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path: root/dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/00_test_list.txt
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# The builtinprecision tests are not correct. Errors were introduced when
# porting the tests from C++ to JavaScript. Tests that fail here pass in
# the C++ version of dEQP ported to WASM. The tests are disabled here until
# they can be fixed.
# --min-version 2.0.1 builtinprecision/00_test_list.txt
draw/00_test_list.txt
fbocolorbuffer/00_test_list.txt
fboinvalidate/00_test_list.txt
fborender/00_test_list.txt
fragmentoutput/00_test_list.txt
framebufferblit/00_test_list.txt
multisample/00_test_list.txt
primitiverestart/00_test_list.txt
shaderindexing/00_test_list.txt
shadermatrix/00_test_list.txt
shaderoperator/00_test_list.txt
shadertexturefunction/00_test_list.txt
texturefiltering/00_test_list.txt
textureformat/00_test_list.txt
textureshadow/00_test_list.txt
texturespecification/00_test_list.txt
texturewrap/00_test_list.txt
transformfeedback/00_test_list.txt
uniformapi/00_test_list.txt
uniformbuffers/00_test_list.txt
vertexarrays/00_test_list.txt
attriblocation.html
booleanstatequery.html
buffercopy.html
bufferobjectquery.html
clipping.html
defaultvertexattribute.html
fbocompleteness.html
fbodepthbuffer.html
fbomultisample.2_samples.html
fbomultisample.4_samples.html
fbomultisample.8_samples.html
fbostatequery.html
fbostencilbuffer.html
floatstatequery.html
fragdepth.html
indexedstatequery.html
instancedrendering.html
integerstatequery.html
internalformatquery.html
lifetime.html
negativebufferapi.html
negativefragmentapi.html
negativeshaderapi.html
negativestateapi.html
negativetextureapi.html
negativevertexarrayapi.html
occlusionquery_strict.html
occlusionquery_conservative.html
pixelbufferobject.html
rasterizerdiscard.html
rbostatequery.html
readpixel.html
samplerobject.html
samplerstatequery.html
shaderapi.html
shaderbuiltinvar.html
shadercommonfunction.html
shaderderivate_dfdx.html
shaderderivate_dfdy.html
shaderderivate_fwidth.html
shaderloop_for.html
shaderloop_while.html
shaderloop_do_while.html
shaderpackingfunction.html
shaderprecision_float.html
shaderprecision_int.html
shaderprecision_uint.html
shaderstatequery.html
shaderstruct.html
shaderswitch.html
stringquery.html
sync.html
texturestatequery.html
vertexarrayobject.html