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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_TRANSFORMPRIMITIVE3D_HXX
+#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_TRANSFORMPRIMITIVE3D_HXX
+
+#include <drawinglayer/drawinglayerdllapi.h>
+
+#include <drawinglayer/primitive3d/groupprimitive3d.hxx>
+#include <basegfx/matrix/b3dhommatrix.hxx>
+
+
+namespace drawinglayer::primitive3d
+ {
+ /** TransformPrimitive3D class
+
+ This is one of the basic grouping 3D primitives and it provides
+ embedding a sequence of primitives (a geometry) into a
+ 3D transformation.
+
+ Please see the description for TransformPrimitive2D since these
+ primitives are pretty similar.
+ */
+ class DRAWINGLAYER_DLLPUBLIC TransformPrimitive3D final : public GroupPrimitive3D
+ {
+ private:
+ // the 3D transformation to apply
+ basegfx::B3DHomMatrix maTransformation;
+
+ public:
+ /// constructor
+ TransformPrimitive3D(
+ const basegfx::B3DHomMatrix& rTransformation,
+ const Primitive3DContainer& rChildren);
+
+ /// data read access
+ const basegfx::B3DHomMatrix& getTransformation() const { return maTransformation; }
+
+ /// compare operator
+ virtual bool operator==(const BasePrimitive3D& rPrimitive) const override;
+
+ /// get range
+ virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const override;
+
+ /// provide unique ID
+ DeclPrimitive3DIDBlock()
+ };
+
+} // end of namespace drawinglayer::primitive3d
+
+
+#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_TRANSFORMPRIMITIVE3D_HXX
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */