITIVE3D_HXX
+#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRSPHEREPRIMITIVE3D_HXX
+
+#include <drawinglayer/drawinglayerdllapi.h>
+
+#include <drawinglayer/primitive3d/sdrprimitive3d.hxx>
+
+
+namespace drawinglayer::primitive3d
+ {
+ /** SdrSpherePrimitive3D class
+
+ This 3D primitive expands the SdrPrimitive3D to a 3D sphere definition.
+ The sphere is implicitly in unit coordinates and the given transformation
+ defines its geometry in space.
+ */
+ class DRAWINGLAYER_DLLPUBLIC SdrSpherePrimitive3D final : public SdrPrimitive3D
+ {
+ private:
+ /// additional geometry definitions
+ sal_uInt32 mnHorizontalSegments;
+ sal_uInt32 mnVerticalSegments;
+
+ /// local decomposition.
+ virtual Primitive3DContainer create3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const override;
+
+ public:
+ /// constructor
+ SdrSpherePrimitive3D(
+ const basegfx::B3DHomMatrix& rTransform,
+ const basegfx::B2DVector& rTextureSize,
+ const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute,
+ const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute,
+ sal_uInt32 nHorizontalSegments,
+ sal_uInt32 nVerticalSegments);
+
+ /// data read access
+ sal_uInt32 getHorizontalSegments() const { return mnHorizontalSegments; }
+ sal_uInt32 getVerticalSegments() const { return mnVerticalSegments; }
+
+ /// compare operator
+ virtual bool operator==(const BasePrimitive3D& rPrimitive) const override;
+
+ /// get range
+ virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const override;
+
+ /// provide unique ID
+ DeclPrimitive3DIDBlock()
+ };
+
+} // end of namespace drawinglayer::primitive3d
+
+
+#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRSPHEREPRIMITIVE3D_HXX
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/include/drawinglayer/primitive3d/transformprimitive3d.hxx b/include/drawinglayer/primitive3d/transformprimitive3d.hxx
new file mode 100644
index 000000000..a99ea27e8
--- /dev/null
+++ b/include/drawinglayer/primitive3d/transformprimitive3d.hxx
@@ -0,0 +1,70 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_TRANSFORMPRIMITIVE3D_HXX
+#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_TRANSFORMPRIMITIVE3D_HXX
+
+#include <drawinglayer/drawinglayerdllapi.h>
+
+#include <drawinglayer/primitive3d/groupprimitive3d.hxx>
+#include <basegfx/matrix/b3dhommatrix.hxx>
+
+
+namespace drawinglayer::primitive3d
+ {
+ /** TransformPrimitive3D class
+
+ This is one of the basic grouping 3D primitives and it provides
+ embedding a sequence of primitives (a geometry) into a
+ 3D transformation.
+
+ Please see the description for TransformPrimitive2D since these
+ primitives are pretty similar.
+ */
+ class DRAWINGLAYER_DLLPUBLIC TransformPrimitive3D final : public GroupPrimitive3D
+ {
+ private:
+ // the 3D transformation to apply
+ basegfx::B3DHomMatrix maTransformation;
+
+ public:
+ /// constructor
+ TransformPrimitive3D(
+ const basegfx::B3DHomMatrix& rTransformation,
+ const Primitive3DContainer& rChildren);
+
+ /// data read access
+ const basegfx::B3DHomMatrix& getTransformation() const { return maTransformation; }
+
+ /// compare operator
+ virtual bool operator==(const BasePrimitive3D& rPrimitive) const override;
+
+ /// get range
+ virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const override;
+
+ /// provide unique ID
+ DeclPrimitive3DIDBlock()
+ };
+
+} // end of namespace drawinglayer::primitive3d
+
+
+#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_TRANSFORMPRIMITIVE3D_HXX
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */