diff options
author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
---|---|---|
committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
commit | 26a029d407be480d791972afb5975cf62c9360a6 (patch) | |
tree | f435a8308119effd964b339f76abb83a57c29483 /testing/web-platform/tests/html/canvas/offscreen/layers | |
parent | Initial commit. (diff) | |
download | firefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz firefox-26a029d407be480d791972afb5975cf62c9360a6.zip |
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'testing/web-platform/tests/html/canvas/offscreen/layers')
201 files changed, 7280 insertions, 0 deletions
diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.anisotropic-blur.isotropic-expected.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.anisotropic-blur.isotropic-expected.html new file mode 100644 index 0000000000..6a6f0f6892 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.anisotropic-blur.isotropic-expected.html @@ -0,0 +1,16 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>Canvas test: 2d.layer.anisotropic-blur.isotropic</title> +<h1>2d.layer.anisotropic-blur.isotropic</h1> +<p class="desc">Checks that layers allow gaussian blur with separate X and Y components.</p> + +<svg xmlns="http://www.w3.org/2000/svg" + width="200" height="200" + color-interpolation-filters="sRGB"> + <filter id="filter" x="-100%" y="-100%" width="300%" height="300%"> + <feGaussianBlur stdDeviation="4 4" /> + </filter> + <g filter="url(#filter)"> + <rect x="50" y="50" width="100" height="100" fill="teal"/> + </g> +</svg> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.anisotropic-blur.isotropic.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.anisotropic-blur.isotropic.html new file mode 100644 index 0000000000..d59a4ccf62 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.anisotropic-blur.isotropic.html @@ -0,0 +1,23 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<link rel="match" href="2d.layer.anisotropic-blur.isotropic-expected.html"> +<title>Canvas test: 2d.layer.anisotropic-blur.isotropic</title> +<h1>2d.layer.anisotropic-blur.isotropic</h1> +<p class="desc">Checks that layers allow gaussian blur with separate X and Y components.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.beginLayer({filter: { name: 'gaussianBlur', stdDeviation: [4, 4] }}); + + ctx.fillStyle = 'teal'; + ctx.fillRect(50, 50, 100, 100); + + ctx.endLayer(); + + const outputCanvas = document.getElementById("canvas"); + outputCanvas.getContext('2d').drawImage(canvas, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.anisotropic-blur.isotropic.w.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.anisotropic-blur.isotropic.w.html new file mode 100644 index 0000000000..15961d5c7e --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.anisotropic-blur.isotropic.w.html @@ -0,0 +1,37 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<html class="reftest-wait"> +<link rel="match" href="2d.layer.anisotropic-blur.isotropic-expected.html"> +<title>Canvas test: 2d.layer.anisotropic-blur.isotropic</title> +<h1>2d.layer.anisotropic-blur.isotropic</h1> +<p class="desc">Checks that layers allow gaussian blur with separate X and Y components.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script id='myWorker' type='text/worker'> + self.onmessage = function(e) { + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.beginLayer({filter: { name: 'gaussianBlur', stdDeviation: [4, 4] }}); + + ctx.fillStyle = 'teal'; + ctx.fillRect(50, 50, 100, 100); + + ctx.endLayer(); + + const bitmap = canvas.transferToImageBitmap(); + self.postMessage(bitmap, bitmap); + }; +</script> +<script> + const blob = new Blob([document.getElementById('myWorker').textContent]); + const worker = new Worker(URL.createObjectURL(blob)); + worker.addEventListener('message', msg => { + const outputCtx = document.getElementById("canvas").getContext('2d'); + outputCtx.drawImage(msg.data, 0, 0); + document.documentElement.classList.remove("reftest-wait"); + }); + worker.postMessage(null); +</script> +</html> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.anisotropic-blur.mostly-x-expected.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.anisotropic-blur.mostly-x-expected.html new file mode 100644 index 0000000000..b0473f2ff0 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.anisotropic-blur.mostly-x-expected.html @@ -0,0 +1,16 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>Canvas test: 2d.layer.anisotropic-blur.mostly-x</title> +<h1>2d.layer.anisotropic-blur.mostly-x</h1> +<p class="desc">Checks that layers allow gaussian blur with separate X and Y components.</p> + +<svg xmlns="http://www.w3.org/2000/svg" + width="200" height="200" + color-interpolation-filters="sRGB"> + <filter id="filter" x="-100%" y="-100%" width="300%" height="300%"> + <feGaussianBlur stdDeviation="4 1" /> + </filter> + <g filter="url(#filter)"> + <rect x="50" y="50" width="100" height="100" fill="teal"/> + </g> +</svg> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.anisotropic-blur.mostly-x.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.anisotropic-blur.mostly-x.html new file mode 100644 index 0000000000..c5ad2ee6c5 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.anisotropic-blur.mostly-x.html @@ -0,0 +1,23 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<link rel="match" href="2d.layer.anisotropic-blur.mostly-x-expected.html"> +<title>Canvas test: 2d.layer.anisotropic-blur.mostly-x</title> +<h1>2d.layer.anisotropic-blur.mostly-x</h1> +<p class="desc">Checks that layers allow gaussian blur with separate X and Y components.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.beginLayer({filter: { name: 'gaussianBlur', stdDeviation: [4, 1] }}); + + ctx.fillStyle = 'teal'; + ctx.fillRect(50, 50, 100, 100); + + ctx.endLayer(); + + const outputCanvas = document.getElementById("canvas"); + outputCanvas.getContext('2d').drawImage(canvas, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.anisotropic-blur.mostly-x.w.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.anisotropic-blur.mostly-x.w.html new file mode 100644 index 0000000000..60f5ac3ebd --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.anisotropic-blur.mostly-x.w.html @@ -0,0 +1,37 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<html class="reftest-wait"> +<link rel="match" href="2d.layer.anisotropic-blur.mostly-x-expected.html"> +<title>Canvas test: 2d.layer.anisotropic-blur.mostly-x</title> +<h1>2d.layer.anisotropic-blur.mostly-x</h1> +<p class="desc">Checks that layers allow gaussian blur with separate X and Y components.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script id='myWorker' type='text/worker'> + self.onmessage = function(e) { + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.beginLayer({filter: { name: 'gaussianBlur', stdDeviation: [4, 1] }}); + + ctx.fillStyle = 'teal'; + ctx.fillRect(50, 50, 100, 100); + + ctx.endLayer(); + + const bitmap = canvas.transferToImageBitmap(); + self.postMessage(bitmap, bitmap); + }; +</script> +<script> + const blob = new Blob([document.getElementById('myWorker').textContent]); + const worker = new Worker(URL.createObjectURL(blob)); + worker.addEventListener('message', msg => { + const outputCtx = document.getElementById("canvas").getContext('2d'); + outputCtx.drawImage(msg.data, 0, 0); + document.documentElement.classList.remove("reftest-wait"); + }); + worker.postMessage(null); +</script> +</html> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.anisotropic-blur.mostly-y-expected.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.anisotropic-blur.mostly-y-expected.html new file mode 100644 index 0000000000..43da016eea --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.anisotropic-blur.mostly-y-expected.html @@ -0,0 +1,16 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>Canvas test: 2d.layer.anisotropic-blur.mostly-y</title> +<h1>2d.layer.anisotropic-blur.mostly-y</h1> +<p class="desc">Checks that layers allow gaussian blur with separate X and Y components.</p> + +<svg xmlns="http://www.w3.org/2000/svg" + width="200" height="200" + color-interpolation-filters="sRGB"> + <filter id="filter" x="-100%" y="-100%" width="300%" height="300%"> + <feGaussianBlur stdDeviation="1 4" /> + </filter> + <g filter="url(#filter)"> + <rect x="50" y="50" width="100" height="100" fill="teal"/> + </g> +</svg> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.anisotropic-blur.mostly-y.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.anisotropic-blur.mostly-y.html new file mode 100644 index 0000000000..9545257cfa --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.anisotropic-blur.mostly-y.html @@ -0,0 +1,23 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<link rel="match" href="2d.layer.anisotropic-blur.mostly-y-expected.html"> +<title>Canvas test: 2d.layer.anisotropic-blur.mostly-y</title> +<h1>2d.layer.anisotropic-blur.mostly-y</h1> +<p class="desc">Checks that layers allow gaussian blur with separate X and Y components.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.beginLayer({filter: { name: 'gaussianBlur', stdDeviation: [1, 4] }}); + + ctx.fillStyle = 'teal'; + ctx.fillRect(50, 50, 100, 100); + + ctx.endLayer(); + + const outputCanvas = document.getElementById("canvas"); + outputCanvas.getContext('2d').drawImage(canvas, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.anisotropic-blur.mostly-y.w.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.anisotropic-blur.mostly-y.w.html new file mode 100644 index 0000000000..d533ad3187 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.anisotropic-blur.mostly-y.w.html @@ -0,0 +1,37 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<html class="reftest-wait"> +<link rel="match" href="2d.layer.anisotropic-blur.mostly-y-expected.html"> +<title>Canvas test: 2d.layer.anisotropic-blur.mostly-y</title> +<h1>2d.layer.anisotropic-blur.mostly-y</h1> +<p class="desc">Checks that layers allow gaussian blur with separate X and Y components.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script id='myWorker' type='text/worker'> + self.onmessage = function(e) { + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.beginLayer({filter: { name: 'gaussianBlur', stdDeviation: [1, 4] }}); + + ctx.fillStyle = 'teal'; + ctx.fillRect(50, 50, 100, 100); + + ctx.endLayer(); + + const bitmap = canvas.transferToImageBitmap(); + self.postMessage(bitmap, bitmap); + }; +</script> +<script> + const blob = new Blob([document.getElementById('myWorker').textContent]); + const worker = new Worker(URL.createObjectURL(blob)); + worker.addEventListener('message', msg => { + const outputCtx = document.getElementById("canvas").getContext('2d'); + outputCtx.drawImage(msg.data, 0, 0); + document.documentElement.classList.remove("reftest-wait"); + }); + worker.postMessage(null); +</script> +</html> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.anisotropic-blur.x-only-expected.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.anisotropic-blur.x-only-expected.html new file mode 100644 index 0000000000..0b4d269189 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.anisotropic-blur.x-only-expected.html @@ -0,0 +1,16 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>Canvas test: 2d.layer.anisotropic-blur.x-only</title> +<h1>2d.layer.anisotropic-blur.x-only</h1> +<p class="desc">Checks that layers allow gaussian blur with separate X and Y components.</p> + +<svg xmlns="http://www.w3.org/2000/svg" + width="200" height="200" + color-interpolation-filters="sRGB"> + <filter id="filter" x="-100%" y="-100%" width="300%" height="300%"> + <feGaussianBlur stdDeviation="4 0" /> + </filter> + <g filter="url(#filter)"> + <rect x="50" y="50" width="100" height="100" fill="teal"/> + </g> +</svg> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.anisotropic-blur.x-only.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.anisotropic-blur.x-only.html new file mode 100644 index 0000000000..4552ad4433 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.anisotropic-blur.x-only.html @@ -0,0 +1,23 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<link rel="match" href="2d.layer.anisotropic-blur.x-only-expected.html"> +<title>Canvas test: 2d.layer.anisotropic-blur.x-only</title> +<h1>2d.layer.anisotropic-blur.x-only</h1> +<p class="desc">Checks that layers allow gaussian blur with separate X and Y components.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.beginLayer({filter: { name: 'gaussianBlur', stdDeviation: [4, 0] }}); + + ctx.fillStyle = 'teal'; + ctx.fillRect(50, 50, 100, 100); + + ctx.endLayer(); + + const outputCanvas = document.getElementById("canvas"); + outputCanvas.getContext('2d').drawImage(canvas, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.anisotropic-blur.x-only.w.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.anisotropic-blur.x-only.w.html new file mode 100644 index 0000000000..38abb21cd9 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.anisotropic-blur.x-only.w.html @@ -0,0 +1,37 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<html class="reftest-wait"> +<link rel="match" href="2d.layer.anisotropic-blur.x-only-expected.html"> +<title>Canvas test: 2d.layer.anisotropic-blur.x-only</title> +<h1>2d.layer.anisotropic-blur.x-only</h1> +<p class="desc">Checks that layers allow gaussian blur with separate X and Y components.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script id='myWorker' type='text/worker'> + self.onmessage = function(e) { + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.beginLayer({filter: { name: 'gaussianBlur', stdDeviation: [4, 0] }}); + + ctx.fillStyle = 'teal'; + ctx.fillRect(50, 50, 100, 100); + + ctx.endLayer(); + + const bitmap = canvas.transferToImageBitmap(); + self.postMessage(bitmap, bitmap); + }; +</script> +<script> + const blob = new Blob([document.getElementById('myWorker').textContent]); + const worker = new Worker(URL.createObjectURL(blob)); + worker.addEventListener('message', msg => { + const outputCtx = document.getElementById("canvas").getContext('2d'); + outputCtx.drawImage(msg.data, 0, 0); + document.documentElement.classList.remove("reftest-wait"); + }); + worker.postMessage(null); +</script> +</html> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.anisotropic-blur.y-only-expected.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.anisotropic-blur.y-only-expected.html new file mode 100644 index 0000000000..2572386412 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.anisotropic-blur.y-only-expected.html @@ -0,0 +1,16 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>Canvas test: 2d.layer.anisotropic-blur.y-only</title> +<h1>2d.layer.anisotropic-blur.y-only</h1> +<p class="desc">Checks that layers allow gaussian blur with separate X and Y components.</p> + +<svg xmlns="http://www.w3.org/2000/svg" + width="200" height="200" + color-interpolation-filters="sRGB"> + <filter id="filter" x="-100%" y="-100%" width="300%" height="300%"> + <feGaussianBlur stdDeviation="0 4" /> + </filter> + <g filter="url(#filter)"> + <rect x="50" y="50" width="100" height="100" fill="teal"/> + </g> +</svg> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.anisotropic-blur.y-only.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.anisotropic-blur.y-only.html new file mode 100644 index 0000000000..87dbcd3708 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.anisotropic-blur.y-only.html @@ -0,0 +1,23 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<link rel="match" href="2d.layer.anisotropic-blur.y-only-expected.html"> +<title>Canvas test: 2d.layer.anisotropic-blur.y-only</title> +<h1>2d.layer.anisotropic-blur.y-only</h1> +<p class="desc">Checks that layers allow gaussian blur with separate X and Y components.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.beginLayer({filter: { name: 'gaussianBlur', stdDeviation: [0, 4] }}); + + ctx.fillStyle = 'teal'; + ctx.fillRect(50, 50, 100, 100); + + ctx.endLayer(); + + const outputCanvas = document.getElementById("canvas"); + outputCanvas.getContext('2d').drawImage(canvas, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.anisotropic-blur.y-only.w.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.anisotropic-blur.y-only.w.html new file mode 100644 index 0000000000..062328db75 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.anisotropic-blur.y-only.w.html @@ -0,0 +1,37 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<html class="reftest-wait"> +<link rel="match" href="2d.layer.anisotropic-blur.y-only-expected.html"> +<title>Canvas test: 2d.layer.anisotropic-blur.y-only</title> +<h1>2d.layer.anisotropic-blur.y-only</h1> +<p class="desc">Checks that layers allow gaussian blur with separate X and Y components.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script id='myWorker' type='text/worker'> + self.onmessage = function(e) { + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.beginLayer({filter: { name: 'gaussianBlur', stdDeviation: [0, 4] }}); + + ctx.fillStyle = 'teal'; + ctx.fillRect(50, 50, 100, 100); + + ctx.endLayer(); + + const bitmap = canvas.transferToImageBitmap(); + self.postMessage(bitmap, bitmap); + }; +</script> +<script> + const blob = new Blob([document.getElementById('myWorker').textContent]); + const worker = new Worker(URL.createObjectURL(blob)); + worker.addEventListener('message', msg => { + const outputCtx = document.getElementById("canvas").getContext('2d'); + outputCtx.drawImage(msg.data, 0, 0); + document.documentElement.classList.remove("reftest-wait"); + }); + worker.postMessage(null); +</script> +</html> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.beginLayer-options.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.beginLayer-options.html new file mode 100644 index 0000000000..4fb042a1d8 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.beginLayer-options.html @@ -0,0 +1,51 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>OffscreenCanvas test: 2d.layer.beginLayer-options</title> +<script src="/resources/testharness.js"></script> +<script src="/resources/testharnessreport.js"></script> +<script src="/html/canvas/resources/canvas-tests.js"></script> + +<h1>2d.layer.beginLayer-options</h1> +<p class="desc">Checks beginLayer works for different option parameter values</p> + + +<script> +var t = async_test("Checks beginLayer works for different option parameter values"); +var t_pass = t.done.bind(t); +var t_fail = t.step_func(function(reason) { + throw reason; +}); +t.step(function() { + + var canvas = new OffscreenCanvas(100, 50); + var ctx = canvas.getContext('2d'); + + ctx.beginLayer(); ctx.endLayer(); + ctx.beginLayer(null); ctx.endLayer(); + ctx.beginLayer(undefined); ctx.endLayer(); + ctx.beginLayer([]); ctx.endLayer(); + ctx.beginLayer({}); ctx.endLayer(); + + assert_throws_js(TypeError, function() { ctx.beginLayer(''); }); + assert_throws_js(TypeError, function() { ctx.beginLayer(0); }); + assert_throws_js(TypeError, function() { ctx.beginLayer(1); }); + assert_throws_js(TypeError, function() { ctx.beginLayer(true); }); + assert_throws_js(TypeError, function() { ctx.beginLayer(false); }); + + ctx.beginLayer({filter: null}); ctx.endLayer(); + ctx.beginLayer({filter: undefined}); ctx.endLayer(); + ctx.beginLayer({filter: []}); ctx.endLayer(); + ctx.beginLayer({filter: {}}); ctx.endLayer(); + ctx.beginLayer({filter: {name: "unknown"}}); ctx.endLayer(); + ctx.beginLayer({filter: ''}); ctx.endLayer(); + + // These cases don't throw TypeError since they can be casted to a + // DOMString. + ctx.beginLayer({filter: 0}); ctx.endLayer(); + ctx.beginLayer({filter: 1}); ctx.endLayer(); + ctx.beginLayer({filter: true}); ctx.endLayer(); + ctx.beginLayer({filter: false}); ctx.endLayer(); + t.done(); + +}); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.beginLayer-options.worker.js b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.beginLayer-options.worker.js new file mode 100644 index 0000000000..cafbc83f3e --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.beginLayer-options.worker.js @@ -0,0 +1,46 @@ +// DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. +// OffscreenCanvas test in a worker:2d.layer.beginLayer-options +// Description:Checks beginLayer works for different option parameter values +// Note: + +importScripts("/resources/testharness.js"); +importScripts("/html/canvas/resources/canvas-tests.js"); + +var t = async_test("Checks beginLayer works for different option parameter values"); +var t_pass = t.done.bind(t); +var t_fail = t.step_func(function(reason) { + throw reason; +}); +t.step(function() { + + var canvas = new OffscreenCanvas(100, 50); + var ctx = canvas.getContext('2d'); + + ctx.beginLayer(); ctx.endLayer(); + ctx.beginLayer(null); ctx.endLayer(); + ctx.beginLayer(undefined); ctx.endLayer(); + ctx.beginLayer([]); ctx.endLayer(); + ctx.beginLayer({}); ctx.endLayer(); + + assert_throws_js(TypeError, function() { ctx.beginLayer(''); }); + assert_throws_js(TypeError, function() { ctx.beginLayer(0); }); + assert_throws_js(TypeError, function() { ctx.beginLayer(1); }); + assert_throws_js(TypeError, function() { ctx.beginLayer(true); }); + assert_throws_js(TypeError, function() { ctx.beginLayer(false); }); + + ctx.beginLayer({filter: null}); ctx.endLayer(); + ctx.beginLayer({filter: undefined}); ctx.endLayer(); + ctx.beginLayer({filter: []}); ctx.endLayer(); + ctx.beginLayer({filter: {}}); ctx.endLayer(); + ctx.beginLayer({filter: {name: "unknown"}}); ctx.endLayer(); + ctx.beginLayer({filter: ''}); ctx.endLayer(); + + // These cases don't throw TypeError since they can be casted to a + // DOMString. + ctx.beginLayer({filter: 0}); ctx.endLayer(); + ctx.beginLayer({filter: 1}); ctx.endLayer(); + ctx.beginLayer({filter: true}); ctx.endLayer(); + ctx.beginLayer({filter: false}); ctx.endLayer(); + t.done(); +}); +done(); diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.blur-from-outside-canvas.no-clipping-expected.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.blur-from-outside-canvas.no-clipping-expected.html new file mode 100644 index 0000000000..6cad180f14 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.blur-from-outside-canvas.no-clipping-expected.html @@ -0,0 +1,36 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>Canvas test: 2d.layer.blur-from-outside-canvas.no-clipping</title> +<h1>2d.layer.blur-from-outside-canvas.no-clipping</h1> +<p class="desc">Checks blur leaking inside from drawing outside the canvas</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = document.getElementById("canvas"); + const ctx = canvas.getContext('2d'); + + const svg = ` + <svg xmlns="http://www.w3.org/2000/svg" + width="200" height="200" + color-interpolation-filters="sRGB"> + <filter id="filter" x="-100%" y="-100%" width="300%" height="300%"> + <feGaussianBlur in="SourceGraphic" stdDeviation="30" /> + </filter> + <g filter="url(#filter)"> + <rect x="201" y="50" width="100" height="100" fill="turquoise"/> + <rect x="50" y="201" width="100" height="100" fill="indigo"/> + <rect x="-101" y="50" width="100" height="100" fill="orange"/> + <rect x="50" y="-101" width="100" height="100" fill="brown"/> + </g> + </svg>`; + const img = new Image(); + img.width = 200; + img.height = 200; + img.onload = () => { + // No clipping. + + ctx.drawImage(img, 0, 0); + }; + img.src = 'data:image/svg+xml;base64,' + btoa(svg); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.blur-from-outside-canvas.no-clipping.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.blur-from-outside-canvas.no-clipping.html new file mode 100644 index 0000000000..3cd1c674a1 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.blur-from-outside-canvas.no-clipping.html @@ -0,0 +1,31 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<link rel="match" href="2d.layer.blur-from-outside-canvas.no-clipping-expected.html"> +<title>Canvas test: 2d.layer.blur-from-outside-canvas.no-clipping</title> +<h1>2d.layer.blur-from-outside-canvas.no-clipping</h1> +<p class="desc">Checks blur leaking inside from drawing outside the canvas</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + // No clipping. + + ctx.beginLayer({filter: [ {name: 'gaussianBlur', stdDeviation: 30} ]}); + + ctx.fillStyle = 'turquoise'; + ctx.fillRect(201, 50, 100, 100); + ctx.fillStyle = 'indigo'; + ctx.fillRect(50, 201, 100, 100); + ctx.fillStyle = 'orange'; + ctx.fillRect(-1, 50, -100, 100); + ctx.fillStyle = 'brown'; + ctx.fillRect(50, -1, 100, -100); + + ctx.endLayer(); + + const outputCanvas = document.getElementById("canvas"); + outputCanvas.getContext('2d').drawImage(canvas, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.blur-from-outside-canvas.no-clipping.w.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.blur-from-outside-canvas.no-clipping.w.html new file mode 100644 index 0000000000..90b013c077 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.blur-from-outside-canvas.no-clipping.w.html @@ -0,0 +1,45 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<html class="reftest-wait"> +<link rel="match" href="2d.layer.blur-from-outside-canvas.no-clipping-expected.html"> +<title>Canvas test: 2d.layer.blur-from-outside-canvas.no-clipping</title> +<h1>2d.layer.blur-from-outside-canvas.no-clipping</h1> +<p class="desc">Checks blur leaking inside from drawing outside the canvas</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script id='myWorker' type='text/worker'> + self.onmessage = function(e) { + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + // No clipping. + + ctx.beginLayer({filter: [ {name: 'gaussianBlur', stdDeviation: 30} ]}); + + ctx.fillStyle = 'turquoise'; + ctx.fillRect(201, 50, 100, 100); + ctx.fillStyle = 'indigo'; + ctx.fillRect(50, 201, 100, 100); + ctx.fillStyle = 'orange'; + ctx.fillRect(-1, 50, -100, 100); + ctx.fillStyle = 'brown'; + ctx.fillRect(50, -1, 100, -100); + + ctx.endLayer(); + + const bitmap = canvas.transferToImageBitmap(); + self.postMessage(bitmap, bitmap); + }; +</script> +<script> + const blob = new Blob([document.getElementById('myWorker').textContent]); + const worker = new Worker(URL.createObjectURL(blob)); + worker.addEventListener('message', msg => { + const outputCtx = document.getElementById("canvas").getContext('2d'); + outputCtx.drawImage(msg.data, 0, 0); + document.documentElement.classList.remove("reftest-wait"); + }); + worker.postMessage(null); +</script> +</html> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.blur-from-outside-canvas.with-clipping-expected.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.blur-from-outside-canvas.with-clipping-expected.html new file mode 100644 index 0000000000..1823f78983 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.blur-from-outside-canvas.with-clipping-expected.html @@ -0,0 +1,38 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>Canvas test: 2d.layer.blur-from-outside-canvas.with-clipping</title> +<h1>2d.layer.blur-from-outside-canvas.with-clipping</h1> +<p class="desc">Checks blur leaking inside from drawing outside the canvas</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = document.getElementById("canvas"); + const ctx = canvas.getContext('2d'); + + const svg = ` + <svg xmlns="http://www.w3.org/2000/svg" + width="200" height="200" + color-interpolation-filters="sRGB"> + <filter id="filter" x="-100%" y="-100%" width="300%" height="300%"> + <feGaussianBlur in="SourceGraphic" stdDeviation="30" /> + </filter> + <g filter="url(#filter)"> + <rect x="201" y="50" width="100" height="100" fill="turquoise"/> + <rect x="50" y="201" width="100" height="100" fill="indigo"/> + <rect x="-101" y="50" width="100" height="100" fill="orange"/> + <rect x="50" y="-101" width="100" height="100" fill="brown"/> + </g> + </svg>`; + const img = new Image(); + img.width = 200; + img.height = 200; + img.onload = () => { + const clipRegion = new Path2D(); + clipRegion.rect(20, 20, 160, 160); + ctx.clip(clipRegion); + + ctx.drawImage(img, 0, 0); + }; + img.src = 'data:image/svg+xml;base64,' + btoa(svg); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.blur-from-outside-canvas.with-clipping.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.blur-from-outside-canvas.with-clipping.html new file mode 100644 index 0000000000..76477445e5 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.blur-from-outside-canvas.with-clipping.html @@ -0,0 +1,33 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<link rel="match" href="2d.layer.blur-from-outside-canvas.with-clipping-expected.html"> +<title>Canvas test: 2d.layer.blur-from-outside-canvas.with-clipping</title> +<h1>2d.layer.blur-from-outside-canvas.with-clipping</h1> +<p class="desc">Checks blur leaking inside from drawing outside the canvas</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + const clipRegion = new Path2D(); + clipRegion.rect(20, 20, 160, 160); + ctx.clip(clipRegion); + + ctx.beginLayer({filter: [ {name: 'gaussianBlur', stdDeviation: 30} ]}); + + ctx.fillStyle = 'turquoise'; + ctx.fillRect(201, 50, 100, 100); + ctx.fillStyle = 'indigo'; + ctx.fillRect(50, 201, 100, 100); + ctx.fillStyle = 'orange'; + ctx.fillRect(-1, 50, -100, 100); + ctx.fillStyle = 'brown'; + ctx.fillRect(50, -1, 100, -100); + + ctx.endLayer(); + + const outputCanvas = document.getElementById("canvas"); + outputCanvas.getContext('2d').drawImage(canvas, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.blur-from-outside-canvas.with-clipping.w.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.blur-from-outside-canvas.with-clipping.w.html new file mode 100644 index 0000000000..cf5570c932 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.blur-from-outside-canvas.with-clipping.w.html @@ -0,0 +1,47 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<html class="reftest-wait"> +<link rel="match" href="2d.layer.blur-from-outside-canvas.with-clipping-expected.html"> +<title>Canvas test: 2d.layer.blur-from-outside-canvas.with-clipping</title> +<h1>2d.layer.blur-from-outside-canvas.with-clipping</h1> +<p class="desc">Checks blur leaking inside from drawing outside the canvas</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script id='myWorker' type='text/worker'> + self.onmessage = function(e) { + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + const clipRegion = new Path2D(); + clipRegion.rect(20, 20, 160, 160); + ctx.clip(clipRegion); + + ctx.beginLayer({filter: [ {name: 'gaussianBlur', stdDeviation: 30} ]}); + + ctx.fillStyle = 'turquoise'; + ctx.fillRect(201, 50, 100, 100); + ctx.fillStyle = 'indigo'; + ctx.fillRect(50, 201, 100, 100); + ctx.fillStyle = 'orange'; + ctx.fillRect(-1, 50, -100, 100); + ctx.fillStyle = 'brown'; + ctx.fillRect(50, -1, 100, -100); + + ctx.endLayer(); + + const bitmap = canvas.transferToImageBitmap(); + self.postMessage(bitmap, bitmap); + }; +</script> +<script> + const blob = new Blob([document.getElementById('myWorker').textContent]); + const worker = new Worker(URL.createObjectURL(blob)); + worker.addEventListener('message', msg => { + const outputCtx = document.getElementById("canvas").getContext('2d'); + outputCtx.drawImage(msg.data, 0, 0); + document.documentElement.classList.remove("reftest-wait"); + }); + worker.postMessage(null); +</script> +</html> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.clearRect.full-expected.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.clearRect.full-expected.html new file mode 100644 index 0000000000..5a47f8e118 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.clearRect.full-expected.html @@ -0,0 +1,15 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>Canvas test: 2d.layer.clearRect.full</title> +<h1>2d.layer.clearRect.full</h1> +<p class="desc">clearRect inside a layer can clear all of the layer content.</p> +<canvas id="canvas" width="100" height="100"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = document.getElementById("canvas"); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'blue'; + ctx.fillRect(10, 10, 80, 50); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.clearRect.full.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.clearRect.full.html new file mode 100644 index 0000000000..ec9f453b69 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.clearRect.full.html @@ -0,0 +1,26 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<link rel="match" href="2d.layer.clearRect.full-expected.html"> +<title>Canvas test: 2d.layer.clearRect.full</title> +<h1>2d.layer.clearRect.full</h1> +<p class="desc">clearRect inside a layer can clear all of the layer content.</p> +<canvas id="canvas" width="100" height="100"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = new OffscreenCanvas(100, 100); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'blue'; + ctx.fillRect(10, 10, 80, 50); + + ctx.beginLayer(); + ctx.fillStyle = 'red'; + ctx.fillRect(20, 20, 80, 50); + ctx.fillStyle = 'green'; + ctx.clearRect(0, 0, 100, 100); + ctx.endLayer(); + + const outputCanvas = document.getElementById("canvas"); + outputCanvas.getContext('2d').drawImage(canvas, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.clearRect.full.w.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.clearRect.full.w.html new file mode 100644 index 0000000000..a6f4021dd5 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.clearRect.full.w.html @@ -0,0 +1,40 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<html class="reftest-wait"> +<link rel="match" href="2d.layer.clearRect.full-expected.html"> +<title>Canvas test: 2d.layer.clearRect.full</title> +<h1>2d.layer.clearRect.full</h1> +<p class="desc">clearRect inside a layer can clear all of the layer content.</p> +<canvas id="canvas" width="100" height="100"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script id='myWorker' type='text/worker'> + self.onmessage = function(e) { + const canvas = new OffscreenCanvas(100, 100); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'blue'; + ctx.fillRect(10, 10, 80, 50); + + ctx.beginLayer(); + ctx.fillStyle = 'red'; + ctx.fillRect(20, 20, 80, 50); + ctx.fillStyle = 'green'; + ctx.clearRect(0, 0, 100, 100); + ctx.endLayer(); + + const bitmap = canvas.transferToImageBitmap(); + self.postMessage(bitmap, bitmap); + }; +</script> +<script> + const blob = new Blob([document.getElementById('myWorker').textContent]); + const worker = new Worker(URL.createObjectURL(blob)); + worker.addEventListener('message', msg => { + const outputCtx = document.getElementById("canvas").getContext('2d'); + outputCtx.drawImage(msg.data, 0, 0); + document.documentElement.classList.remove("reftest-wait"); + }); + worker.postMessage(null); +</script> +</html> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.clearRect.partial-expected.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.clearRect.partial-expected.html new file mode 100644 index 0000000000..ac75105cec --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.clearRect.partial-expected.html @@ -0,0 +1,21 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>Canvas test: 2d.layer.clearRect.partial</title> +<h1>2d.layer.clearRect.partial</h1> +<p class="desc">clearRect inside a layer can clear a portion of the layer content.</p> +<canvas id="canvas" width="100" height="100"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = document.getElementById("canvas"); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'blue'; + ctx.fillRect(10, 10, 80, 50); + + ctx.fillStyle = 'red'; + ctx.fillRect(20, 20, 80, 10); + ctx.fillRect(20, 60, 80, 10); + ctx.fillRect(20, 20, 10, 50); + ctx.fillRect(90, 20, 10, 50); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.clearRect.partial.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.clearRect.partial.html new file mode 100644 index 0000000000..88509a8a40 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.clearRect.partial.html @@ -0,0 +1,25 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<link rel="match" href="2d.layer.clearRect.partial-expected.html"> +<title>Canvas test: 2d.layer.clearRect.partial</title> +<h1>2d.layer.clearRect.partial</h1> +<p class="desc">clearRect inside a layer can clear a portion of the layer content.</p> +<canvas id="canvas" width="100" height="100"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = new OffscreenCanvas(100, 100); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'blue'; + ctx.fillRect(10, 10, 80, 50); + + ctx.beginLayer(); + ctx.fillStyle = 'red'; + ctx.fillRect(20, 20, 80, 50); + ctx.clearRect(30, 30, 60, 30); + ctx.endLayer(); + + const outputCanvas = document.getElementById("canvas"); + outputCanvas.getContext('2d').drawImage(canvas, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.clearRect.partial.w.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.clearRect.partial.w.html new file mode 100644 index 0000000000..c6ba41afd7 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.clearRect.partial.w.html @@ -0,0 +1,39 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<html class="reftest-wait"> +<link rel="match" href="2d.layer.clearRect.partial-expected.html"> +<title>Canvas test: 2d.layer.clearRect.partial</title> +<h1>2d.layer.clearRect.partial</h1> +<p class="desc">clearRect inside a layer can clear a portion of the layer content.</p> +<canvas id="canvas" width="100" height="100"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script id='myWorker' type='text/worker'> + self.onmessage = function(e) { + const canvas = new OffscreenCanvas(100, 100); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'blue'; + ctx.fillRect(10, 10, 80, 50); + + ctx.beginLayer(); + ctx.fillStyle = 'red'; + ctx.fillRect(20, 20, 80, 50); + ctx.clearRect(30, 30, 60, 30); + ctx.endLayer(); + + const bitmap = canvas.transferToImageBitmap(); + self.postMessage(bitmap, bitmap); + }; +</script> +<script> + const blob = new Blob([document.getElementById('myWorker').textContent]); + const worker = new Worker(URL.createObjectURL(blob)); + worker.addEventListener('message', msg => { + const outputCtx = document.getElementById("canvas").getContext('2d'); + outputCtx.drawImage(msg.data, 0, 0); + document.documentElement.classList.remove("reftest-wait"); + }); + worker.postMessage(null); +</script> +</html> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.clip-inside-and-outside-expected.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.clip-inside-and-outside-expected.html new file mode 100644 index 0000000000..14e6d56245 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.clip-inside-and-outside-expected.html @@ -0,0 +1,34 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>Canvas test: 2d.layer.clip-inside-and-outside</title> +<h1>2d.layer.clip-inside-and-outside</h1> +<p class="desc">Check clipping set inside and outside the layer</p> +<canvas id="canvas" width="100" height="100"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = document.getElementById("canvas"); + const ctx = canvas.getContext('2d'); + + const canvas2 = new OffscreenCanvas(200, 200); + const ctx2 = canvas2.getContext('2d'); + + ctx2.beginPath(); + ctx2.rect(15, 15, 70, 70); + ctx2.clip(); + + ctx2.fillStyle = 'blue'; + ctx2.fillRect(10, 10, 80, 80); + + const canvas3 = new OffscreenCanvas(200, 200); + const ctx3 = canvas3.getContext('2d'); + + ctx3.beginLayer({filter: {name: "gaussianBlur", stdDeviation: 12}}); + ctx3.drawImage(canvas2, 0, 0); + ctx3.endLayer(); + + ctx.beginPath(); + ctx.rect(15, 15, 70, 70); + ctx.clip(); + ctx.drawImage(canvas3, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.clip-inside-and-outside.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.clip-inside-and-outside.html new file mode 100644 index 0000000000..03a3aee605 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.clip-inside-and-outside.html @@ -0,0 +1,30 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<link rel="match" href="2d.layer.clip-inside-and-outside-expected.html"> +<title>Canvas test: 2d.layer.clip-inside-and-outside</title> +<h1>2d.layer.clip-inside-and-outside</h1> +<p class="desc">Check clipping set inside and outside the layer</p> +<canvas id="canvas" width="100" height="100"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = new OffscreenCanvas(100, 100); + const ctx = canvas.getContext('2d'); + + ctx.beginPath(); + ctx.rect(15, 15, 70, 70); + ctx.clip(); + + ctx.beginLayer({filter: {name: "gaussianBlur", stdDeviation: 12}}); + + ctx.beginPath(); + ctx.rect(15, 15, 70, 70); + ctx.clip(); + + ctx.fillStyle = 'blue'; + ctx.fillRect(10, 10, 80, 80); + ctx.endLayer(); + + const outputCanvas = document.getElementById("canvas"); + outputCanvas.getContext('2d').drawImage(canvas, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.clip-inside-and-outside.w.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.clip-inside-and-outside.w.html new file mode 100644 index 0000000000..71f9fe7db4 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.clip-inside-and-outside.w.html @@ -0,0 +1,44 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<html class="reftest-wait"> +<link rel="match" href="2d.layer.clip-inside-and-outside-expected.html"> +<title>Canvas test: 2d.layer.clip-inside-and-outside</title> +<h1>2d.layer.clip-inside-and-outside</h1> +<p class="desc">Check clipping set inside and outside the layer</p> +<canvas id="canvas" width="100" height="100"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script id='myWorker' type='text/worker'> + self.onmessage = function(e) { + const canvas = new OffscreenCanvas(100, 100); + const ctx = canvas.getContext('2d'); + + ctx.beginPath(); + ctx.rect(15, 15, 70, 70); + ctx.clip(); + + ctx.beginLayer({filter: {name: "gaussianBlur", stdDeviation: 12}}); + + ctx.beginPath(); + ctx.rect(15, 15, 70, 70); + ctx.clip(); + + ctx.fillStyle = 'blue'; + ctx.fillRect(10, 10, 80, 80); + ctx.endLayer(); + + const bitmap = canvas.transferToImageBitmap(); + self.postMessage(bitmap, bitmap); + }; +</script> +<script> + const blob = new Blob([document.getElementById('myWorker').textContent]); + const worker = new Worker(URL.createObjectURL(blob)); + worker.addEventListener('message', msg => { + const outputCtx = document.getElementById("canvas").getContext('2d'); + outputCtx.drawImage(msg.data, 0, 0); + document.documentElement.classList.remove("reftest-wait"); + }); + worker.postMessage(null); +</script> +</html> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.clip-inside-expected.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.clip-inside-expected.html new file mode 100644 index 0000000000..281fc1d913 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.clip-inside-expected.html @@ -0,0 +1,26 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>Canvas test: 2d.layer.clip-inside</title> +<h1>2d.layer.clip-inside</h1> +<p class="desc">Check clipping set inside the layer</p> +<canvas id="canvas" width="100" height="100"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = document.getElementById("canvas"); + const ctx = canvas.getContext('2d'); + + const canvas2 = new OffscreenCanvas(200, 200); + const ctx2 = canvas2.getContext('2d'); + + ctx2.beginPath(); + ctx2.rect(15, 15, 70, 70); + ctx2.clip(); + + ctx2.fillStyle = 'blue'; + ctx2.fillRect(10, 10, 80, 80); + + ctx.beginLayer({filter: {name: "gaussianBlur", stdDeviation: 12}}); + ctx.drawImage(canvas2, 0, 0); + ctx.endLayer(); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.clip-inside.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.clip-inside.html new file mode 100644 index 0000000000..e0c41f21e1 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.clip-inside.html @@ -0,0 +1,26 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<link rel="match" href="2d.layer.clip-inside-expected.html"> +<title>Canvas test: 2d.layer.clip-inside</title> +<h1>2d.layer.clip-inside</h1> +<p class="desc">Check clipping set inside the layer</p> +<canvas id="canvas" width="100" height="100"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = new OffscreenCanvas(100, 100); + const ctx = canvas.getContext('2d'); + + ctx.beginLayer({filter: {name: "gaussianBlur", stdDeviation: 12}}); + + ctx.beginPath(); + ctx.rect(15, 15, 70, 70); + ctx.clip(); + + ctx.fillStyle = 'blue'; + ctx.fillRect(10, 10, 80, 80); + ctx.endLayer(); + + const outputCanvas = document.getElementById("canvas"); + outputCanvas.getContext('2d').drawImage(canvas, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.clip-inside.w.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.clip-inside.w.html new file mode 100644 index 0000000000..9c4260a8ce --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.clip-inside.w.html @@ -0,0 +1,40 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<html class="reftest-wait"> +<link rel="match" href="2d.layer.clip-inside-expected.html"> +<title>Canvas test: 2d.layer.clip-inside</title> +<h1>2d.layer.clip-inside</h1> +<p class="desc">Check clipping set inside the layer</p> +<canvas id="canvas" width="100" height="100"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script id='myWorker' type='text/worker'> + self.onmessage = function(e) { + const canvas = new OffscreenCanvas(100, 100); + const ctx = canvas.getContext('2d'); + + ctx.beginLayer({filter: {name: "gaussianBlur", stdDeviation: 12}}); + + ctx.beginPath(); + ctx.rect(15, 15, 70, 70); + ctx.clip(); + + ctx.fillStyle = 'blue'; + ctx.fillRect(10, 10, 80, 80); + ctx.endLayer(); + + const bitmap = canvas.transferToImageBitmap(); + self.postMessage(bitmap, bitmap); + }; +</script> +<script> + const blob = new Blob([document.getElementById('myWorker').textContent]); + const worker = new Worker(URL.createObjectURL(blob)); + worker.addEventListener('message', msg => { + const outputCtx = document.getElementById("canvas").getContext('2d'); + outputCtx.drawImage(msg.data, 0, 0); + document.documentElement.classList.remove("reftest-wait"); + }); + worker.postMessage(null); +</script> +</html> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.clip-outside-expected.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.clip-outside-expected.html new file mode 100644 index 0000000000..1b18c2e8a7 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.clip-outside-expected.html @@ -0,0 +1,26 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>Canvas test: 2d.layer.clip-outside</title> +<h1>2d.layer.clip-outside</h1> +<p class="desc">Check clipping set outside the layer</p> +<canvas id="canvas" width="100" height="100"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = document.getElementById("canvas"); + const ctx = canvas.getContext('2d'); + + const canvas2 = new OffscreenCanvas(200, 200); + const ctx2 = canvas2.getContext('2d'); + + ctx2.beginLayer({filter: {name: "gaussianBlur", stdDeviation: 12}}); + ctx2.fillStyle = 'blue'; + ctx2.fillRect(10, 10, 80, 80); + ctx2.endLayer(); + + ctx.beginPath(); + ctx.rect(15, 15, 70, 70); + ctx.clip(); + + ctx.drawImage(canvas2, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.clip-outside.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.clip-outside.html new file mode 100644 index 0000000000..d2d091e96b --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.clip-outside.html @@ -0,0 +1,25 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<link rel="match" href="2d.layer.clip-outside-expected.html"> +<title>Canvas test: 2d.layer.clip-outside</title> +<h1>2d.layer.clip-outside</h1> +<p class="desc">Check clipping set outside the layer</p> +<canvas id="canvas" width="100" height="100"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = new OffscreenCanvas(100, 100); + const ctx = canvas.getContext('2d'); + + ctx.beginPath(); + ctx.rect(15, 15, 70, 70); + ctx.clip(); + + ctx.beginLayer({filter: {name: "gaussianBlur", stdDeviation: 12}}); + ctx.fillStyle = 'blue'; + ctx.fillRect(10, 10, 80, 80); + ctx.endLayer(); + + const outputCanvas = document.getElementById("canvas"); + outputCanvas.getContext('2d').drawImage(canvas, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.clip-outside.w.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.clip-outside.w.html new file mode 100644 index 0000000000..aed72db5ab --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.clip-outside.w.html @@ -0,0 +1,39 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<html class="reftest-wait"> +<link rel="match" href="2d.layer.clip-outside-expected.html"> +<title>Canvas test: 2d.layer.clip-outside</title> +<h1>2d.layer.clip-outside</h1> +<p class="desc">Check clipping set outside the layer</p> +<canvas id="canvas" width="100" height="100"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script id='myWorker' type='text/worker'> + self.onmessage = function(e) { + const canvas = new OffscreenCanvas(100, 100); + const ctx = canvas.getContext('2d'); + + ctx.beginPath(); + ctx.rect(15, 15, 70, 70); + ctx.clip(); + + ctx.beginLayer({filter: {name: "gaussianBlur", stdDeviation: 12}}); + ctx.fillStyle = 'blue'; + ctx.fillRect(10, 10, 80, 80); + ctx.endLayer(); + + const bitmap = canvas.transferToImageBitmap(); + self.postMessage(bitmap, bitmap); + }; +</script> +<script> + const blob = new Blob([document.getElementById('myWorker').textContent]); + const worker = new Worker(URL.createObjectURL(blob)); + worker.addEventListener('message', msg => { + const outputCtx = document.getElementById("canvas").getContext('2d'); + outputCtx.drawImage(msg.data, 0, 0); + document.documentElement.classList.remove("reftest-wait"); + }); + worker.postMessage(null); +</script> +</html> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.cross-layer-paths-expected.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.cross-layer-paths-expected.html new file mode 100644 index 0000000000..c394ecdfe3 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.cross-layer-paths-expected.html @@ -0,0 +1,14 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>Canvas test: 2d.layer.cross-layer-paths</title> +<h1>2d.layer.cross-layer-paths</h1> +<p class="desc">Checks that path defined in a layer is usable outside.</p> +<canvas id="canvas" width="100" height="50"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = document.getElementById("canvas"); + const ctx = canvas.getContext('2d'); + + ctx.moveTo(50, 0); ctx.lineTo(50, 100); ctx.stroke(); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.cross-layer-paths.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.cross-layer-paths.html new file mode 100644 index 0000000000..f167ae00bd --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.cross-layer-paths.html @@ -0,0 +1,23 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<link rel="match" href="2d.layer.cross-layer-paths-expected.html"> +<title>Canvas test: 2d.layer.cross-layer-paths</title> +<h1>2d.layer.cross-layer-paths</h1> +<p class="desc">Checks that path defined in a layer is usable outside.</p> +<canvas id="canvas" width="100" height="50"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = new OffscreenCanvas(100, 50); + const ctx = canvas.getContext('2d'); + + ctx.beginLayer(); + ctx.translate(50, 0); + ctx.moveTo(0, 0); + ctx.endLayer(); + ctx.lineTo(50, 100); + ctx.stroke(); + + const outputCanvas = document.getElementById("canvas"); + outputCanvas.getContext('2d').drawImage(canvas, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.cross-layer-paths.w.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.cross-layer-paths.w.html new file mode 100644 index 0000000000..5b1f7f949c --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.cross-layer-paths.w.html @@ -0,0 +1,37 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<html class="reftest-wait"> +<link rel="match" href="2d.layer.cross-layer-paths-expected.html"> +<title>Canvas test: 2d.layer.cross-layer-paths</title> +<h1>2d.layer.cross-layer-paths</h1> +<p class="desc">Checks that path defined in a layer is usable outside.</p> +<canvas id="canvas" width="100" height="50"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script id='myWorker' type='text/worker'> + self.onmessage = function(e) { + const canvas = new OffscreenCanvas(100, 50); + const ctx = canvas.getContext('2d'); + + ctx.beginLayer(); + ctx.translate(50, 0); + ctx.moveTo(0, 0); + ctx.endLayer(); + ctx.lineTo(50, 100); + ctx.stroke(); + + const bitmap = canvas.transferToImageBitmap(); + self.postMessage(bitmap, bitmap); + }; +</script> +<script> + const blob = new Blob([document.getElementById('myWorker').textContent]); + const worker = new Worker(URL.createObjectURL(blob)); + worker.addEventListener('message', msg => { + const outputCtx = document.getElementById("canvas").getContext('2d'); + outputCtx.drawImage(msg.data, 0, 0); + document.documentElement.classList.remove("reftest-wait"); + }); + worker.postMessage(null); +</script> +</html> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.css-filters.blur-and-shadow-expected.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.css-filters.blur-and-shadow-expected.html new file mode 100644 index 0000000000..85503ae33a --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.css-filters.blur-and-shadow-expected.html @@ -0,0 +1,17 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>Canvas test: 2d.layer.css-filters.blur-and-shadow</title> +<h1>2d.layer.css-filters.blur-and-shadow</h1> +<p class="desc">Checks that beginLayer works with a CSS filter string as input.</p> + +<svg xmlns="http://www.w3.org/2000/svg" + width="200" height="200" + color-interpolation-filters="sRGB"> + <filter id="filter" x="-100%" y="-100%" width="300%" height="300%"> + <feGaussianBlur stdDeviation="5" /> + <feDropShadow dx="10" dy="10" stdDeviation="5" flood-color="orange" /> + </filter> + <g filter="url(#filter)"> + <rect x="50" y="50" width="100" height="100" fill="teal"/> + </g> +</svg> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.css-filters.blur-and-shadow.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.css-filters.blur-and-shadow.html new file mode 100644 index 0000000000..a44ce4707f --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.css-filters.blur-and-shadow.html @@ -0,0 +1,23 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<link rel="match" href="2d.layer.css-filters.blur-and-shadow-expected.html"> +<title>Canvas test: 2d.layer.css-filters.blur-and-shadow</title> +<h1>2d.layer.css-filters.blur-and-shadow</h1> +<p class="desc">Checks that beginLayer works with a CSS filter string as input.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.beginLayer({filter: 'blur(5px) drop-shadow(10px 10px 5px orange)'}); + + ctx.fillStyle = 'teal'; + ctx.fillRect(50, 50, 100, 100); + + ctx.endLayer(); + + const outputCanvas = document.getElementById("canvas"); + outputCanvas.getContext('2d').drawImage(canvas, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.css-filters.blur-and-shadow.w.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.css-filters.blur-and-shadow.w.html new file mode 100644 index 0000000000..9413ca6674 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.css-filters.blur-and-shadow.w.html @@ -0,0 +1,37 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<html class="reftest-wait"> +<link rel="match" href="2d.layer.css-filters.blur-and-shadow-expected.html"> +<title>Canvas test: 2d.layer.css-filters.blur-and-shadow</title> +<h1>2d.layer.css-filters.blur-and-shadow</h1> +<p class="desc">Checks that beginLayer works with a CSS filter string as input.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script id='myWorker' type='text/worker'> + self.onmessage = function(e) { + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.beginLayer({filter: 'blur(5px) drop-shadow(10px 10px 5px orange)'}); + + ctx.fillStyle = 'teal'; + ctx.fillRect(50, 50, 100, 100); + + ctx.endLayer(); + + const bitmap = canvas.transferToImageBitmap(); + self.postMessage(bitmap, bitmap); + }; +</script> +<script> + const blob = new Blob([document.getElementById('myWorker').textContent]); + const worker = new Worker(URL.createObjectURL(blob)); + worker.addEventListener('message', msg => { + const outputCtx = document.getElementById("canvas").getContext('2d'); + outputCtx.drawImage(msg.data, 0, 0); + document.documentElement.classList.remove("reftest-wait"); + }); + worker.postMessage(null); +</script> +</html> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.css-filters.blur-expected.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.css-filters.blur-expected.html new file mode 100644 index 0000000000..c6131f6c1e --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.css-filters.blur-expected.html @@ -0,0 +1,16 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>Canvas test: 2d.layer.css-filters.blur</title> +<h1>2d.layer.css-filters.blur</h1> +<p class="desc">Checks that beginLayer works with a CSS filter string as input.</p> + +<svg xmlns="http://www.w3.org/2000/svg" + width="200" height="200" + color-interpolation-filters="sRGB"> + <filter id="filter" x="-100%" y="-100%" width="300%" height="300%"> + <feGaussianBlur stdDeviation="10" /> + </filter> + <g filter="url(#filter)"> + <rect x="50" y="50" width="100" height="100" fill="teal"/> + </g> +</svg> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.css-filters.blur.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.css-filters.blur.html new file mode 100644 index 0000000000..5407ec37ad --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.css-filters.blur.html @@ -0,0 +1,23 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<link rel="match" href="2d.layer.css-filters.blur-expected.html"> +<title>Canvas test: 2d.layer.css-filters.blur</title> +<h1>2d.layer.css-filters.blur</h1> +<p class="desc">Checks that beginLayer works with a CSS filter string as input.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.beginLayer({filter: 'blur(10px)'}); + + ctx.fillStyle = 'teal'; + ctx.fillRect(50, 50, 100, 100); + + ctx.endLayer(); + + const outputCanvas = document.getElementById("canvas"); + outputCanvas.getContext('2d').drawImage(canvas, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.css-filters.blur.w.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.css-filters.blur.w.html new file mode 100644 index 0000000000..35af0e1bfb --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.css-filters.blur.w.html @@ -0,0 +1,37 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<html class="reftest-wait"> +<link rel="match" href="2d.layer.css-filters.blur-expected.html"> +<title>Canvas test: 2d.layer.css-filters.blur</title> +<h1>2d.layer.css-filters.blur</h1> +<p class="desc">Checks that beginLayer works with a CSS filter string as input.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script id='myWorker' type='text/worker'> + self.onmessage = function(e) { + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.beginLayer({filter: 'blur(10px)'}); + + ctx.fillStyle = 'teal'; + ctx.fillRect(50, 50, 100, 100); + + ctx.endLayer(); + + const bitmap = canvas.transferToImageBitmap(); + self.postMessage(bitmap, bitmap); + }; +</script> +<script> + const blob = new Blob([document.getElementById('myWorker').textContent]); + const worker = new Worker(URL.createObjectURL(blob)); + worker.addEventListener('message', msg => { + const outputCtx = document.getElementById("canvas").getContext('2d'); + outputCtx.drawImage(msg.data, 0, 0); + document.documentElement.classList.remove("reftest-wait"); + }); + worker.postMessage(null); +</script> +</html> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.css-filters.shadow-expected.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.css-filters.shadow-expected.html new file mode 100644 index 0000000000..60f78d8096 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.css-filters.shadow-expected.html @@ -0,0 +1,16 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>Canvas test: 2d.layer.css-filters.shadow</title> +<h1>2d.layer.css-filters.shadow</h1> +<p class="desc">Checks that beginLayer works with a CSS filter string as input.</p> + +<svg xmlns="http://www.w3.org/2000/svg" + width="200" height="200" + color-interpolation-filters="sRGB"> + <filter id="filter" x="-100%" y="-100%" width="300%" height="300%"> + <feDropShadow dx="-10" dy="-10" stdDeviation="5" flood-color="purple" /> + </filter> + <g filter="url(#filter)"> + <rect x="50" y="50" width="100" height="100" fill="teal"/> + </g> +</svg> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.css-filters.shadow.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.css-filters.shadow.html new file mode 100644 index 0000000000..28d6e6e403 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.css-filters.shadow.html @@ -0,0 +1,23 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<link rel="match" href="2d.layer.css-filters.shadow-expected.html"> +<title>Canvas test: 2d.layer.css-filters.shadow</title> +<h1>2d.layer.css-filters.shadow</h1> +<p class="desc">Checks that beginLayer works with a CSS filter string as input.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.beginLayer({filter: 'drop-shadow(-10px -10px 5px purple)'}); + + ctx.fillStyle = 'teal'; + ctx.fillRect(50, 50, 100, 100); + + ctx.endLayer(); + + const outputCanvas = document.getElementById("canvas"); + outputCanvas.getContext('2d').drawImage(canvas, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.css-filters.shadow.w.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.css-filters.shadow.w.html new file mode 100644 index 0000000000..98e9d2fbd4 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.css-filters.shadow.w.html @@ -0,0 +1,37 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<html class="reftest-wait"> +<link rel="match" href="2d.layer.css-filters.shadow-expected.html"> +<title>Canvas test: 2d.layer.css-filters.shadow</title> +<h1>2d.layer.css-filters.shadow</h1> +<p class="desc">Checks that beginLayer works with a CSS filter string as input.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script id='myWorker' type='text/worker'> + self.onmessage = function(e) { + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.beginLayer({filter: 'drop-shadow(-10px -10px 5px purple)'}); + + ctx.fillStyle = 'teal'; + ctx.fillRect(50, 50, 100, 100); + + ctx.endLayer(); + + const bitmap = canvas.transferToImageBitmap(); + self.postMessage(bitmap, bitmap); + }; +</script> +<script> + const blob = new Blob([document.getElementById('myWorker').textContent]); + const worker = new Worker(URL.createObjectURL(blob)); + worker.addEventListener('message', msg => { + const outputCtx = document.getElementById("canvas").getContext('2d'); + outputCtx.drawImage(msg.data, 0, 0); + document.documentElement.classList.remove("reftest-wait"); + }); + worker.postMessage(null); +</script> +</html> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.exceptions-are-no-op.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.exceptions-are-no-op.html new file mode 100644 index 0000000000..a047c539cf --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.exceptions-are-no-op.html @@ -0,0 +1,32 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>OffscreenCanvas test: 2d.layer.exceptions-are-no-op</title> +<script src="/resources/testharness.js"></script> +<script src="/resources/testharnessreport.js"></script> +<script src="/html/canvas/resources/canvas-tests.js"></script> + +<h1>2d.layer.exceptions-are-no-op</h1> +<p class="desc">Checks that the context state is left unchanged if beginLayer throws.</p> + + +<script> +var t = async_test("Checks that the context state is left unchanged if beginLayer throws."); +var t_pass = t.done.bind(t); +var t_fail = t.step_func(function(reason) { + throw reason; +}); +t.step(function() { + + var canvas = new OffscreenCanvas(100, 50); + var ctx = canvas.getContext('2d'); + + // Get `beginLayer` to throw while parsing the filter. + assert_throws_js(TypeError, + () => ctx.beginLayer({filter: {name: 'colorMatrix', + values: 'foo'}})); + // `beginLayer` shouldn't have opened the layer, so `endLayer` should throw. + assert_throws_dom("InvalidStateError", () => ctx.endLayer()); + t.done(); + +}); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.exceptions-are-no-op.worker.js b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.exceptions-are-no-op.worker.js new file mode 100644 index 0000000000..bd1e376084 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.exceptions-are-no-op.worker.js @@ -0,0 +1,27 @@ +// DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. +// OffscreenCanvas test in a worker:2d.layer.exceptions-are-no-op +// Description:Checks that the context state is left unchanged if beginLayer throws. +// Note: + +importScripts("/resources/testharness.js"); +importScripts("/html/canvas/resources/canvas-tests.js"); + +var t = async_test("Checks that the context state is left unchanged if beginLayer throws."); +var t_pass = t.done.bind(t); +var t_fail = t.step_func(function(reason) { + throw reason; +}); +t.step(function() { + + var canvas = new OffscreenCanvas(100, 50); + var ctx = canvas.getContext('2d'); + + // Get `beginLayer` to throw while parsing the filter. + assert_throws_js(TypeError, + () => ctx.beginLayer({filter: {name: 'colorMatrix', + values: 'foo'}})); + // `beginLayer` shouldn't have opened the layer, so `endLayer` should throw. + assert_throws_dom("InvalidStateError", () => ctx.endLayer()); + t.done(); +}); +done(); diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-filter-expected.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-filter-expected.html new file mode 100644 index 0000000000..88057fc354 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-filter-expected.html @@ -0,0 +1,17 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>Canvas test: 2d.layer.global-filter</title> +<h1>2d.layer.global-filter</h1> +<p class="desc">Tests that layers ignore the global context filter.</p> +<canvas id="canvas" width="150" height="100"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = document.getElementById("canvas"); + const ctx = canvas.getContext('2d'); + + ctx.fillRect(60, 10, 30, 30); + ctx.filter = 'blur(5px)' + ctx.fillRect(10, 10, 30, 30); + ctx.fillRect(110, 10, 30, 30); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-filter.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-filter.html new file mode 100644 index 0000000000..2388a06a96 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-filter.html @@ -0,0 +1,29 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<link rel="match" href="2d.layer.global-filter-expected.html"> +<title>Canvas test: 2d.layer.global-filter</title> +<h1>2d.layer.global-filter</h1> +<p class="desc">Tests that layers ignore the global context filter.</p> +<canvas id="canvas" width="150" height="100"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = new OffscreenCanvas(150, 100); + const ctx = canvas.getContext('2d'); + + ctx.filter = 'blur(5px)' + + ctx.beginLayer(); + ctx.fillRect(10, 10, 30, 30); // `ctx.filter` applied to draw call. + ctx.endLayer(); + + ctx.beginLayer(); + ctx.filter = 'none'; + ctx.fillRect(60, 10, 30, 30); // Should not be filted by the layer. + ctx.endLayer(); + + ctx.fillRect(110, 10, 30, 30); // `ctx.filter` is still set. + + const outputCanvas = document.getElementById("canvas"); + outputCanvas.getContext('2d').drawImage(canvas, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-filter.w.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-filter.w.html new file mode 100644 index 0000000000..4c8f92d18a --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-filter.w.html @@ -0,0 +1,43 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<html class="reftest-wait"> +<link rel="match" href="2d.layer.global-filter-expected.html"> +<title>Canvas test: 2d.layer.global-filter</title> +<h1>2d.layer.global-filter</h1> +<p class="desc">Tests that layers ignore the global context filter.</p> +<canvas id="canvas" width="150" height="100"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script id='myWorker' type='text/worker'> + self.onmessage = function(e) { + const canvas = new OffscreenCanvas(150, 100); + const ctx = canvas.getContext('2d'); + + ctx.filter = 'blur(5px)' + + ctx.beginLayer(); + ctx.fillRect(10, 10, 30, 30); // `ctx.filter` applied to draw call. + ctx.endLayer(); + + ctx.beginLayer(); + ctx.filter = 'none'; + ctx.fillRect(60, 10, 30, 30); // Should not be filted by the layer. + ctx.endLayer(); + + ctx.fillRect(110, 10, 30, 30); // `ctx.filter` is still set. + + const bitmap = canvas.transferToImageBitmap(); + self.postMessage(bitmap, bitmap); + }; +</script> +<script> + const blob = new Blob([document.getElementById('myWorker').textContent]); + const worker = new Worker(URL.createObjectURL(blob)); + worker.addEventListener('message', msg => { + const outputCtx = document.getElementById("canvas").getContext('2d'); + outputCtx.drawImage(msg.data, 0, 0); + document.documentElement.classList.remove("reftest-wait"); + }); + worker.postMessage(null); +</script> +</html> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.alpha-expected.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.alpha-expected.html new file mode 100644 index 0000000000..0666e3098a --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.alpha-expected.html @@ -0,0 +1,31 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>Canvas test: 2d.layer.global-states.alpha</title> +<h1>2d.layer.global-states.alpha</h1> +<p class="desc">Checks that layers correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = document.getElementById("canvas"); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalAlpha = 0.6; + + canvas2 = document.createElement("canvas"); + ctx2 = canvas2.getContext("2d"); + + ctx2.globalCompositeOperation = 'screen'; + ctx2.fillStyle = 'rgba(225, 0, 0, 1)'; + ctx2.fillRect(50, 50, 75, 50); + ctx2.fillStyle = 'rgba(0, 255, 0, 1)'; + ctx2.fillRect(70, 70, 75, 50); + + ctx.drawImage(canvas2, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.alpha.blending-expected.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.alpha.blending-expected.html new file mode 100644 index 0000000000..8a45027588 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.alpha.blending-expected.html @@ -0,0 +1,32 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>Canvas test: 2d.layer.global-states.alpha.blending</title> +<h1>2d.layer.global-states.alpha.blending</h1> +<p class="desc">Checks that layers correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = document.getElementById("canvas"); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalAlpha = 0.6; + ctx.globalCompositeOperation = 'multiply'; + + canvas2 = document.createElement("canvas"); + ctx2 = canvas2.getContext("2d"); + + ctx2.globalCompositeOperation = 'screen'; + ctx2.fillStyle = 'rgba(225, 0, 0, 1)'; + ctx2.fillRect(50, 50, 75, 50); + ctx2.fillStyle = 'rgba(0, 255, 0, 1)'; + ctx2.fillRect(70, 70, 75, 50); + + ctx.drawImage(canvas2, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.alpha.blending.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.alpha.blending.html new file mode 100644 index 0000000000..71414b4b37 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.alpha.blending.html @@ -0,0 +1,38 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<link rel="match" href="2d.layer.global-states.alpha.blending-expected.html"> +<title>Canvas test: 2d.layer.global-states.alpha.blending</title> +<h1>2d.layer.global-states.alpha.blending</h1> +<p class="desc">Checks that layers correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalAlpha = 0.6; + ctx.globalCompositeOperation = 'multiply'; + + ctx.beginLayer(); + + // Enable compositing in the layer to validate that draw calls in the layer + // won't individually composite with the background. + ctx.globalCompositeOperation = 'screen'; + + ctx.fillStyle = 'rgba(225, 0, 0, 1)'; + ctx.fillRect(50, 50, 75, 50); + ctx.fillStyle = 'rgba(0, 255, 0, 1)'; + ctx.fillRect(70, 70, 75, 50); + + ctx.endLayer(); + + const outputCanvas = document.getElementById("canvas"); + outputCanvas.getContext('2d').drawImage(canvas, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.alpha.blending.shadow-expected.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.alpha.blending.shadow-expected.html new file mode 100644 index 0000000000..f7b633b35f --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.alpha.blending.shadow-expected.html @@ -0,0 +1,36 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>Canvas test: 2d.layer.global-states.alpha.blending.shadow</title> +<h1>2d.layer.global-states.alpha.blending.shadow</h1> +<p class="desc">Checks that layers correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = document.getElementById("canvas"); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalAlpha = 0.6; + ctx.globalCompositeOperation = 'multiply'; + ctx.shadowOffsetX = -10; + ctx.shadowOffsetY = 10; + ctx.shadowColor = 'rgba(255, 165, 0, 0.5)'; + ctx.shadowBlur = 3; + + canvas2 = document.createElement("canvas"); + ctx2 = canvas2.getContext("2d"); + + ctx2.globalCompositeOperation = 'screen'; + ctx2.fillStyle = 'rgba(225, 0, 0, 1)'; + ctx2.fillRect(50, 50, 75, 50); + ctx2.fillStyle = 'rgba(0, 255, 0, 1)'; + ctx2.fillRect(70, 70, 75, 50); + + ctx.drawImage(canvas2, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.alpha.blending.shadow.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.alpha.blending.shadow.html new file mode 100644 index 0000000000..ed2d2d70af --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.alpha.blending.shadow.html @@ -0,0 +1,42 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<link rel="match" href="2d.layer.global-states.alpha.blending.shadow-expected.html"> +<title>Canvas test: 2d.layer.global-states.alpha.blending.shadow</title> +<h1>2d.layer.global-states.alpha.blending.shadow</h1> +<p class="desc">Checks that layers correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalAlpha = 0.6; + ctx.globalCompositeOperation = 'multiply'; + ctx.shadowOffsetX = -10; + ctx.shadowOffsetY = 10; + ctx.shadowColor = 'rgba(255, 165, 0, 0.5)'; + ctx.shadowBlur = 3; + + ctx.beginLayer(); + + // Enable compositing in the layer to validate that draw calls in the layer + // won't individually composite with the background. + ctx.globalCompositeOperation = 'screen'; + + ctx.fillStyle = 'rgba(225, 0, 0, 1)'; + ctx.fillRect(50, 50, 75, 50); + ctx.fillStyle = 'rgba(0, 255, 0, 1)'; + ctx.fillRect(70, 70, 75, 50); + + ctx.endLayer(); + + const outputCanvas = document.getElementById("canvas"); + outputCanvas.getContext('2d').drawImage(canvas, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.alpha.blending.shadow.w.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.alpha.blending.shadow.w.html new file mode 100644 index 0000000000..1ff3ad8385 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.alpha.blending.shadow.w.html @@ -0,0 +1,56 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<html class="reftest-wait"> +<link rel="match" href="2d.layer.global-states.alpha.blending.shadow-expected.html"> +<title>Canvas test: 2d.layer.global-states.alpha.blending.shadow</title> +<h1>2d.layer.global-states.alpha.blending.shadow</h1> +<p class="desc">Checks that layers correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script id='myWorker' type='text/worker'> + self.onmessage = function(e) { + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalAlpha = 0.6; + ctx.globalCompositeOperation = 'multiply'; + ctx.shadowOffsetX = -10; + ctx.shadowOffsetY = 10; + ctx.shadowColor = 'rgba(255, 165, 0, 0.5)'; + ctx.shadowBlur = 3; + + ctx.beginLayer(); + + // Enable compositing in the layer to validate that draw calls in the layer + // won't individually composite with the background. + ctx.globalCompositeOperation = 'screen'; + + ctx.fillStyle = 'rgba(225, 0, 0, 1)'; + ctx.fillRect(50, 50, 75, 50); + ctx.fillStyle = 'rgba(0, 255, 0, 1)'; + ctx.fillRect(70, 70, 75, 50); + + ctx.endLayer(); + + const bitmap = canvas.transferToImageBitmap(); + self.postMessage(bitmap, bitmap); + }; +</script> +<script> + const blob = new Blob([document.getElementById('myWorker').textContent]); + const worker = new Worker(URL.createObjectURL(blob)); + worker.addEventListener('message', msg => { + const outputCtx = document.getElementById("canvas").getContext('2d'); + outputCtx.drawImage(msg.data, 0, 0); + document.documentElement.classList.remove("reftest-wait"); + }); + worker.postMessage(null); +</script> +</html> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.alpha.blending.w.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.alpha.blending.w.html new file mode 100644 index 0000000000..618480c813 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.alpha.blending.w.html @@ -0,0 +1,52 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<html class="reftest-wait"> +<link rel="match" href="2d.layer.global-states.alpha.blending-expected.html"> +<title>Canvas test: 2d.layer.global-states.alpha.blending</title> +<h1>2d.layer.global-states.alpha.blending</h1> +<p class="desc">Checks that layers correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script id='myWorker' type='text/worker'> + self.onmessage = function(e) { + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalAlpha = 0.6; + ctx.globalCompositeOperation = 'multiply'; + + ctx.beginLayer(); + + // Enable compositing in the layer to validate that draw calls in the layer + // won't individually composite with the background. + ctx.globalCompositeOperation = 'screen'; + + ctx.fillStyle = 'rgba(225, 0, 0, 1)'; + ctx.fillRect(50, 50, 75, 50); + ctx.fillStyle = 'rgba(0, 255, 0, 1)'; + ctx.fillRect(70, 70, 75, 50); + + ctx.endLayer(); + + const bitmap = canvas.transferToImageBitmap(); + self.postMessage(bitmap, bitmap); + }; +</script> +<script> + const blob = new Blob([document.getElementById('myWorker').textContent]); + const worker = new Worker(URL.createObjectURL(blob)); + worker.addEventListener('message', msg => { + const outputCtx = document.getElementById("canvas").getContext('2d'); + outputCtx.drawImage(msg.data, 0, 0); + document.documentElement.classList.remove("reftest-wait"); + }); + worker.postMessage(null); +</script> +</html> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.alpha.composite-expected.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.alpha.composite-expected.html new file mode 100644 index 0000000000..951049e638 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.alpha.composite-expected.html @@ -0,0 +1,32 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>Canvas test: 2d.layer.global-states.alpha.composite</title> +<h1>2d.layer.global-states.alpha.composite</h1> +<p class="desc">Checks that layers correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = document.getElementById("canvas"); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalAlpha = 0.6; + ctx.globalCompositeOperation = 'source-in'; + + canvas2 = document.createElement("canvas"); + ctx2 = canvas2.getContext("2d"); + + ctx2.globalCompositeOperation = 'screen'; + ctx2.fillStyle = 'rgba(225, 0, 0, 1)'; + ctx2.fillRect(50, 50, 75, 50); + ctx2.fillStyle = 'rgba(0, 255, 0, 1)'; + ctx2.fillRect(70, 70, 75, 50); + + ctx.drawImage(canvas2, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.alpha.composite.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.alpha.composite.html new file mode 100644 index 0000000000..94fed5752d --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.alpha.composite.html @@ -0,0 +1,38 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<link rel="match" href="2d.layer.global-states.alpha.composite-expected.html"> +<title>Canvas test: 2d.layer.global-states.alpha.composite</title> +<h1>2d.layer.global-states.alpha.composite</h1> +<p class="desc">Checks that layers correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalAlpha = 0.6; + ctx.globalCompositeOperation = 'source-in'; + + ctx.beginLayer(); + + // Enable compositing in the layer to validate that draw calls in the layer + // won't individually composite with the background. + ctx.globalCompositeOperation = 'screen'; + + ctx.fillStyle = 'rgba(225, 0, 0, 1)'; + ctx.fillRect(50, 50, 75, 50); + ctx.fillStyle = 'rgba(0, 255, 0, 1)'; + ctx.fillRect(70, 70, 75, 50); + + ctx.endLayer(); + + const outputCanvas = document.getElementById("canvas"); + outputCanvas.getContext('2d').drawImage(canvas, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.alpha.composite.shadow-expected.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.alpha.composite.shadow-expected.html new file mode 100644 index 0000000000..0ae93871f5 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.alpha.composite.shadow-expected.html @@ -0,0 +1,36 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>Canvas test: 2d.layer.global-states.alpha.composite.shadow</title> +<h1>2d.layer.global-states.alpha.composite.shadow</h1> +<p class="desc">Checks that layers correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = document.getElementById("canvas"); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalAlpha = 0.6; + ctx.globalCompositeOperation = 'source-in'; + ctx.shadowOffsetX = -10; + ctx.shadowOffsetY = 10; + ctx.shadowColor = 'rgba(255, 165, 0, 0.5)'; + ctx.shadowBlur = 3; + + canvas2 = document.createElement("canvas"); + ctx2 = canvas2.getContext("2d"); + + ctx2.globalCompositeOperation = 'screen'; + ctx2.fillStyle = 'rgba(225, 0, 0, 1)'; + ctx2.fillRect(50, 50, 75, 50); + ctx2.fillStyle = 'rgba(0, 255, 0, 1)'; + ctx2.fillRect(70, 70, 75, 50); + + ctx.drawImage(canvas2, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.alpha.composite.shadow.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.alpha.composite.shadow.html new file mode 100644 index 0000000000..eb579cdcce --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.alpha.composite.shadow.html @@ -0,0 +1,42 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<link rel="match" href="2d.layer.global-states.alpha.composite.shadow-expected.html"> +<title>Canvas test: 2d.layer.global-states.alpha.composite.shadow</title> +<h1>2d.layer.global-states.alpha.composite.shadow</h1> +<p class="desc">Checks that layers correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalAlpha = 0.6; + ctx.globalCompositeOperation = 'source-in'; + ctx.shadowOffsetX = -10; + ctx.shadowOffsetY = 10; + ctx.shadowColor = 'rgba(255, 165, 0, 0.5)'; + ctx.shadowBlur = 3; + + ctx.beginLayer(); + + // Enable compositing in the layer to validate that draw calls in the layer + // won't individually composite with the background. + ctx.globalCompositeOperation = 'screen'; + + ctx.fillStyle = 'rgba(225, 0, 0, 1)'; + ctx.fillRect(50, 50, 75, 50); + ctx.fillStyle = 'rgba(0, 255, 0, 1)'; + ctx.fillRect(70, 70, 75, 50); + + ctx.endLayer(); + + const outputCanvas = document.getElementById("canvas"); + outputCanvas.getContext('2d').drawImage(canvas, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.alpha.composite.shadow.w.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.alpha.composite.shadow.w.html new file mode 100644 index 0000000000..60e36f4b97 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.alpha.composite.shadow.w.html @@ -0,0 +1,56 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<html class="reftest-wait"> +<link rel="match" href="2d.layer.global-states.alpha.composite.shadow-expected.html"> +<title>Canvas test: 2d.layer.global-states.alpha.composite.shadow</title> +<h1>2d.layer.global-states.alpha.composite.shadow</h1> +<p class="desc">Checks that layers correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script id='myWorker' type='text/worker'> + self.onmessage = function(e) { + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalAlpha = 0.6; + ctx.globalCompositeOperation = 'source-in'; + ctx.shadowOffsetX = -10; + ctx.shadowOffsetY = 10; + ctx.shadowColor = 'rgba(255, 165, 0, 0.5)'; + ctx.shadowBlur = 3; + + ctx.beginLayer(); + + // Enable compositing in the layer to validate that draw calls in the layer + // won't individually composite with the background. + ctx.globalCompositeOperation = 'screen'; + + ctx.fillStyle = 'rgba(225, 0, 0, 1)'; + ctx.fillRect(50, 50, 75, 50); + ctx.fillStyle = 'rgba(0, 255, 0, 1)'; + ctx.fillRect(70, 70, 75, 50); + + ctx.endLayer(); + + const bitmap = canvas.transferToImageBitmap(); + self.postMessage(bitmap, bitmap); + }; +</script> +<script> + const blob = new Blob([document.getElementById('myWorker').textContent]); + const worker = new Worker(URL.createObjectURL(blob)); + worker.addEventListener('message', msg => { + const outputCtx = document.getElementById("canvas").getContext('2d'); + outputCtx.drawImage(msg.data, 0, 0); + document.documentElement.classList.remove("reftest-wait"); + }); + worker.postMessage(null); +</script> +</html> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.alpha.composite.w.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.alpha.composite.w.html new file mode 100644 index 0000000000..d7d2b7a21e --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.alpha.composite.w.html @@ -0,0 +1,52 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<html class="reftest-wait"> +<link rel="match" href="2d.layer.global-states.alpha.composite-expected.html"> +<title>Canvas test: 2d.layer.global-states.alpha.composite</title> +<h1>2d.layer.global-states.alpha.composite</h1> +<p class="desc">Checks that layers correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script id='myWorker' type='text/worker'> + self.onmessage = function(e) { + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalAlpha = 0.6; + ctx.globalCompositeOperation = 'source-in'; + + ctx.beginLayer(); + + // Enable compositing in the layer to validate that draw calls in the layer + // won't individually composite with the background. + ctx.globalCompositeOperation = 'screen'; + + ctx.fillStyle = 'rgba(225, 0, 0, 1)'; + ctx.fillRect(50, 50, 75, 50); + ctx.fillStyle = 'rgba(0, 255, 0, 1)'; + ctx.fillRect(70, 70, 75, 50); + + ctx.endLayer(); + + const bitmap = canvas.transferToImageBitmap(); + self.postMessage(bitmap, bitmap); + }; +</script> +<script> + const blob = new Blob([document.getElementById('myWorker').textContent]); + const worker = new Worker(URL.createObjectURL(blob)); + worker.addEventListener('message', msg => { + const outputCtx = document.getElementById("canvas").getContext('2d'); + outputCtx.drawImage(msg.data, 0, 0); + document.documentElement.classList.remove("reftest-wait"); + }); + worker.postMessage(null); +</script> +</html> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.alpha.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.alpha.html new file mode 100644 index 0000000000..63a264e681 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.alpha.html @@ -0,0 +1,37 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<link rel="match" href="2d.layer.global-states.alpha-expected.html"> +<title>Canvas test: 2d.layer.global-states.alpha</title> +<h1>2d.layer.global-states.alpha</h1> +<p class="desc">Checks that layers correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalAlpha = 0.6; + + ctx.beginLayer(); + + // Enable compositing in the layer to validate that draw calls in the layer + // won't individually composite with the background. + ctx.globalCompositeOperation = 'screen'; + + ctx.fillStyle = 'rgba(225, 0, 0, 1)'; + ctx.fillRect(50, 50, 75, 50); + ctx.fillStyle = 'rgba(0, 255, 0, 1)'; + ctx.fillRect(70, 70, 75, 50); + + ctx.endLayer(); + + const outputCanvas = document.getElementById("canvas"); + outputCanvas.getContext('2d').drawImage(canvas, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.alpha.shadow-expected.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.alpha.shadow-expected.html new file mode 100644 index 0000000000..6f764c5001 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.alpha.shadow-expected.html @@ -0,0 +1,35 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>Canvas test: 2d.layer.global-states.alpha.shadow</title> +<h1>2d.layer.global-states.alpha.shadow</h1> +<p class="desc">Checks that layers correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = document.getElementById("canvas"); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalAlpha = 0.5; + ctx.shadowOffsetX = -10; + ctx.shadowOffsetY = 10; + ctx.shadowColor = 'rgba(255, 165, 0, 0.5)'; + ctx.shadowBlur = 3; + + canvas2 = document.createElement("canvas"); + ctx2 = canvas2.getContext("2d"); + + ctx2.globalCompositeOperation = 'screen'; + ctx2.fillStyle = 'rgba(225, 0, 0, 1)'; + ctx2.fillRect(50, 50, 75, 50); + ctx2.fillStyle = 'rgba(0, 255, 0, 1)'; + ctx2.fillRect(70, 70, 75, 50); + + ctx.drawImage(canvas2, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.alpha.shadow.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.alpha.shadow.html new file mode 100644 index 0000000000..65a66c977d --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.alpha.shadow.html @@ -0,0 +1,41 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<link rel="match" href="2d.layer.global-states.alpha.shadow-expected.html"> +<title>Canvas test: 2d.layer.global-states.alpha.shadow</title> +<h1>2d.layer.global-states.alpha.shadow</h1> +<p class="desc">Checks that layers correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalAlpha = 0.5; + ctx.shadowOffsetX = -10; + ctx.shadowOffsetY = 10; + ctx.shadowColor = 'rgba(255, 165, 0, 0.5)'; + ctx.shadowBlur = 3; + + ctx.beginLayer(); + + // Enable compositing in the layer to validate that draw calls in the layer + // won't individually composite with the background. + ctx.globalCompositeOperation = 'screen'; + + ctx.fillStyle = 'rgba(225, 0, 0, 1)'; + ctx.fillRect(50, 50, 75, 50); + ctx.fillStyle = 'rgba(0, 255, 0, 1)'; + ctx.fillRect(70, 70, 75, 50); + + ctx.endLayer(); + + const outputCanvas = document.getElementById("canvas"); + outputCanvas.getContext('2d').drawImage(canvas, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.alpha.shadow.w.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.alpha.shadow.w.html new file mode 100644 index 0000000000..f404601e3d --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.alpha.shadow.w.html @@ -0,0 +1,55 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<html class="reftest-wait"> +<link rel="match" href="2d.layer.global-states.alpha.shadow-expected.html"> +<title>Canvas test: 2d.layer.global-states.alpha.shadow</title> +<h1>2d.layer.global-states.alpha.shadow</h1> +<p class="desc">Checks that layers correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script id='myWorker' type='text/worker'> + self.onmessage = function(e) { + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalAlpha = 0.5; + ctx.shadowOffsetX = -10; + ctx.shadowOffsetY = 10; + ctx.shadowColor = 'rgba(255, 165, 0, 0.5)'; + ctx.shadowBlur = 3; + + ctx.beginLayer(); + + // Enable compositing in the layer to validate that draw calls in the layer + // won't individually composite with the background. + ctx.globalCompositeOperation = 'screen'; + + ctx.fillStyle = 'rgba(225, 0, 0, 1)'; + ctx.fillRect(50, 50, 75, 50); + ctx.fillStyle = 'rgba(0, 255, 0, 1)'; + ctx.fillRect(70, 70, 75, 50); + + ctx.endLayer(); + + const bitmap = canvas.transferToImageBitmap(); + self.postMessage(bitmap, bitmap); + }; +</script> +<script> + const blob = new Blob([document.getElementById('myWorker').textContent]); + const worker = new Worker(URL.createObjectURL(blob)); + worker.addEventListener('message', msg => { + const outputCtx = document.getElementById("canvas").getContext('2d'); + outputCtx.drawImage(msg.data, 0, 0); + document.documentElement.classList.remove("reftest-wait"); + }); + worker.postMessage(null); +</script> +</html> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.alpha.w.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.alpha.w.html new file mode 100644 index 0000000000..694f31e208 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.alpha.w.html @@ -0,0 +1,51 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<html class="reftest-wait"> +<link rel="match" href="2d.layer.global-states.alpha-expected.html"> +<title>Canvas test: 2d.layer.global-states.alpha</title> +<h1>2d.layer.global-states.alpha</h1> +<p class="desc">Checks that layers correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script id='myWorker' type='text/worker'> + self.onmessage = function(e) { + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalAlpha = 0.6; + + ctx.beginLayer(); + + // Enable compositing in the layer to validate that draw calls in the layer + // won't individually composite with the background. + ctx.globalCompositeOperation = 'screen'; + + ctx.fillStyle = 'rgba(225, 0, 0, 1)'; + ctx.fillRect(50, 50, 75, 50); + ctx.fillStyle = 'rgba(0, 255, 0, 1)'; + ctx.fillRect(70, 70, 75, 50); + + ctx.endLayer(); + + const bitmap = canvas.transferToImageBitmap(); + self.postMessage(bitmap, bitmap); + }; +</script> +<script> + const blob = new Blob([document.getElementById('myWorker').textContent]); + const worker = new Worker(URL.createObjectURL(blob)); + worker.addEventListener('message', msg => { + const outputCtx = document.getElementById("canvas").getContext('2d'); + outputCtx.drawImage(msg.data, 0, 0); + document.documentElement.classList.remove("reftest-wait"); + }); + worker.postMessage(null); +</script> +</html> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.blending-expected.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.blending-expected.html new file mode 100644 index 0000000000..33fdf46a28 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.blending-expected.html @@ -0,0 +1,31 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>Canvas test: 2d.layer.global-states.blending</title> +<h1>2d.layer.global-states.blending</h1> +<p class="desc">Checks that layers correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = document.getElementById("canvas"); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalCompositeOperation = 'multiply'; + + canvas2 = document.createElement("canvas"); + ctx2 = canvas2.getContext("2d"); + + ctx2.globalCompositeOperation = 'screen'; + ctx2.fillStyle = 'rgba(225, 0, 0, 1)'; + ctx2.fillRect(50, 50, 75, 50); + ctx2.fillStyle = 'rgba(0, 255, 0, 1)'; + ctx2.fillRect(70, 70, 75, 50); + + ctx.drawImage(canvas2, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.blending.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.blending.html new file mode 100644 index 0000000000..6a36bb4ba1 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.blending.html @@ -0,0 +1,37 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<link rel="match" href="2d.layer.global-states.blending-expected.html"> +<title>Canvas test: 2d.layer.global-states.blending</title> +<h1>2d.layer.global-states.blending</h1> +<p class="desc">Checks that layers correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalCompositeOperation = 'multiply'; + + ctx.beginLayer(); + + // Enable compositing in the layer to validate that draw calls in the layer + // won't individually composite with the background. + ctx.globalCompositeOperation = 'screen'; + + ctx.fillStyle = 'rgba(225, 0, 0, 1)'; + ctx.fillRect(50, 50, 75, 50); + ctx.fillStyle = 'rgba(0, 255, 0, 1)'; + ctx.fillRect(70, 70, 75, 50); + + ctx.endLayer(); + + const outputCanvas = document.getElementById("canvas"); + outputCanvas.getContext('2d').drawImage(canvas, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.blending.shadow-expected.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.blending.shadow-expected.html new file mode 100644 index 0000000000..6f969074f9 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.blending.shadow-expected.html @@ -0,0 +1,35 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>Canvas test: 2d.layer.global-states.blending.shadow</title> +<h1>2d.layer.global-states.blending.shadow</h1> +<p class="desc">Checks that layers correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = document.getElementById("canvas"); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalCompositeOperation = 'multiply'; + ctx.shadowOffsetX = -10; + ctx.shadowOffsetY = 10; + ctx.shadowColor = 'rgba(255, 165, 0, 0.5)'; + ctx.shadowBlur = 3; + + canvas2 = document.createElement("canvas"); + ctx2 = canvas2.getContext("2d"); + + ctx2.globalCompositeOperation = 'screen'; + ctx2.fillStyle = 'rgba(225, 0, 0, 1)'; + ctx2.fillRect(50, 50, 75, 50); + ctx2.fillStyle = 'rgba(0, 255, 0, 1)'; + ctx2.fillRect(70, 70, 75, 50); + + ctx.drawImage(canvas2, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.blending.shadow.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.blending.shadow.html new file mode 100644 index 0000000000..2e91f3d2d1 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.blending.shadow.html @@ -0,0 +1,41 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<link rel="match" href="2d.layer.global-states.blending.shadow-expected.html"> +<title>Canvas test: 2d.layer.global-states.blending.shadow</title> +<h1>2d.layer.global-states.blending.shadow</h1> +<p class="desc">Checks that layers correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalCompositeOperation = 'multiply'; + ctx.shadowOffsetX = -10; + ctx.shadowOffsetY = 10; + ctx.shadowColor = 'rgba(255, 165, 0, 0.5)'; + ctx.shadowBlur = 3; + + ctx.beginLayer(); + + // Enable compositing in the layer to validate that draw calls in the layer + // won't individually composite with the background. + ctx.globalCompositeOperation = 'screen'; + + ctx.fillStyle = 'rgba(225, 0, 0, 1)'; + ctx.fillRect(50, 50, 75, 50); + ctx.fillStyle = 'rgba(0, 255, 0, 1)'; + ctx.fillRect(70, 70, 75, 50); + + ctx.endLayer(); + + const outputCanvas = document.getElementById("canvas"); + outputCanvas.getContext('2d').drawImage(canvas, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.blending.shadow.w.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.blending.shadow.w.html new file mode 100644 index 0000000000..d8e20d0479 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.blending.shadow.w.html @@ -0,0 +1,55 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<html class="reftest-wait"> +<link rel="match" href="2d.layer.global-states.blending.shadow-expected.html"> +<title>Canvas test: 2d.layer.global-states.blending.shadow</title> +<h1>2d.layer.global-states.blending.shadow</h1> +<p class="desc">Checks that layers correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script id='myWorker' type='text/worker'> + self.onmessage = function(e) { + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalCompositeOperation = 'multiply'; + ctx.shadowOffsetX = -10; + ctx.shadowOffsetY = 10; + ctx.shadowColor = 'rgba(255, 165, 0, 0.5)'; + ctx.shadowBlur = 3; + + ctx.beginLayer(); + + // Enable compositing in the layer to validate that draw calls in the layer + // won't individually composite with the background. + ctx.globalCompositeOperation = 'screen'; + + ctx.fillStyle = 'rgba(225, 0, 0, 1)'; + ctx.fillRect(50, 50, 75, 50); + ctx.fillStyle = 'rgba(0, 255, 0, 1)'; + ctx.fillRect(70, 70, 75, 50); + + ctx.endLayer(); + + const bitmap = canvas.transferToImageBitmap(); + self.postMessage(bitmap, bitmap); + }; +</script> +<script> + const blob = new Blob([document.getElementById('myWorker').textContent]); + const worker = new Worker(URL.createObjectURL(blob)); + worker.addEventListener('message', msg => { + const outputCtx = document.getElementById("canvas").getContext('2d'); + outputCtx.drawImage(msg.data, 0, 0); + document.documentElement.classList.remove("reftest-wait"); + }); + worker.postMessage(null); +</script> +</html> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.blending.w.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.blending.w.html new file mode 100644 index 0000000000..8964e97713 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.blending.w.html @@ -0,0 +1,51 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<html class="reftest-wait"> +<link rel="match" href="2d.layer.global-states.blending-expected.html"> +<title>Canvas test: 2d.layer.global-states.blending</title> +<h1>2d.layer.global-states.blending</h1> +<p class="desc">Checks that layers correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script id='myWorker' type='text/worker'> + self.onmessage = function(e) { + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalCompositeOperation = 'multiply'; + + ctx.beginLayer(); + + // Enable compositing in the layer to validate that draw calls in the layer + // won't individually composite with the background. + ctx.globalCompositeOperation = 'screen'; + + ctx.fillStyle = 'rgba(225, 0, 0, 1)'; + ctx.fillRect(50, 50, 75, 50); + ctx.fillStyle = 'rgba(0, 255, 0, 1)'; + ctx.fillRect(70, 70, 75, 50); + + ctx.endLayer(); + + const bitmap = canvas.transferToImageBitmap(); + self.postMessage(bitmap, bitmap); + }; +</script> +<script> + const blob = new Blob([document.getElementById('myWorker').textContent]); + const worker = new Worker(URL.createObjectURL(blob)); + worker.addEventListener('message', msg => { + const outputCtx = document.getElementById("canvas").getContext('2d'); + outputCtx.drawImage(msg.data, 0, 0); + document.documentElement.classList.remove("reftest-wait"); + }); + worker.postMessage(null); +</script> +</html> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.composite-expected.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.composite-expected.html new file mode 100644 index 0000000000..ed7669c4cf --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.composite-expected.html @@ -0,0 +1,31 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>Canvas test: 2d.layer.global-states.composite</title> +<h1>2d.layer.global-states.composite</h1> +<p class="desc">Checks that layers correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = document.getElementById("canvas"); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalCompositeOperation = 'source-in'; + + canvas2 = document.createElement("canvas"); + ctx2 = canvas2.getContext("2d"); + + ctx2.globalCompositeOperation = 'screen'; + ctx2.fillStyle = 'rgba(225, 0, 0, 1)'; + ctx2.fillRect(50, 50, 75, 50); + ctx2.fillStyle = 'rgba(0, 255, 0, 1)'; + ctx2.fillRect(70, 70, 75, 50); + + ctx.drawImage(canvas2, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.composite.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.composite.html new file mode 100644 index 0000000000..84fb4b3d95 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.composite.html @@ -0,0 +1,37 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<link rel="match" href="2d.layer.global-states.composite-expected.html"> +<title>Canvas test: 2d.layer.global-states.composite</title> +<h1>2d.layer.global-states.composite</h1> +<p class="desc">Checks that layers correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalCompositeOperation = 'source-in'; + + ctx.beginLayer(); + + // Enable compositing in the layer to validate that draw calls in the layer + // won't individually composite with the background. + ctx.globalCompositeOperation = 'screen'; + + ctx.fillStyle = 'rgba(225, 0, 0, 1)'; + ctx.fillRect(50, 50, 75, 50); + ctx.fillStyle = 'rgba(0, 255, 0, 1)'; + ctx.fillRect(70, 70, 75, 50); + + ctx.endLayer(); + + const outputCanvas = document.getElementById("canvas"); + outputCanvas.getContext('2d').drawImage(canvas, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.composite.shadow-expected.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.composite.shadow-expected.html new file mode 100644 index 0000000000..b687c27f47 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.composite.shadow-expected.html @@ -0,0 +1,35 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>Canvas test: 2d.layer.global-states.composite.shadow</title> +<h1>2d.layer.global-states.composite.shadow</h1> +<p class="desc">Checks that layers correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = document.getElementById("canvas"); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalCompositeOperation = 'source-in'; + ctx.shadowOffsetX = -10; + ctx.shadowOffsetY = 10; + ctx.shadowColor = 'rgba(255, 165, 0, 0.5)'; + ctx.shadowBlur = 3; + + canvas2 = document.createElement("canvas"); + ctx2 = canvas2.getContext("2d"); + + ctx2.globalCompositeOperation = 'screen'; + ctx2.fillStyle = 'rgba(225, 0, 0, 1)'; + ctx2.fillRect(50, 50, 75, 50); + ctx2.fillStyle = 'rgba(0, 255, 0, 1)'; + ctx2.fillRect(70, 70, 75, 50); + + ctx.drawImage(canvas2, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.composite.shadow.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.composite.shadow.html new file mode 100644 index 0000000000..1e3ab4d6a0 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.composite.shadow.html @@ -0,0 +1,41 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<link rel="match" href="2d.layer.global-states.composite.shadow-expected.html"> +<title>Canvas test: 2d.layer.global-states.composite.shadow</title> +<h1>2d.layer.global-states.composite.shadow</h1> +<p class="desc">Checks that layers correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalCompositeOperation = 'source-in'; + ctx.shadowOffsetX = -10; + ctx.shadowOffsetY = 10; + ctx.shadowColor = 'rgba(255, 165, 0, 0.5)'; + ctx.shadowBlur = 3; + + ctx.beginLayer(); + + // Enable compositing in the layer to validate that draw calls in the layer + // won't individually composite with the background. + ctx.globalCompositeOperation = 'screen'; + + ctx.fillStyle = 'rgba(225, 0, 0, 1)'; + ctx.fillRect(50, 50, 75, 50); + ctx.fillStyle = 'rgba(0, 255, 0, 1)'; + ctx.fillRect(70, 70, 75, 50); + + ctx.endLayer(); + + const outputCanvas = document.getElementById("canvas"); + outputCanvas.getContext('2d').drawImage(canvas, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.composite.shadow.w.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.composite.shadow.w.html new file mode 100644 index 0000000000..7dfb70148b --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.composite.shadow.w.html @@ -0,0 +1,55 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<html class="reftest-wait"> +<link rel="match" href="2d.layer.global-states.composite.shadow-expected.html"> +<title>Canvas test: 2d.layer.global-states.composite.shadow</title> +<h1>2d.layer.global-states.composite.shadow</h1> +<p class="desc">Checks that layers correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script id='myWorker' type='text/worker'> + self.onmessage = function(e) { + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalCompositeOperation = 'source-in'; + ctx.shadowOffsetX = -10; + ctx.shadowOffsetY = 10; + ctx.shadowColor = 'rgba(255, 165, 0, 0.5)'; + ctx.shadowBlur = 3; + + ctx.beginLayer(); + + // Enable compositing in the layer to validate that draw calls in the layer + // won't individually composite with the background. + ctx.globalCompositeOperation = 'screen'; + + ctx.fillStyle = 'rgba(225, 0, 0, 1)'; + ctx.fillRect(50, 50, 75, 50); + ctx.fillStyle = 'rgba(0, 255, 0, 1)'; + ctx.fillRect(70, 70, 75, 50); + + ctx.endLayer(); + + const bitmap = canvas.transferToImageBitmap(); + self.postMessage(bitmap, bitmap); + }; +</script> +<script> + const blob = new Blob([document.getElementById('myWorker').textContent]); + const worker = new Worker(URL.createObjectURL(blob)); + worker.addEventListener('message', msg => { + const outputCtx = document.getElementById("canvas").getContext('2d'); + outputCtx.drawImage(msg.data, 0, 0); + document.documentElement.classList.remove("reftest-wait"); + }); + worker.postMessage(null); +</script> +</html> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.composite.w.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.composite.w.html new file mode 100644 index 0000000000..b695871fcd --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.composite.w.html @@ -0,0 +1,51 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<html class="reftest-wait"> +<link rel="match" href="2d.layer.global-states.composite-expected.html"> +<title>Canvas test: 2d.layer.global-states.composite</title> +<h1>2d.layer.global-states.composite</h1> +<p class="desc">Checks that layers correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script id='myWorker' type='text/worker'> + self.onmessage = function(e) { + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalCompositeOperation = 'source-in'; + + ctx.beginLayer(); + + // Enable compositing in the layer to validate that draw calls in the layer + // won't individually composite with the background. + ctx.globalCompositeOperation = 'screen'; + + ctx.fillStyle = 'rgba(225, 0, 0, 1)'; + ctx.fillRect(50, 50, 75, 50); + ctx.fillStyle = 'rgba(0, 255, 0, 1)'; + ctx.fillRect(70, 70, 75, 50); + + ctx.endLayer(); + + const bitmap = canvas.transferToImageBitmap(); + self.postMessage(bitmap, bitmap); + }; +</script> +<script> + const blob = new Blob([document.getElementById('myWorker').textContent]); + const worker = new Worker(URL.createObjectURL(blob)); + worker.addEventListener('message', msg => { + const outputCtx = document.getElementById("canvas").getContext('2d'); + outputCtx.drawImage(msg.data, 0, 0); + document.documentElement.classList.remove("reftest-wait"); + }); + worker.postMessage(null); +</script> +</html> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.alpha-expected.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.alpha-expected.html new file mode 100644 index 0000000000..f304700feb --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.alpha-expected.html @@ -0,0 +1,50 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>Canvas test: 2d.layer.global-states.filter.alpha</title> +<h1>2d.layer.global-states.filter.alpha</h1> +<p class="desc">Checks that layers with filters correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = document.getElementById("canvas"); + const ctx = canvas.getContext('2d'); + + const svg = ` + <svg xmlns="http://www.w3.org/2000/svg" + width="200" height="200" + color-interpolation-filters="sRGB"> + <filter id="filter" x="-100%" y="-100%" width="300%" height="300%"> + <feColorMatrix + type="matrix" + values="0.393 0.769 0.189 0 0 + 0.349 0.686 0.168 0 0 + 0.272 0.534 0.131 0 0 + 0 0 0 1 0" /> + <feComponentTransfer> + <feFuncA type="table" tableValues="0 0.7"></feFuncA> + </feComponentTransfer> + <feDropShadow dx="5" dy="5" flood-color="#81e" /> + </filter> + <g filter="url(#filter)"> + <rect x="50" y="50" width="75" height="50" fill="rgba(200, 0, 0, 1)"/> + <rect x="70" y="70" width="75" height="50" fill="rgba(0, 200, 0, 1)"/> + </g> + </svg>`; + + const img = new Image(); + img.width = 200; + img.height = 200; + img.onload = () => { + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalAlpha = 0.6; + + ctx.drawImage(img, 0, 0); + }; + img.src = 'data:image/svg+xml;base64,' + btoa(svg); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.alpha.blending-expected.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.alpha.blending-expected.html new file mode 100644 index 0000000000..7c91ce4229 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.alpha.blending-expected.html @@ -0,0 +1,51 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>Canvas test: 2d.layer.global-states.filter.alpha.blending</title> +<h1>2d.layer.global-states.filter.alpha.blending</h1> +<p class="desc">Checks that layers with filters correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = document.getElementById("canvas"); + const ctx = canvas.getContext('2d'); + + const svg = ` + <svg xmlns="http://www.w3.org/2000/svg" + width="200" height="200" + color-interpolation-filters="sRGB"> + <filter id="filter" x="-100%" y="-100%" width="300%" height="300%"> + <feColorMatrix + type="matrix" + values="0.393 0.769 0.189 0 0 + 0.349 0.686 0.168 0 0 + 0.272 0.534 0.131 0 0 + 0 0 0 1 0" /> + <feComponentTransfer> + <feFuncA type="table" tableValues="0 0.7"></feFuncA> + </feComponentTransfer> + <feDropShadow dx="5" dy="5" flood-color="#81e" /> + </filter> + <g filter="url(#filter)"> + <rect x="50" y="50" width="75" height="50" fill="rgba(200, 0, 0, 1)"/> + <rect x="70" y="70" width="75" height="50" fill="rgba(0, 200, 0, 1)"/> + </g> + </svg>`; + + const img = new Image(); + img.width = 200; + img.height = 200; + img.onload = () => { + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalAlpha = 0.6; + ctx.globalCompositeOperation = 'multiply'; + + ctx.drawImage(img, 0, 0); + }; + img.src = 'data:image/svg+xml;base64,' + btoa(svg); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.alpha.blending.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.alpha.blending.html new file mode 100644 index 0000000000..be6f962b33 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.alpha.blending.html @@ -0,0 +1,41 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<link rel="match" href="2d.layer.global-states.filter.alpha.blending-expected.html"> +<title>Canvas test: 2d.layer.global-states.filter.alpha.blending</title> +<h1>2d.layer.global-states.filter.alpha.blending</h1> +<p class="desc">Checks that layers with filters correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalAlpha = 0.6; + ctx.globalCompositeOperation = 'multiply'; + + ctx.beginLayer({filter: [ + {name: 'colorMatrix', values: [0.393, 0.769, 0.189, 0, 0, + 0.349, 0.686, 0.168, 0, 0, + 0.272, 0.534, 0.131, 0, 0, + 0, 0, 0, 1, 0]}, + {name: 'componentTransfer', + funcA: {type: "table", tableValues: [0, 0.7]}}, + {name: 'dropShadow', dx: 5, dy: 5, floodColor: '#81e'}]}); + + ctx.fillStyle = 'rgba(200, 0, 0, 1)'; + ctx.fillRect(50, 50, 75, 50); + ctx.fillStyle = 'rgba(0, 200, 0, 1)'; + ctx.fillRect(70, 70, 75, 50); + + ctx.endLayer(); + + const outputCanvas = document.getElementById("canvas"); + outputCanvas.getContext('2d').drawImage(canvas, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.alpha.blending.shadow-expected.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.alpha.blending.shadow-expected.html new file mode 100644 index 0000000000..62942ffeae --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.alpha.blending.shadow-expected.html @@ -0,0 +1,55 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>Canvas test: 2d.layer.global-states.filter.alpha.blending.shadow</title> +<h1>2d.layer.global-states.filter.alpha.blending.shadow</h1> +<p class="desc">Checks that layers with filters correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = document.getElementById("canvas"); + const ctx = canvas.getContext('2d'); + + const svg = ` + <svg xmlns="http://www.w3.org/2000/svg" + width="200" height="200" + color-interpolation-filters="sRGB"> + <filter id="filter" x="-100%" y="-100%" width="300%" height="300%"> + <feColorMatrix + type="matrix" + values="0.393 0.769 0.189 0 0 + 0.349 0.686 0.168 0 0 + 0.272 0.534 0.131 0 0 + 0 0 0 1 0" /> + <feComponentTransfer> + <feFuncA type="table" tableValues="0 0.7"></feFuncA> + </feComponentTransfer> + <feDropShadow dx="5" dy="5" flood-color="#81e" /> + </filter> + <g filter="url(#filter)"> + <rect x="50" y="50" width="75" height="50" fill="rgba(200, 0, 0, 1)"/> + <rect x="70" y="70" width="75" height="50" fill="rgba(0, 200, 0, 1)"/> + </g> + </svg>`; + + const img = new Image(); + img.width = 200; + img.height = 200; + img.onload = () => { + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalAlpha = 0.6; + ctx.globalCompositeOperation = 'multiply'; + ctx.shadowOffsetX = -10; + ctx.shadowOffsetY = 10; + ctx.shadowColor = 'rgba(255, 165, 0, 0.5)'; + ctx.shadowBlur = 3; + + ctx.drawImage(img, 0, 0); + }; + img.src = 'data:image/svg+xml;base64,' + btoa(svg); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.alpha.blending.shadow.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.alpha.blending.shadow.html new file mode 100644 index 0000000000..62d98d967c --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.alpha.blending.shadow.html @@ -0,0 +1,45 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<link rel="match" href="2d.layer.global-states.filter.alpha.blending.shadow-expected.html"> +<title>Canvas test: 2d.layer.global-states.filter.alpha.blending.shadow</title> +<h1>2d.layer.global-states.filter.alpha.blending.shadow</h1> +<p class="desc">Checks that layers with filters correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalAlpha = 0.6; + ctx.globalCompositeOperation = 'multiply'; + ctx.shadowOffsetX = -10; + ctx.shadowOffsetY = 10; + ctx.shadowColor = 'rgba(255, 165, 0, 0.5)'; + ctx.shadowBlur = 3; + + ctx.beginLayer({filter: [ + {name: 'colorMatrix', values: [0.393, 0.769, 0.189, 0, 0, + 0.349, 0.686, 0.168, 0, 0, + 0.272, 0.534, 0.131, 0, 0, + 0, 0, 0, 1, 0]}, + {name: 'componentTransfer', + funcA: {type: "table", tableValues: [0, 0.7]}}, + {name: 'dropShadow', dx: 5, dy: 5, floodColor: '#81e'}]}); + + ctx.fillStyle = 'rgba(200, 0, 0, 1)'; + ctx.fillRect(50, 50, 75, 50); + ctx.fillStyle = 'rgba(0, 200, 0, 1)'; + ctx.fillRect(70, 70, 75, 50); + + ctx.endLayer(); + + const outputCanvas = document.getElementById("canvas"); + outputCanvas.getContext('2d').drawImage(canvas, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.alpha.blending.shadow.w.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.alpha.blending.shadow.w.html new file mode 100644 index 0000000000..e81efd6b8d --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.alpha.blending.shadow.w.html @@ -0,0 +1,59 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<html class="reftest-wait"> +<link rel="match" href="2d.layer.global-states.filter.alpha.blending.shadow-expected.html"> +<title>Canvas test: 2d.layer.global-states.filter.alpha.blending.shadow</title> +<h1>2d.layer.global-states.filter.alpha.blending.shadow</h1> +<p class="desc">Checks that layers with filters correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script id='myWorker' type='text/worker'> + self.onmessage = function(e) { + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalAlpha = 0.6; + ctx.globalCompositeOperation = 'multiply'; + ctx.shadowOffsetX = -10; + ctx.shadowOffsetY = 10; + ctx.shadowColor = 'rgba(255, 165, 0, 0.5)'; + ctx.shadowBlur = 3; + + ctx.beginLayer({filter: [ + {name: 'colorMatrix', values: [0.393, 0.769, 0.189, 0, 0, + 0.349, 0.686, 0.168, 0, 0, + 0.272, 0.534, 0.131, 0, 0, + 0, 0, 0, 1, 0]}, + {name: 'componentTransfer', + funcA: {type: "table", tableValues: [0, 0.7]}}, + {name: 'dropShadow', dx: 5, dy: 5, floodColor: '#81e'}]}); + + ctx.fillStyle = 'rgba(200, 0, 0, 1)'; + ctx.fillRect(50, 50, 75, 50); + ctx.fillStyle = 'rgba(0, 200, 0, 1)'; + ctx.fillRect(70, 70, 75, 50); + + ctx.endLayer(); + + const bitmap = canvas.transferToImageBitmap(); + self.postMessage(bitmap, bitmap); + }; +</script> +<script> + const blob = new Blob([document.getElementById('myWorker').textContent]); + const worker = new Worker(URL.createObjectURL(blob)); + worker.addEventListener('message', msg => { + const outputCtx = document.getElementById("canvas").getContext('2d'); + outputCtx.drawImage(msg.data, 0, 0); + document.documentElement.classList.remove("reftest-wait"); + }); + worker.postMessage(null); +</script> +</html> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.alpha.blending.w.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.alpha.blending.w.html new file mode 100644 index 0000000000..2b53ad7c1e --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.alpha.blending.w.html @@ -0,0 +1,55 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<html class="reftest-wait"> +<link rel="match" href="2d.layer.global-states.filter.alpha.blending-expected.html"> +<title>Canvas test: 2d.layer.global-states.filter.alpha.blending</title> +<h1>2d.layer.global-states.filter.alpha.blending</h1> +<p class="desc">Checks that layers with filters correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script id='myWorker' type='text/worker'> + self.onmessage = function(e) { + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalAlpha = 0.6; + ctx.globalCompositeOperation = 'multiply'; + + ctx.beginLayer({filter: [ + {name: 'colorMatrix', values: [0.393, 0.769, 0.189, 0, 0, + 0.349, 0.686, 0.168, 0, 0, + 0.272, 0.534, 0.131, 0, 0, + 0, 0, 0, 1, 0]}, + {name: 'componentTransfer', + funcA: {type: "table", tableValues: [0, 0.7]}}, + {name: 'dropShadow', dx: 5, dy: 5, floodColor: '#81e'}]}); + + ctx.fillStyle = 'rgba(200, 0, 0, 1)'; + ctx.fillRect(50, 50, 75, 50); + ctx.fillStyle = 'rgba(0, 200, 0, 1)'; + ctx.fillRect(70, 70, 75, 50); + + ctx.endLayer(); + + const bitmap = canvas.transferToImageBitmap(); + self.postMessage(bitmap, bitmap); + }; +</script> +<script> + const blob = new Blob([document.getElementById('myWorker').textContent]); + const worker = new Worker(URL.createObjectURL(blob)); + worker.addEventListener('message', msg => { + const outputCtx = document.getElementById("canvas").getContext('2d'); + outputCtx.drawImage(msg.data, 0, 0); + document.documentElement.classList.remove("reftest-wait"); + }); + worker.postMessage(null); +</script> +</html> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.alpha.composite-expected.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.alpha.composite-expected.html new file mode 100644 index 0000000000..8e0d98648e --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.alpha.composite-expected.html @@ -0,0 +1,51 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>Canvas test: 2d.layer.global-states.filter.alpha.composite</title> +<h1>2d.layer.global-states.filter.alpha.composite</h1> +<p class="desc">Checks that layers with filters correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = document.getElementById("canvas"); + const ctx = canvas.getContext('2d'); + + const svg = ` + <svg xmlns="http://www.w3.org/2000/svg" + width="200" height="200" + color-interpolation-filters="sRGB"> + <filter id="filter" x="-100%" y="-100%" width="300%" height="300%"> + <feColorMatrix + type="matrix" + values="0.393 0.769 0.189 0 0 + 0.349 0.686 0.168 0 0 + 0.272 0.534 0.131 0 0 + 0 0 0 1 0" /> + <feComponentTransfer> + <feFuncA type="table" tableValues="0 0.7"></feFuncA> + </feComponentTransfer> + <feDropShadow dx="5" dy="5" flood-color="#81e" /> + </filter> + <g filter="url(#filter)"> + <rect x="50" y="50" width="75" height="50" fill="rgba(200, 0, 0, 1)"/> + <rect x="70" y="70" width="75" height="50" fill="rgba(0, 200, 0, 1)"/> + </g> + </svg>`; + + const img = new Image(); + img.width = 200; + img.height = 200; + img.onload = () => { + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalAlpha = 0.6; + ctx.globalCompositeOperation = 'source-in'; + + ctx.drawImage(img, 0, 0); + }; + img.src = 'data:image/svg+xml;base64,' + btoa(svg); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.alpha.composite.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.alpha.composite.html new file mode 100644 index 0000000000..087fea88af --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.alpha.composite.html @@ -0,0 +1,41 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<link rel="match" href="2d.layer.global-states.filter.alpha.composite-expected.html"> +<title>Canvas test: 2d.layer.global-states.filter.alpha.composite</title> +<h1>2d.layer.global-states.filter.alpha.composite</h1> +<p class="desc">Checks that layers with filters correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalAlpha = 0.6; + ctx.globalCompositeOperation = 'source-in'; + + ctx.beginLayer({filter: [ + {name: 'colorMatrix', values: [0.393, 0.769, 0.189, 0, 0, + 0.349, 0.686, 0.168, 0, 0, + 0.272, 0.534, 0.131, 0, 0, + 0, 0, 0, 1, 0]}, + {name: 'componentTransfer', + funcA: {type: "table", tableValues: [0, 0.7]}}, + {name: 'dropShadow', dx: 5, dy: 5, floodColor: '#81e'}]}); + + ctx.fillStyle = 'rgba(200, 0, 0, 1)'; + ctx.fillRect(50, 50, 75, 50); + ctx.fillStyle = 'rgba(0, 200, 0, 1)'; + ctx.fillRect(70, 70, 75, 50); + + ctx.endLayer(); + + const outputCanvas = document.getElementById("canvas"); + outputCanvas.getContext('2d').drawImage(canvas, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.alpha.composite.shadow-expected.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.alpha.composite.shadow-expected.html new file mode 100644 index 0000000000..a649972546 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.alpha.composite.shadow-expected.html @@ -0,0 +1,55 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>Canvas test: 2d.layer.global-states.filter.alpha.composite.shadow</title> +<h1>2d.layer.global-states.filter.alpha.composite.shadow</h1> +<p class="desc">Checks that layers with filters correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = document.getElementById("canvas"); + const ctx = canvas.getContext('2d'); + + const svg = ` + <svg xmlns="http://www.w3.org/2000/svg" + width="200" height="200" + color-interpolation-filters="sRGB"> + <filter id="filter" x="-100%" y="-100%" width="300%" height="300%"> + <feColorMatrix + type="matrix" + values="0.393 0.769 0.189 0 0 + 0.349 0.686 0.168 0 0 + 0.272 0.534 0.131 0 0 + 0 0 0 1 0" /> + <feComponentTransfer> + <feFuncA type="table" tableValues="0 0.7"></feFuncA> + </feComponentTransfer> + <feDropShadow dx="5" dy="5" flood-color="#81e" /> + </filter> + <g filter="url(#filter)"> + <rect x="50" y="50" width="75" height="50" fill="rgba(200, 0, 0, 1)"/> + <rect x="70" y="70" width="75" height="50" fill="rgba(0, 200, 0, 1)"/> + </g> + </svg>`; + + const img = new Image(); + img.width = 200; + img.height = 200; + img.onload = () => { + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalAlpha = 0.6; + ctx.globalCompositeOperation = 'source-in'; + ctx.shadowOffsetX = -10; + ctx.shadowOffsetY = 10; + ctx.shadowColor = 'rgba(255, 165, 0, 0.5)'; + ctx.shadowBlur = 3; + + ctx.drawImage(img, 0, 0); + }; + img.src = 'data:image/svg+xml;base64,' + btoa(svg); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.alpha.composite.shadow.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.alpha.composite.shadow.html new file mode 100644 index 0000000000..d067ff2f5e --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.alpha.composite.shadow.html @@ -0,0 +1,45 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<link rel="match" href="2d.layer.global-states.filter.alpha.composite.shadow-expected.html"> +<title>Canvas test: 2d.layer.global-states.filter.alpha.composite.shadow</title> +<h1>2d.layer.global-states.filter.alpha.composite.shadow</h1> +<p class="desc">Checks that layers with filters correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalAlpha = 0.6; + ctx.globalCompositeOperation = 'source-in'; + ctx.shadowOffsetX = -10; + ctx.shadowOffsetY = 10; + ctx.shadowColor = 'rgba(255, 165, 0, 0.5)'; + ctx.shadowBlur = 3; + + ctx.beginLayer({filter: [ + {name: 'colorMatrix', values: [0.393, 0.769, 0.189, 0, 0, + 0.349, 0.686, 0.168, 0, 0, + 0.272, 0.534, 0.131, 0, 0, + 0, 0, 0, 1, 0]}, + {name: 'componentTransfer', + funcA: {type: "table", tableValues: [0, 0.7]}}, + {name: 'dropShadow', dx: 5, dy: 5, floodColor: '#81e'}]}); + + ctx.fillStyle = 'rgba(200, 0, 0, 1)'; + ctx.fillRect(50, 50, 75, 50); + ctx.fillStyle = 'rgba(0, 200, 0, 1)'; + ctx.fillRect(70, 70, 75, 50); + + ctx.endLayer(); + + const outputCanvas = document.getElementById("canvas"); + outputCanvas.getContext('2d').drawImage(canvas, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.alpha.composite.shadow.w.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.alpha.composite.shadow.w.html new file mode 100644 index 0000000000..39abc78b17 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.alpha.composite.shadow.w.html @@ -0,0 +1,59 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<html class="reftest-wait"> +<link rel="match" href="2d.layer.global-states.filter.alpha.composite.shadow-expected.html"> +<title>Canvas test: 2d.layer.global-states.filter.alpha.composite.shadow</title> +<h1>2d.layer.global-states.filter.alpha.composite.shadow</h1> +<p class="desc">Checks that layers with filters correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script id='myWorker' type='text/worker'> + self.onmessage = function(e) { + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalAlpha = 0.6; + ctx.globalCompositeOperation = 'source-in'; + ctx.shadowOffsetX = -10; + ctx.shadowOffsetY = 10; + ctx.shadowColor = 'rgba(255, 165, 0, 0.5)'; + ctx.shadowBlur = 3; + + ctx.beginLayer({filter: [ + {name: 'colorMatrix', values: [0.393, 0.769, 0.189, 0, 0, + 0.349, 0.686, 0.168, 0, 0, + 0.272, 0.534, 0.131, 0, 0, + 0, 0, 0, 1, 0]}, + {name: 'componentTransfer', + funcA: {type: "table", tableValues: [0, 0.7]}}, + {name: 'dropShadow', dx: 5, dy: 5, floodColor: '#81e'}]}); + + ctx.fillStyle = 'rgba(200, 0, 0, 1)'; + ctx.fillRect(50, 50, 75, 50); + ctx.fillStyle = 'rgba(0, 200, 0, 1)'; + ctx.fillRect(70, 70, 75, 50); + + ctx.endLayer(); + + const bitmap = canvas.transferToImageBitmap(); + self.postMessage(bitmap, bitmap); + }; +</script> +<script> + const blob = new Blob([document.getElementById('myWorker').textContent]); + const worker = new Worker(URL.createObjectURL(blob)); + worker.addEventListener('message', msg => { + const outputCtx = document.getElementById("canvas").getContext('2d'); + outputCtx.drawImage(msg.data, 0, 0); + document.documentElement.classList.remove("reftest-wait"); + }); + worker.postMessage(null); +</script> +</html> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.alpha.composite.w.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.alpha.composite.w.html new file mode 100644 index 0000000000..6aa83a3278 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.alpha.composite.w.html @@ -0,0 +1,55 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<html class="reftest-wait"> +<link rel="match" href="2d.layer.global-states.filter.alpha.composite-expected.html"> +<title>Canvas test: 2d.layer.global-states.filter.alpha.composite</title> +<h1>2d.layer.global-states.filter.alpha.composite</h1> +<p class="desc">Checks that layers with filters correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script id='myWorker' type='text/worker'> + self.onmessage = function(e) { + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalAlpha = 0.6; + ctx.globalCompositeOperation = 'source-in'; + + ctx.beginLayer({filter: [ + {name: 'colorMatrix', values: [0.393, 0.769, 0.189, 0, 0, + 0.349, 0.686, 0.168, 0, 0, + 0.272, 0.534, 0.131, 0, 0, + 0, 0, 0, 1, 0]}, + {name: 'componentTransfer', + funcA: {type: "table", tableValues: [0, 0.7]}}, + {name: 'dropShadow', dx: 5, dy: 5, floodColor: '#81e'}]}); + + ctx.fillStyle = 'rgba(200, 0, 0, 1)'; + ctx.fillRect(50, 50, 75, 50); + ctx.fillStyle = 'rgba(0, 200, 0, 1)'; + ctx.fillRect(70, 70, 75, 50); + + ctx.endLayer(); + + const bitmap = canvas.transferToImageBitmap(); + self.postMessage(bitmap, bitmap); + }; +</script> +<script> + const blob = new Blob([document.getElementById('myWorker').textContent]); + const worker = new Worker(URL.createObjectURL(blob)); + worker.addEventListener('message', msg => { + const outputCtx = document.getElementById("canvas").getContext('2d'); + outputCtx.drawImage(msg.data, 0, 0); + document.documentElement.classList.remove("reftest-wait"); + }); + worker.postMessage(null); +</script> +</html> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.alpha.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.alpha.html new file mode 100644 index 0000000000..f1d631c25c --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.alpha.html @@ -0,0 +1,40 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<link rel="match" href="2d.layer.global-states.filter.alpha-expected.html"> +<title>Canvas test: 2d.layer.global-states.filter.alpha</title> +<h1>2d.layer.global-states.filter.alpha</h1> +<p class="desc">Checks that layers with filters correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalAlpha = 0.6; + + ctx.beginLayer({filter: [ + {name: 'colorMatrix', values: [0.393, 0.769, 0.189, 0, 0, + 0.349, 0.686, 0.168, 0, 0, + 0.272, 0.534, 0.131, 0, 0, + 0, 0, 0, 1, 0]}, + {name: 'componentTransfer', + funcA: {type: "table", tableValues: [0, 0.7]}}, + {name: 'dropShadow', dx: 5, dy: 5, floodColor: '#81e'}]}); + + ctx.fillStyle = 'rgba(200, 0, 0, 1)'; + ctx.fillRect(50, 50, 75, 50); + ctx.fillStyle = 'rgba(0, 200, 0, 1)'; + ctx.fillRect(70, 70, 75, 50); + + ctx.endLayer(); + + const outputCanvas = document.getElementById("canvas"); + outputCanvas.getContext('2d').drawImage(canvas, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.alpha.shadow-expected.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.alpha.shadow-expected.html new file mode 100644 index 0000000000..169baee29b --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.alpha.shadow-expected.html @@ -0,0 +1,54 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>Canvas test: 2d.layer.global-states.filter.alpha.shadow</title> +<h1>2d.layer.global-states.filter.alpha.shadow</h1> +<p class="desc">Checks that layers with filters correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = document.getElementById("canvas"); + const ctx = canvas.getContext('2d'); + + const svg = ` + <svg xmlns="http://www.w3.org/2000/svg" + width="200" height="200" + color-interpolation-filters="sRGB"> + <filter id="filter" x="-100%" y="-100%" width="300%" height="300%"> + <feColorMatrix + type="matrix" + values="0.393 0.769 0.189 0 0 + 0.349 0.686 0.168 0 0 + 0.272 0.534 0.131 0 0 + 0 0 0 1 0" /> + <feComponentTransfer> + <feFuncA type="table" tableValues="0 0.7"></feFuncA> + </feComponentTransfer> + <feDropShadow dx="5" dy="5" flood-color="#81e" /> + </filter> + <g filter="url(#filter)"> + <rect x="50" y="50" width="75" height="50" fill="rgba(200, 0, 0, 1)"/> + <rect x="70" y="70" width="75" height="50" fill="rgba(0, 200, 0, 1)"/> + </g> + </svg>`; + + const img = new Image(); + img.width = 200; + img.height = 200; + img.onload = () => { + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalAlpha = 0.5; + ctx.shadowOffsetX = -10; + ctx.shadowOffsetY = 10; + ctx.shadowColor = 'rgba(255, 165, 0, 0.5)'; + ctx.shadowBlur = 3; + + ctx.drawImage(img, 0, 0); + }; + img.src = 'data:image/svg+xml;base64,' + btoa(svg); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.alpha.shadow.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.alpha.shadow.html new file mode 100644 index 0000000000..2548c21181 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.alpha.shadow.html @@ -0,0 +1,44 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<link rel="match" href="2d.layer.global-states.filter.alpha.shadow-expected.html"> +<title>Canvas test: 2d.layer.global-states.filter.alpha.shadow</title> +<h1>2d.layer.global-states.filter.alpha.shadow</h1> +<p class="desc">Checks that layers with filters correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalAlpha = 0.5; + ctx.shadowOffsetX = -10; + ctx.shadowOffsetY = 10; + ctx.shadowColor = 'rgba(255, 165, 0, 0.5)'; + ctx.shadowBlur = 3; + + ctx.beginLayer({filter: [ + {name: 'colorMatrix', values: [0.393, 0.769, 0.189, 0, 0, + 0.349, 0.686, 0.168, 0, 0, + 0.272, 0.534, 0.131, 0, 0, + 0, 0, 0, 1, 0]}, + {name: 'componentTransfer', + funcA: {type: "table", tableValues: [0, 0.7]}}, + {name: 'dropShadow', dx: 5, dy: 5, floodColor: '#81e'}]}); + + ctx.fillStyle = 'rgba(200, 0, 0, 1)'; + ctx.fillRect(50, 50, 75, 50); + ctx.fillStyle = 'rgba(0, 200, 0, 1)'; + ctx.fillRect(70, 70, 75, 50); + + ctx.endLayer(); + + const outputCanvas = document.getElementById("canvas"); + outputCanvas.getContext('2d').drawImage(canvas, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.alpha.shadow.w.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.alpha.shadow.w.html new file mode 100644 index 0000000000..5e1494422e --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.alpha.shadow.w.html @@ -0,0 +1,58 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<html class="reftest-wait"> +<link rel="match" href="2d.layer.global-states.filter.alpha.shadow-expected.html"> +<title>Canvas test: 2d.layer.global-states.filter.alpha.shadow</title> +<h1>2d.layer.global-states.filter.alpha.shadow</h1> +<p class="desc">Checks that layers with filters correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script id='myWorker' type='text/worker'> + self.onmessage = function(e) { + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalAlpha = 0.5; + ctx.shadowOffsetX = -10; + ctx.shadowOffsetY = 10; + ctx.shadowColor = 'rgba(255, 165, 0, 0.5)'; + ctx.shadowBlur = 3; + + ctx.beginLayer({filter: [ + {name: 'colorMatrix', values: [0.393, 0.769, 0.189, 0, 0, + 0.349, 0.686, 0.168, 0, 0, + 0.272, 0.534, 0.131, 0, 0, + 0, 0, 0, 1, 0]}, + {name: 'componentTransfer', + funcA: {type: "table", tableValues: [0, 0.7]}}, + {name: 'dropShadow', dx: 5, dy: 5, floodColor: '#81e'}]}); + + ctx.fillStyle = 'rgba(200, 0, 0, 1)'; + ctx.fillRect(50, 50, 75, 50); + ctx.fillStyle = 'rgba(0, 200, 0, 1)'; + ctx.fillRect(70, 70, 75, 50); + + ctx.endLayer(); + + const bitmap = canvas.transferToImageBitmap(); + self.postMessage(bitmap, bitmap); + }; +</script> +<script> + const blob = new Blob([document.getElementById('myWorker').textContent]); + const worker = new Worker(URL.createObjectURL(blob)); + worker.addEventListener('message', msg => { + const outputCtx = document.getElementById("canvas").getContext('2d'); + outputCtx.drawImage(msg.data, 0, 0); + document.documentElement.classList.remove("reftest-wait"); + }); + worker.postMessage(null); +</script> +</html> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.alpha.w.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.alpha.w.html new file mode 100644 index 0000000000..e75d668ad5 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.alpha.w.html @@ -0,0 +1,54 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<html class="reftest-wait"> +<link rel="match" href="2d.layer.global-states.filter.alpha-expected.html"> +<title>Canvas test: 2d.layer.global-states.filter.alpha</title> +<h1>2d.layer.global-states.filter.alpha</h1> +<p class="desc">Checks that layers with filters correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script id='myWorker' type='text/worker'> + self.onmessage = function(e) { + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalAlpha = 0.6; + + ctx.beginLayer({filter: [ + {name: 'colorMatrix', values: [0.393, 0.769, 0.189, 0, 0, + 0.349, 0.686, 0.168, 0, 0, + 0.272, 0.534, 0.131, 0, 0, + 0, 0, 0, 1, 0]}, + {name: 'componentTransfer', + funcA: {type: "table", tableValues: [0, 0.7]}}, + {name: 'dropShadow', dx: 5, dy: 5, floodColor: '#81e'}]}); + + ctx.fillStyle = 'rgba(200, 0, 0, 1)'; + ctx.fillRect(50, 50, 75, 50); + ctx.fillStyle = 'rgba(0, 200, 0, 1)'; + ctx.fillRect(70, 70, 75, 50); + + ctx.endLayer(); + + const bitmap = canvas.transferToImageBitmap(); + self.postMessage(bitmap, bitmap); + }; +</script> +<script> + const blob = new Blob([document.getElementById('myWorker').textContent]); + const worker = new Worker(URL.createObjectURL(blob)); + worker.addEventListener('message', msg => { + const outputCtx = document.getElementById("canvas").getContext('2d'); + outputCtx.drawImage(msg.data, 0, 0); + document.documentElement.classList.remove("reftest-wait"); + }); + worker.postMessage(null); +</script> +</html> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.blending-expected.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.blending-expected.html new file mode 100644 index 0000000000..f81dcf72dc --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.blending-expected.html @@ -0,0 +1,50 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>Canvas test: 2d.layer.global-states.filter.blending</title> +<h1>2d.layer.global-states.filter.blending</h1> +<p class="desc">Checks that layers with filters correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = document.getElementById("canvas"); + const ctx = canvas.getContext('2d'); + + const svg = ` + <svg xmlns="http://www.w3.org/2000/svg" + width="200" height="200" + color-interpolation-filters="sRGB"> + <filter id="filter" x="-100%" y="-100%" width="300%" height="300%"> + <feColorMatrix + type="matrix" + values="0.393 0.769 0.189 0 0 + 0.349 0.686 0.168 0 0 + 0.272 0.534 0.131 0 0 + 0 0 0 1 0" /> + <feComponentTransfer> + <feFuncA type="table" tableValues="0 0.7"></feFuncA> + </feComponentTransfer> + <feDropShadow dx="5" dy="5" flood-color="#81e" /> + </filter> + <g filter="url(#filter)"> + <rect x="50" y="50" width="75" height="50" fill="rgba(200, 0, 0, 1)"/> + <rect x="70" y="70" width="75" height="50" fill="rgba(0, 200, 0, 1)"/> + </g> + </svg>`; + + const img = new Image(); + img.width = 200; + img.height = 200; + img.onload = () => { + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalCompositeOperation = 'multiply'; + + ctx.drawImage(img, 0, 0); + }; + img.src = 'data:image/svg+xml;base64,' + btoa(svg); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.blending.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.blending.html new file mode 100644 index 0000000000..ce2b046798 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.blending.html @@ -0,0 +1,40 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<link rel="match" href="2d.layer.global-states.filter.blending-expected.html"> +<title>Canvas test: 2d.layer.global-states.filter.blending</title> +<h1>2d.layer.global-states.filter.blending</h1> +<p class="desc">Checks that layers with filters correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalCompositeOperation = 'multiply'; + + ctx.beginLayer({filter: [ + {name: 'colorMatrix', values: [0.393, 0.769, 0.189, 0, 0, + 0.349, 0.686, 0.168, 0, 0, + 0.272, 0.534, 0.131, 0, 0, + 0, 0, 0, 1, 0]}, + {name: 'componentTransfer', + funcA: {type: "table", tableValues: [0, 0.7]}}, + {name: 'dropShadow', dx: 5, dy: 5, floodColor: '#81e'}]}); + + ctx.fillStyle = 'rgba(200, 0, 0, 1)'; + ctx.fillRect(50, 50, 75, 50); + ctx.fillStyle = 'rgba(0, 200, 0, 1)'; + ctx.fillRect(70, 70, 75, 50); + + ctx.endLayer(); + + const outputCanvas = document.getElementById("canvas"); + outputCanvas.getContext('2d').drawImage(canvas, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.blending.shadow-expected.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.blending.shadow-expected.html new file mode 100644 index 0000000000..91f3725f8e --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.blending.shadow-expected.html @@ -0,0 +1,54 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>Canvas test: 2d.layer.global-states.filter.blending.shadow</title> +<h1>2d.layer.global-states.filter.blending.shadow</h1> +<p class="desc">Checks that layers with filters correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = document.getElementById("canvas"); + const ctx = canvas.getContext('2d'); + + const svg = ` + <svg xmlns="http://www.w3.org/2000/svg" + width="200" height="200" + color-interpolation-filters="sRGB"> + <filter id="filter" x="-100%" y="-100%" width="300%" height="300%"> + <feColorMatrix + type="matrix" + values="0.393 0.769 0.189 0 0 + 0.349 0.686 0.168 0 0 + 0.272 0.534 0.131 0 0 + 0 0 0 1 0" /> + <feComponentTransfer> + <feFuncA type="table" tableValues="0 0.7"></feFuncA> + </feComponentTransfer> + <feDropShadow dx="5" dy="5" flood-color="#81e" /> + </filter> + <g filter="url(#filter)"> + <rect x="50" y="50" width="75" height="50" fill="rgba(200, 0, 0, 1)"/> + <rect x="70" y="70" width="75" height="50" fill="rgba(0, 200, 0, 1)"/> + </g> + </svg>`; + + const img = new Image(); + img.width = 200; + img.height = 200; + img.onload = () => { + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalCompositeOperation = 'multiply'; + ctx.shadowOffsetX = -10; + ctx.shadowOffsetY = 10; + ctx.shadowColor = 'rgba(255, 165, 0, 0.5)'; + ctx.shadowBlur = 3; + + ctx.drawImage(img, 0, 0); + }; + img.src = 'data:image/svg+xml;base64,' + btoa(svg); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.blending.shadow.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.blending.shadow.html new file mode 100644 index 0000000000..d0d429bee3 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.blending.shadow.html @@ -0,0 +1,44 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<link rel="match" href="2d.layer.global-states.filter.blending.shadow-expected.html"> +<title>Canvas test: 2d.layer.global-states.filter.blending.shadow</title> +<h1>2d.layer.global-states.filter.blending.shadow</h1> +<p class="desc">Checks that layers with filters correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalCompositeOperation = 'multiply'; + ctx.shadowOffsetX = -10; + ctx.shadowOffsetY = 10; + ctx.shadowColor = 'rgba(255, 165, 0, 0.5)'; + ctx.shadowBlur = 3; + + ctx.beginLayer({filter: [ + {name: 'colorMatrix', values: [0.393, 0.769, 0.189, 0, 0, + 0.349, 0.686, 0.168, 0, 0, + 0.272, 0.534, 0.131, 0, 0, + 0, 0, 0, 1, 0]}, + {name: 'componentTransfer', + funcA: {type: "table", tableValues: [0, 0.7]}}, + {name: 'dropShadow', dx: 5, dy: 5, floodColor: '#81e'}]}); + + ctx.fillStyle = 'rgba(200, 0, 0, 1)'; + ctx.fillRect(50, 50, 75, 50); + ctx.fillStyle = 'rgba(0, 200, 0, 1)'; + ctx.fillRect(70, 70, 75, 50); + + ctx.endLayer(); + + const outputCanvas = document.getElementById("canvas"); + outputCanvas.getContext('2d').drawImage(canvas, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.blending.shadow.w.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.blending.shadow.w.html new file mode 100644 index 0000000000..ce432ea74d --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.blending.shadow.w.html @@ -0,0 +1,58 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<html class="reftest-wait"> +<link rel="match" href="2d.layer.global-states.filter.blending.shadow-expected.html"> +<title>Canvas test: 2d.layer.global-states.filter.blending.shadow</title> +<h1>2d.layer.global-states.filter.blending.shadow</h1> +<p class="desc">Checks that layers with filters correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script id='myWorker' type='text/worker'> + self.onmessage = function(e) { + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalCompositeOperation = 'multiply'; + ctx.shadowOffsetX = -10; + ctx.shadowOffsetY = 10; + ctx.shadowColor = 'rgba(255, 165, 0, 0.5)'; + ctx.shadowBlur = 3; + + ctx.beginLayer({filter: [ + {name: 'colorMatrix', values: [0.393, 0.769, 0.189, 0, 0, + 0.349, 0.686, 0.168, 0, 0, + 0.272, 0.534, 0.131, 0, 0, + 0, 0, 0, 1, 0]}, + {name: 'componentTransfer', + funcA: {type: "table", tableValues: [0, 0.7]}}, + {name: 'dropShadow', dx: 5, dy: 5, floodColor: '#81e'}]}); + + ctx.fillStyle = 'rgba(200, 0, 0, 1)'; + ctx.fillRect(50, 50, 75, 50); + ctx.fillStyle = 'rgba(0, 200, 0, 1)'; + ctx.fillRect(70, 70, 75, 50); + + ctx.endLayer(); + + const bitmap = canvas.transferToImageBitmap(); + self.postMessage(bitmap, bitmap); + }; +</script> +<script> + const blob = new Blob([document.getElementById('myWorker').textContent]); + const worker = new Worker(URL.createObjectURL(blob)); + worker.addEventListener('message', msg => { + const outputCtx = document.getElementById("canvas").getContext('2d'); + outputCtx.drawImage(msg.data, 0, 0); + document.documentElement.classList.remove("reftest-wait"); + }); + worker.postMessage(null); +</script> +</html> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.blending.w.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.blending.w.html new file mode 100644 index 0000000000..bb101cdc0b --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.blending.w.html @@ -0,0 +1,54 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<html class="reftest-wait"> +<link rel="match" href="2d.layer.global-states.filter.blending-expected.html"> +<title>Canvas test: 2d.layer.global-states.filter.blending</title> +<h1>2d.layer.global-states.filter.blending</h1> +<p class="desc">Checks that layers with filters correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script id='myWorker' type='text/worker'> + self.onmessage = function(e) { + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalCompositeOperation = 'multiply'; + + ctx.beginLayer({filter: [ + {name: 'colorMatrix', values: [0.393, 0.769, 0.189, 0, 0, + 0.349, 0.686, 0.168, 0, 0, + 0.272, 0.534, 0.131, 0, 0, + 0, 0, 0, 1, 0]}, + {name: 'componentTransfer', + funcA: {type: "table", tableValues: [0, 0.7]}}, + {name: 'dropShadow', dx: 5, dy: 5, floodColor: '#81e'}]}); + + ctx.fillStyle = 'rgba(200, 0, 0, 1)'; + ctx.fillRect(50, 50, 75, 50); + ctx.fillStyle = 'rgba(0, 200, 0, 1)'; + ctx.fillRect(70, 70, 75, 50); + + ctx.endLayer(); + + const bitmap = canvas.transferToImageBitmap(); + self.postMessage(bitmap, bitmap); + }; +</script> +<script> + const blob = new Blob([document.getElementById('myWorker').textContent]); + const worker = new Worker(URL.createObjectURL(blob)); + worker.addEventListener('message', msg => { + const outputCtx = document.getElementById("canvas").getContext('2d'); + outputCtx.drawImage(msg.data, 0, 0); + document.documentElement.classList.remove("reftest-wait"); + }); + worker.postMessage(null); +</script> +</html> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.composite-expected.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.composite-expected.html new file mode 100644 index 0000000000..97e85a1593 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.composite-expected.html @@ -0,0 +1,50 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>Canvas test: 2d.layer.global-states.filter.composite</title> +<h1>2d.layer.global-states.filter.composite</h1> +<p class="desc">Checks that layers with filters correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = document.getElementById("canvas"); + const ctx = canvas.getContext('2d'); + + const svg = ` + <svg xmlns="http://www.w3.org/2000/svg" + width="200" height="200" + color-interpolation-filters="sRGB"> + <filter id="filter" x="-100%" y="-100%" width="300%" height="300%"> + <feColorMatrix + type="matrix" + values="0.393 0.769 0.189 0 0 + 0.349 0.686 0.168 0 0 + 0.272 0.534 0.131 0 0 + 0 0 0 1 0" /> + <feComponentTransfer> + <feFuncA type="table" tableValues="0 0.7"></feFuncA> + </feComponentTransfer> + <feDropShadow dx="5" dy="5" flood-color="#81e" /> + </filter> + <g filter="url(#filter)"> + <rect x="50" y="50" width="75" height="50" fill="rgba(200, 0, 0, 1)"/> + <rect x="70" y="70" width="75" height="50" fill="rgba(0, 200, 0, 1)"/> + </g> + </svg>`; + + const img = new Image(); + img.width = 200; + img.height = 200; + img.onload = () => { + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalCompositeOperation = 'source-in'; + + ctx.drawImage(img, 0, 0); + }; + img.src = 'data:image/svg+xml;base64,' + btoa(svg); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.composite.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.composite.html new file mode 100644 index 0000000000..32052a1150 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.composite.html @@ -0,0 +1,40 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<link rel="match" href="2d.layer.global-states.filter.composite-expected.html"> +<title>Canvas test: 2d.layer.global-states.filter.composite</title> +<h1>2d.layer.global-states.filter.composite</h1> +<p class="desc">Checks that layers with filters correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalCompositeOperation = 'source-in'; + + ctx.beginLayer({filter: [ + {name: 'colorMatrix', values: [0.393, 0.769, 0.189, 0, 0, + 0.349, 0.686, 0.168, 0, 0, + 0.272, 0.534, 0.131, 0, 0, + 0, 0, 0, 1, 0]}, + {name: 'componentTransfer', + funcA: {type: "table", tableValues: [0, 0.7]}}, + {name: 'dropShadow', dx: 5, dy: 5, floodColor: '#81e'}]}); + + ctx.fillStyle = 'rgba(200, 0, 0, 1)'; + ctx.fillRect(50, 50, 75, 50); + ctx.fillStyle = 'rgba(0, 200, 0, 1)'; + ctx.fillRect(70, 70, 75, 50); + + ctx.endLayer(); + + const outputCanvas = document.getElementById("canvas"); + outputCanvas.getContext('2d').drawImage(canvas, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.composite.shadow-expected.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.composite.shadow-expected.html new file mode 100644 index 0000000000..4716bb2760 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.composite.shadow-expected.html @@ -0,0 +1,54 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>Canvas test: 2d.layer.global-states.filter.composite.shadow</title> +<h1>2d.layer.global-states.filter.composite.shadow</h1> +<p class="desc">Checks that layers with filters correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = document.getElementById("canvas"); + const ctx = canvas.getContext('2d'); + + const svg = ` + <svg xmlns="http://www.w3.org/2000/svg" + width="200" height="200" + color-interpolation-filters="sRGB"> + <filter id="filter" x="-100%" y="-100%" width="300%" height="300%"> + <feColorMatrix + type="matrix" + values="0.393 0.769 0.189 0 0 + 0.349 0.686 0.168 0 0 + 0.272 0.534 0.131 0 0 + 0 0 0 1 0" /> + <feComponentTransfer> + <feFuncA type="table" tableValues="0 0.7"></feFuncA> + </feComponentTransfer> + <feDropShadow dx="5" dy="5" flood-color="#81e" /> + </filter> + <g filter="url(#filter)"> + <rect x="50" y="50" width="75" height="50" fill="rgba(200, 0, 0, 1)"/> + <rect x="70" y="70" width="75" height="50" fill="rgba(0, 200, 0, 1)"/> + </g> + </svg>`; + + const img = new Image(); + img.width = 200; + img.height = 200; + img.onload = () => { + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalCompositeOperation = 'source-in'; + ctx.shadowOffsetX = -10; + ctx.shadowOffsetY = 10; + ctx.shadowColor = 'rgba(255, 165, 0, 0.5)'; + ctx.shadowBlur = 3; + + ctx.drawImage(img, 0, 0); + }; + img.src = 'data:image/svg+xml;base64,' + btoa(svg); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.composite.shadow.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.composite.shadow.html new file mode 100644 index 0000000000..b5e8b9f843 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.composite.shadow.html @@ -0,0 +1,44 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<link rel="match" href="2d.layer.global-states.filter.composite.shadow-expected.html"> +<title>Canvas test: 2d.layer.global-states.filter.composite.shadow</title> +<h1>2d.layer.global-states.filter.composite.shadow</h1> +<p class="desc">Checks that layers with filters correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalCompositeOperation = 'source-in'; + ctx.shadowOffsetX = -10; + ctx.shadowOffsetY = 10; + ctx.shadowColor = 'rgba(255, 165, 0, 0.5)'; + ctx.shadowBlur = 3; + + ctx.beginLayer({filter: [ + {name: 'colorMatrix', values: [0.393, 0.769, 0.189, 0, 0, + 0.349, 0.686, 0.168, 0, 0, + 0.272, 0.534, 0.131, 0, 0, + 0, 0, 0, 1, 0]}, + {name: 'componentTransfer', + funcA: {type: "table", tableValues: [0, 0.7]}}, + {name: 'dropShadow', dx: 5, dy: 5, floodColor: '#81e'}]}); + + ctx.fillStyle = 'rgba(200, 0, 0, 1)'; + ctx.fillRect(50, 50, 75, 50); + ctx.fillStyle = 'rgba(0, 200, 0, 1)'; + ctx.fillRect(70, 70, 75, 50); + + ctx.endLayer(); + + const outputCanvas = document.getElementById("canvas"); + outputCanvas.getContext('2d').drawImage(canvas, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.composite.shadow.w.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.composite.shadow.w.html new file mode 100644 index 0000000000..894089d88e --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.composite.shadow.w.html @@ -0,0 +1,58 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<html class="reftest-wait"> +<link rel="match" href="2d.layer.global-states.filter.composite.shadow-expected.html"> +<title>Canvas test: 2d.layer.global-states.filter.composite.shadow</title> +<h1>2d.layer.global-states.filter.composite.shadow</h1> +<p class="desc">Checks that layers with filters correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script id='myWorker' type='text/worker'> + self.onmessage = function(e) { + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalCompositeOperation = 'source-in'; + ctx.shadowOffsetX = -10; + ctx.shadowOffsetY = 10; + ctx.shadowColor = 'rgba(255, 165, 0, 0.5)'; + ctx.shadowBlur = 3; + + ctx.beginLayer({filter: [ + {name: 'colorMatrix', values: [0.393, 0.769, 0.189, 0, 0, + 0.349, 0.686, 0.168, 0, 0, + 0.272, 0.534, 0.131, 0, 0, + 0, 0, 0, 1, 0]}, + {name: 'componentTransfer', + funcA: {type: "table", tableValues: [0, 0.7]}}, + {name: 'dropShadow', dx: 5, dy: 5, floodColor: '#81e'}]}); + + ctx.fillStyle = 'rgba(200, 0, 0, 1)'; + ctx.fillRect(50, 50, 75, 50); + ctx.fillStyle = 'rgba(0, 200, 0, 1)'; + ctx.fillRect(70, 70, 75, 50); + + ctx.endLayer(); + + const bitmap = canvas.transferToImageBitmap(); + self.postMessage(bitmap, bitmap); + }; +</script> +<script> + const blob = new Blob([document.getElementById('myWorker').textContent]); + const worker = new Worker(URL.createObjectURL(blob)); + worker.addEventListener('message', msg => { + const outputCtx = document.getElementById("canvas").getContext('2d'); + outputCtx.drawImage(msg.data, 0, 0); + document.documentElement.classList.remove("reftest-wait"); + }); + worker.postMessage(null); +</script> +</html> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.composite.w.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.composite.w.html new file mode 100644 index 0000000000..41ccdaf5c0 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.composite.w.html @@ -0,0 +1,54 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<html class="reftest-wait"> +<link rel="match" href="2d.layer.global-states.filter.composite-expected.html"> +<title>Canvas test: 2d.layer.global-states.filter.composite</title> +<h1>2d.layer.global-states.filter.composite</h1> +<p class="desc">Checks that layers with filters correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script id='myWorker' type='text/worker'> + self.onmessage = function(e) { + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalCompositeOperation = 'source-in'; + + ctx.beginLayer({filter: [ + {name: 'colorMatrix', values: [0.393, 0.769, 0.189, 0, 0, + 0.349, 0.686, 0.168, 0, 0, + 0.272, 0.534, 0.131, 0, 0, + 0, 0, 0, 1, 0]}, + {name: 'componentTransfer', + funcA: {type: "table", tableValues: [0, 0.7]}}, + {name: 'dropShadow', dx: 5, dy: 5, floodColor: '#81e'}]}); + + ctx.fillStyle = 'rgba(200, 0, 0, 1)'; + ctx.fillRect(50, 50, 75, 50); + ctx.fillStyle = 'rgba(0, 200, 0, 1)'; + ctx.fillRect(70, 70, 75, 50); + + ctx.endLayer(); + + const bitmap = canvas.transferToImageBitmap(); + self.postMessage(bitmap, bitmap); + }; +</script> +<script> + const blob = new Blob([document.getElementById('myWorker').textContent]); + const worker = new Worker(URL.createObjectURL(blob)); + worker.addEventListener('message', msg => { + const outputCtx = document.getElementById("canvas").getContext('2d'); + outputCtx.drawImage(msg.data, 0, 0); + document.documentElement.classList.remove("reftest-wait"); + }); + worker.postMessage(null); +</script> +</html> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.no-global-states-expected.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.no-global-states-expected.html new file mode 100644 index 0000000000..e56fe0b360 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.no-global-states-expected.html @@ -0,0 +1,50 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>Canvas test: 2d.layer.global-states.filter.no-global-states</title> +<h1>2d.layer.global-states.filter.no-global-states</h1> +<p class="desc">Checks that layers with filters correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = document.getElementById("canvas"); + const ctx = canvas.getContext('2d'); + + const svg = ` + <svg xmlns="http://www.w3.org/2000/svg" + width="200" height="200" + color-interpolation-filters="sRGB"> + <filter id="filter" x="-100%" y="-100%" width="300%" height="300%"> + <feColorMatrix + type="matrix" + values="0.393 0.769 0.189 0 0 + 0.349 0.686 0.168 0 0 + 0.272 0.534 0.131 0 0 + 0 0 0 1 0" /> + <feComponentTransfer> + <feFuncA type="table" tableValues="0 0.7"></feFuncA> + </feComponentTransfer> + <feDropShadow dx="5" dy="5" flood-color="#81e" /> + </filter> + <g filter="url(#filter)"> + <rect x="50" y="50" width="75" height="50" fill="rgba(200, 0, 0, 1)"/> + <rect x="70" y="70" width="75" height="50" fill="rgba(0, 200, 0, 1)"/> + </g> + </svg>`; + + const img = new Image(); + img.width = 200; + img.height = 200; + img.onload = () => { + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + // No global states. + + ctx.drawImage(img, 0, 0); + }; + img.src = 'data:image/svg+xml;base64,' + btoa(svg); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.no-global-states.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.no-global-states.html new file mode 100644 index 0000000000..3effa3ee9d --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.no-global-states.html @@ -0,0 +1,40 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<link rel="match" href="2d.layer.global-states.filter.no-global-states-expected.html"> +<title>Canvas test: 2d.layer.global-states.filter.no-global-states</title> +<h1>2d.layer.global-states.filter.no-global-states</h1> +<p class="desc">Checks that layers with filters correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + // No global states. + + ctx.beginLayer({filter: [ + {name: 'colorMatrix', values: [0.393, 0.769, 0.189, 0, 0, + 0.349, 0.686, 0.168, 0, 0, + 0.272, 0.534, 0.131, 0, 0, + 0, 0, 0, 1, 0]}, + {name: 'componentTransfer', + funcA: {type: "table", tableValues: [0, 0.7]}}, + {name: 'dropShadow', dx: 5, dy: 5, floodColor: '#81e'}]}); + + ctx.fillStyle = 'rgba(200, 0, 0, 1)'; + ctx.fillRect(50, 50, 75, 50); + ctx.fillStyle = 'rgba(0, 200, 0, 1)'; + ctx.fillRect(70, 70, 75, 50); + + ctx.endLayer(); + + const outputCanvas = document.getElementById("canvas"); + outputCanvas.getContext('2d').drawImage(canvas, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.no-global-states.w.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.no-global-states.w.html new file mode 100644 index 0000000000..ec744d7ffe --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.no-global-states.w.html @@ -0,0 +1,54 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<html class="reftest-wait"> +<link rel="match" href="2d.layer.global-states.filter.no-global-states-expected.html"> +<title>Canvas test: 2d.layer.global-states.filter.no-global-states</title> +<h1>2d.layer.global-states.filter.no-global-states</h1> +<p class="desc">Checks that layers with filters correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script id='myWorker' type='text/worker'> + self.onmessage = function(e) { + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + // No global states. + + ctx.beginLayer({filter: [ + {name: 'colorMatrix', values: [0.393, 0.769, 0.189, 0, 0, + 0.349, 0.686, 0.168, 0, 0, + 0.272, 0.534, 0.131, 0, 0, + 0, 0, 0, 1, 0]}, + {name: 'componentTransfer', + funcA: {type: "table", tableValues: [0, 0.7]}}, + {name: 'dropShadow', dx: 5, dy: 5, floodColor: '#81e'}]}); + + ctx.fillStyle = 'rgba(200, 0, 0, 1)'; + ctx.fillRect(50, 50, 75, 50); + ctx.fillStyle = 'rgba(0, 200, 0, 1)'; + ctx.fillRect(70, 70, 75, 50); + + ctx.endLayer(); + + const bitmap = canvas.transferToImageBitmap(); + self.postMessage(bitmap, bitmap); + }; +</script> +<script> + const blob = new Blob([document.getElementById('myWorker').textContent]); + const worker = new Worker(URL.createObjectURL(blob)); + worker.addEventListener('message', msg => { + const outputCtx = document.getElementById("canvas").getContext('2d'); + outputCtx.drawImage(msg.data, 0, 0); + document.documentElement.classList.remove("reftest-wait"); + }); + worker.postMessage(null); +</script> +</html> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.shadow-expected.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.shadow-expected.html new file mode 100644 index 0000000000..13ba2dd4cd --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.shadow-expected.html @@ -0,0 +1,53 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>Canvas test: 2d.layer.global-states.filter.shadow</title> +<h1>2d.layer.global-states.filter.shadow</h1> +<p class="desc">Checks that layers with filters correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = document.getElementById("canvas"); + const ctx = canvas.getContext('2d'); + + const svg = ` + <svg xmlns="http://www.w3.org/2000/svg" + width="200" height="200" + color-interpolation-filters="sRGB"> + <filter id="filter" x="-100%" y="-100%" width="300%" height="300%"> + <feColorMatrix + type="matrix" + values="0.393 0.769 0.189 0 0 + 0.349 0.686 0.168 0 0 + 0.272 0.534 0.131 0 0 + 0 0 0 1 0" /> + <feComponentTransfer> + <feFuncA type="table" tableValues="0 0.7"></feFuncA> + </feComponentTransfer> + <feDropShadow dx="5" dy="5" flood-color="#81e" /> + </filter> + <g filter="url(#filter)"> + <rect x="50" y="50" width="75" height="50" fill="rgba(200, 0, 0, 1)"/> + <rect x="70" y="70" width="75" height="50" fill="rgba(0, 200, 0, 1)"/> + </g> + </svg>`; + + const img = new Image(); + img.width = 200; + img.height = 200; + img.onload = () => { + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.shadowOffsetX = -10; + ctx.shadowOffsetY = 10; + ctx.shadowColor = 'rgba(255, 165, 0, 0.5)'; + ctx.shadowBlur = 3; + + ctx.drawImage(img, 0, 0); + }; + img.src = 'data:image/svg+xml;base64,' + btoa(svg); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.shadow.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.shadow.html new file mode 100644 index 0000000000..7bb0ef5e13 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.shadow.html @@ -0,0 +1,43 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<link rel="match" href="2d.layer.global-states.filter.shadow-expected.html"> +<title>Canvas test: 2d.layer.global-states.filter.shadow</title> +<h1>2d.layer.global-states.filter.shadow</h1> +<p class="desc">Checks that layers with filters correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.shadowOffsetX = -10; + ctx.shadowOffsetY = 10; + ctx.shadowColor = 'rgba(255, 165, 0, 0.5)'; + ctx.shadowBlur = 3; + + ctx.beginLayer({filter: [ + {name: 'colorMatrix', values: [0.393, 0.769, 0.189, 0, 0, + 0.349, 0.686, 0.168, 0, 0, + 0.272, 0.534, 0.131, 0, 0, + 0, 0, 0, 1, 0]}, + {name: 'componentTransfer', + funcA: {type: "table", tableValues: [0, 0.7]}}, + {name: 'dropShadow', dx: 5, dy: 5, floodColor: '#81e'}]}); + + ctx.fillStyle = 'rgba(200, 0, 0, 1)'; + ctx.fillRect(50, 50, 75, 50); + ctx.fillStyle = 'rgba(0, 200, 0, 1)'; + ctx.fillRect(70, 70, 75, 50); + + ctx.endLayer(); + + const outputCanvas = document.getElementById("canvas"); + outputCanvas.getContext('2d').drawImage(canvas, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.shadow.w.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.shadow.w.html new file mode 100644 index 0000000000..bc9bd48aad --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.shadow.w.html @@ -0,0 +1,57 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<html class="reftest-wait"> +<link rel="match" href="2d.layer.global-states.filter.shadow-expected.html"> +<title>Canvas test: 2d.layer.global-states.filter.shadow</title> +<h1>2d.layer.global-states.filter.shadow</h1> +<p class="desc">Checks that layers with filters correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script id='myWorker' type='text/worker'> + self.onmessage = function(e) { + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.shadowOffsetX = -10; + ctx.shadowOffsetY = 10; + ctx.shadowColor = 'rgba(255, 165, 0, 0.5)'; + ctx.shadowBlur = 3; + + ctx.beginLayer({filter: [ + {name: 'colorMatrix', values: [0.393, 0.769, 0.189, 0, 0, + 0.349, 0.686, 0.168, 0, 0, + 0.272, 0.534, 0.131, 0, 0, + 0, 0, 0, 1, 0]}, + {name: 'componentTransfer', + funcA: {type: "table", tableValues: [0, 0.7]}}, + {name: 'dropShadow', dx: 5, dy: 5, floodColor: '#81e'}]}); + + ctx.fillStyle = 'rgba(200, 0, 0, 1)'; + ctx.fillRect(50, 50, 75, 50); + ctx.fillStyle = 'rgba(0, 200, 0, 1)'; + ctx.fillRect(70, 70, 75, 50); + + ctx.endLayer(); + + const bitmap = canvas.transferToImageBitmap(); + self.postMessage(bitmap, bitmap); + }; +</script> +<script> + const blob = new Blob([document.getElementById('myWorker').textContent]); + const worker = new Worker(URL.createObjectURL(blob)); + worker.addEventListener('message', msg => { + const outputCtx = document.getElementById("canvas").getContext('2d'); + outputCtx.drawImage(msg.data, 0, 0); + document.documentElement.classList.remove("reftest-wait"); + }); + worker.postMessage(null); +</script> +</html> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.no-global-states-expected.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.no-global-states-expected.html new file mode 100644 index 0000000000..b91a2ae8b5 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.no-global-states-expected.html @@ -0,0 +1,31 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>Canvas test: 2d.layer.global-states.no-global-states</title> +<h1>2d.layer.global-states.no-global-states</h1> +<p class="desc">Checks that layers correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = document.getElementById("canvas"); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + // No global states. + + canvas2 = document.createElement("canvas"); + ctx2 = canvas2.getContext("2d"); + + ctx2.globalCompositeOperation = 'screen'; + ctx2.fillStyle = 'rgba(225, 0, 0, 1)'; + ctx2.fillRect(50, 50, 75, 50); + ctx2.fillStyle = 'rgba(0, 255, 0, 1)'; + ctx2.fillRect(70, 70, 75, 50); + + ctx.drawImage(canvas2, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.no-global-states.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.no-global-states.html new file mode 100644 index 0000000000..c8a9815381 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.no-global-states.html @@ -0,0 +1,37 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<link rel="match" href="2d.layer.global-states.no-global-states-expected.html"> +<title>Canvas test: 2d.layer.global-states.no-global-states</title> +<h1>2d.layer.global-states.no-global-states</h1> +<p class="desc">Checks that layers correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + // No global states. + + ctx.beginLayer(); + + // Enable compositing in the layer to validate that draw calls in the layer + // won't individually composite with the background. + ctx.globalCompositeOperation = 'screen'; + + ctx.fillStyle = 'rgba(225, 0, 0, 1)'; + ctx.fillRect(50, 50, 75, 50); + ctx.fillStyle = 'rgba(0, 255, 0, 1)'; + ctx.fillRect(70, 70, 75, 50); + + ctx.endLayer(); + + const outputCanvas = document.getElementById("canvas"); + outputCanvas.getContext('2d').drawImage(canvas, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.no-global-states.w.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.no-global-states.w.html new file mode 100644 index 0000000000..db03a3fd0c --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.no-global-states.w.html @@ -0,0 +1,51 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<html class="reftest-wait"> +<link rel="match" href="2d.layer.global-states.no-global-states-expected.html"> +<title>Canvas test: 2d.layer.global-states.no-global-states</title> +<h1>2d.layer.global-states.no-global-states</h1> +<p class="desc">Checks that layers correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script id='myWorker' type='text/worker'> + self.onmessage = function(e) { + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + // No global states. + + ctx.beginLayer(); + + // Enable compositing in the layer to validate that draw calls in the layer + // won't individually composite with the background. + ctx.globalCompositeOperation = 'screen'; + + ctx.fillStyle = 'rgba(225, 0, 0, 1)'; + ctx.fillRect(50, 50, 75, 50); + ctx.fillStyle = 'rgba(0, 255, 0, 1)'; + ctx.fillRect(70, 70, 75, 50); + + ctx.endLayer(); + + const bitmap = canvas.transferToImageBitmap(); + self.postMessage(bitmap, bitmap); + }; +</script> +<script> + const blob = new Blob([document.getElementById('myWorker').textContent]); + const worker = new Worker(URL.createObjectURL(blob)); + worker.addEventListener('message', msg => { + const outputCtx = document.getElementById("canvas").getContext('2d'); + outputCtx.drawImage(msg.data, 0, 0); + document.documentElement.classList.remove("reftest-wait"); + }); + worker.postMessage(null); +</script> +</html> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.shadow-expected.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.shadow-expected.html new file mode 100644 index 0000000000..835e9d420a --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.shadow-expected.html @@ -0,0 +1,34 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>Canvas test: 2d.layer.global-states.shadow</title> +<h1>2d.layer.global-states.shadow</h1> +<p class="desc">Checks that layers correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = document.getElementById("canvas"); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.shadowOffsetX = -10; + ctx.shadowOffsetY = 10; + ctx.shadowColor = 'rgba(255, 165, 0, 0.5)'; + ctx.shadowBlur = 3; + + canvas2 = document.createElement("canvas"); + ctx2 = canvas2.getContext("2d"); + + ctx2.globalCompositeOperation = 'screen'; + ctx2.fillStyle = 'rgba(225, 0, 0, 1)'; + ctx2.fillRect(50, 50, 75, 50); + ctx2.fillStyle = 'rgba(0, 255, 0, 1)'; + ctx2.fillRect(70, 70, 75, 50); + + ctx.drawImage(canvas2, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.shadow.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.shadow.html new file mode 100644 index 0000000000..ad60e87fb1 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.shadow.html @@ -0,0 +1,40 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<link rel="match" href="2d.layer.global-states.shadow-expected.html"> +<title>Canvas test: 2d.layer.global-states.shadow</title> +<h1>2d.layer.global-states.shadow</h1> +<p class="desc">Checks that layers correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.shadowOffsetX = -10; + ctx.shadowOffsetY = 10; + ctx.shadowColor = 'rgba(255, 165, 0, 0.5)'; + ctx.shadowBlur = 3; + + ctx.beginLayer(); + + // Enable compositing in the layer to validate that draw calls in the layer + // won't individually composite with the background. + ctx.globalCompositeOperation = 'screen'; + + ctx.fillStyle = 'rgba(225, 0, 0, 1)'; + ctx.fillRect(50, 50, 75, 50); + ctx.fillStyle = 'rgba(0, 255, 0, 1)'; + ctx.fillRect(70, 70, 75, 50); + + ctx.endLayer(); + + const outputCanvas = document.getElementById("canvas"); + outputCanvas.getContext('2d').drawImage(canvas, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.shadow.w.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.shadow.w.html new file mode 100644 index 0000000000..1fc35fd33a --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.shadow.w.html @@ -0,0 +1,54 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<html class="reftest-wait"> +<link rel="match" href="2d.layer.global-states.shadow-expected.html"> +<title>Canvas test: 2d.layer.global-states.shadow</title> +<h1>2d.layer.global-states.shadow</h1> +<p class="desc">Checks that layers correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script id='myWorker' type='text/worker'> + self.onmessage = function(e) { + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.shadowOffsetX = -10; + ctx.shadowOffsetY = 10; + ctx.shadowColor = 'rgba(255, 165, 0, 0.5)'; + ctx.shadowBlur = 3; + + ctx.beginLayer(); + + // Enable compositing in the layer to validate that draw calls in the layer + // won't individually composite with the background. + ctx.globalCompositeOperation = 'screen'; + + ctx.fillStyle = 'rgba(225, 0, 0, 1)'; + ctx.fillRect(50, 50, 75, 50); + ctx.fillStyle = 'rgba(0, 255, 0, 1)'; + ctx.fillRect(70, 70, 75, 50); + + ctx.endLayer(); + + const bitmap = canvas.transferToImageBitmap(); + self.postMessage(bitmap, bitmap); + }; +</script> +<script> + const blob = new Blob([document.getElementById('myWorker').textContent]); + const worker = new Worker(URL.createObjectURL(blob)); + worker.addEventListener('message', msg => { + const outputCtx = document.getElementById("canvas").getContext('2d'); + outputCtx.drawImage(msg.data, 0, 0); + document.documentElement.classList.remove("reftest-wait"); + }); + worker.postMessage(null); +</script> +</html> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.invalid-calls.beginLayer-reset-endLayer.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.invalid-calls.beginLayer-reset-endLayer.html new file mode 100644 index 0000000000..c0b11aa611 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.invalid-calls.beginLayer-reset-endLayer.html @@ -0,0 +1,31 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>OffscreenCanvas test: 2d.layer.invalid-calls.beginLayer-reset-endLayer</title> +<script src="/resources/testharness.js"></script> +<script src="/resources/testharnessreport.js"></script> +<script src="/html/canvas/resources/canvas-tests.js"></script> + +<h1>2d.layer.invalid-calls.beginLayer-reset-endLayer</h1> +<p class="desc">Raises exception on beginLayer() + reset() + endLayer().</p> + + +<script> +var t = async_test("Raises exception on beginLayer() + reset() + endLayer()."); +var t_pass = t.done.bind(t); +var t_fail = t.step_func(function(reason) { + throw reason; +}); +t.step(function() { + + var canvas = new OffscreenCanvas(100, 50); + var ctx = canvas.getContext('2d'); + + assert_throws_dom("INVALID_STATE_ERR", function() { + ctx.beginLayer(); + ctx.reset(); + ctx.endLayer(); + }); + t.done(); + +}); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.invalid-calls.beginLayer-reset-endLayer.worker.js b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.invalid-calls.beginLayer-reset-endLayer.worker.js new file mode 100644 index 0000000000..1c147d6f34 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.invalid-calls.beginLayer-reset-endLayer.worker.js @@ -0,0 +1,26 @@ +// DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. +// OffscreenCanvas test in a worker:2d.layer.invalid-calls.beginLayer-reset-endLayer +// Description:Raises exception on beginLayer() + reset() + endLayer(). +// Note: + +importScripts("/resources/testharness.js"); +importScripts("/html/canvas/resources/canvas-tests.js"); + +var t = async_test("Raises exception on beginLayer() + reset() + endLayer()."); +var t_pass = t.done.bind(t); +var t_fail = t.step_func(function(reason) { + throw reason; +}); +t.step(function() { + + var canvas = new OffscreenCanvas(100, 50); + var ctx = canvas.getContext('2d'); + + assert_throws_dom("INVALID_STATE_ERR", function() { + ctx.beginLayer(); + ctx.reset(); + ctx.endLayer(); + }); + t.done(); +}); +done(); diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.invalid-calls.beginLayer-restore.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.invalid-calls.beginLayer-restore.html new file mode 100644 index 0000000000..022532b329 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.invalid-calls.beginLayer-restore.html @@ -0,0 +1,30 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>OffscreenCanvas test: 2d.layer.invalid-calls.beginLayer-restore</title> +<script src="/resources/testharness.js"></script> +<script src="/resources/testharnessreport.js"></script> +<script src="/html/canvas/resources/canvas-tests.js"></script> + +<h1>2d.layer.invalid-calls.beginLayer-restore</h1> +<p class="desc">Raises exception on beginLayer() + restore().</p> + + +<script> +var t = async_test("Raises exception on beginLayer() + restore()."); +var t_pass = t.done.bind(t); +var t_fail = t.step_func(function(reason) { + throw reason; +}); +t.step(function() { + + var canvas = new OffscreenCanvas(100, 50); + var ctx = canvas.getContext('2d'); + + assert_throws_dom("INVALID_STATE_ERR", function() { + ctx.beginLayer(); + ctx.restore(); + }); + t.done(); + +}); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.invalid-calls.beginLayer-restore.worker.js b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.invalid-calls.beginLayer-restore.worker.js new file mode 100644 index 0000000000..1aa86635e6 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.invalid-calls.beginLayer-restore.worker.js @@ -0,0 +1,25 @@ +// DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. +// OffscreenCanvas test in a worker:2d.layer.invalid-calls.beginLayer-restore +// Description:Raises exception on beginLayer() + restore(). +// Note: + +importScripts("/resources/testharness.js"); +importScripts("/html/canvas/resources/canvas-tests.js"); + +var t = async_test("Raises exception on beginLayer() + restore()."); +var t_pass = t.done.bind(t); +var t_fail = t.step_func(function(reason) { + throw reason; +}); +t.step(function() { + + var canvas = new OffscreenCanvas(100, 50); + var ctx = canvas.getContext('2d'); + + assert_throws_dom("INVALID_STATE_ERR", function() { + ctx.beginLayer(); + ctx.restore(); + }); + t.done(); +}); +done(); diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.invalid-calls.beginLayer-save-endLayer.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.invalid-calls.beginLayer-save-endLayer.html new file mode 100644 index 0000000000..26dd0eee4b --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.invalid-calls.beginLayer-save-endLayer.html @@ -0,0 +1,31 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>OffscreenCanvas test: 2d.layer.invalid-calls.beginLayer-save-endLayer</title> +<script src="/resources/testharness.js"></script> +<script src="/resources/testharnessreport.js"></script> +<script src="/html/canvas/resources/canvas-tests.js"></script> + +<h1>2d.layer.invalid-calls.beginLayer-save-endLayer</h1> +<p class="desc">Raises exception on beginLayer() + save() + endLayer().</p> + + +<script> +var t = async_test("Raises exception on beginLayer() + save() + endLayer()."); +var t_pass = t.done.bind(t); +var t_fail = t.step_func(function(reason) { + throw reason; +}); +t.step(function() { + + var canvas = new OffscreenCanvas(100, 50); + var ctx = canvas.getContext('2d'); + + assert_throws_dom("INVALID_STATE_ERR", function() { + ctx.beginLayer(); + ctx.save(); + ctx.endLayer(); + }); + t.done(); + +}); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.invalid-calls.beginLayer-save-endLayer.worker.js b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.invalid-calls.beginLayer-save-endLayer.worker.js new file mode 100644 index 0000000000..613921c67c --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.invalid-calls.beginLayer-save-endLayer.worker.js @@ -0,0 +1,26 @@ +// DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. +// OffscreenCanvas test in a worker:2d.layer.invalid-calls.beginLayer-save-endLayer +// Description:Raises exception on beginLayer() + save() + endLayer(). +// Note: + +importScripts("/resources/testharness.js"); +importScripts("/html/canvas/resources/canvas-tests.js"); + +var t = async_test("Raises exception on beginLayer() + save() + endLayer()."); +var t_pass = t.done.bind(t); +var t_fail = t.step_func(function(reason) { + throw reason; +}); +t.step(function() { + + var canvas = new OffscreenCanvas(100, 50); + var ctx = canvas.getContext('2d'); + + assert_throws_dom("INVALID_STATE_ERR", function() { + ctx.beginLayer(); + ctx.save(); + ctx.endLayer(); + }); + t.done(); +}); +done(); diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.invalid-calls.endLayer.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.invalid-calls.endLayer.html new file mode 100644 index 0000000000..440249980a --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.invalid-calls.endLayer.html @@ -0,0 +1,29 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>OffscreenCanvas test: 2d.layer.invalid-calls.endLayer</title> +<script src="/resources/testharness.js"></script> +<script src="/resources/testharnessreport.js"></script> +<script src="/html/canvas/resources/canvas-tests.js"></script> + +<h1>2d.layer.invalid-calls.endLayer</h1> +<p class="desc">Raises exception on lone endLayer calls.</p> + + +<script> +var t = async_test("Raises exception on lone endLayer calls."); +var t_pass = t.done.bind(t); +var t_fail = t.step_func(function(reason) { + throw reason; +}); +t.step(function() { + + var canvas = new OffscreenCanvas(100, 50); + var ctx = canvas.getContext('2d'); + + assert_throws_dom("INVALID_STATE_ERR", function() { + ctx.endLayer(); + }); + t.done(); + +}); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.invalid-calls.endLayer.worker.js b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.invalid-calls.endLayer.worker.js new file mode 100644 index 0000000000..b2ba231b9c --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.invalid-calls.endLayer.worker.js @@ -0,0 +1,24 @@ +// DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. +// OffscreenCanvas test in a worker:2d.layer.invalid-calls.endLayer +// Description:Raises exception on lone endLayer calls. +// Note: + +importScripts("/resources/testharness.js"); +importScripts("/html/canvas/resources/canvas-tests.js"); + +var t = async_test("Raises exception on lone endLayer calls."); +var t_pass = t.done.bind(t); +var t_fail = t.step_func(function(reason) { + throw reason; +}); +t.step(function() { + + var canvas = new OffscreenCanvas(100, 50); + var ctx = canvas.getContext('2d'); + + assert_throws_dom("INVALID_STATE_ERR", function() { + ctx.endLayer(); + }); + t.done(); +}); +done(); diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.invalid-calls.save-beginLayer-restore.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.invalid-calls.save-beginLayer-restore.html new file mode 100644 index 0000000000..c2b09961ac --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.invalid-calls.save-beginLayer-restore.html @@ -0,0 +1,31 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>OffscreenCanvas test: 2d.layer.invalid-calls.save-beginLayer-restore</title> +<script src="/resources/testharness.js"></script> +<script src="/resources/testharnessreport.js"></script> +<script src="/html/canvas/resources/canvas-tests.js"></script> + +<h1>2d.layer.invalid-calls.save-beginLayer-restore</h1> +<p class="desc">Raises exception on save() + beginLayer() + restore().</p> + + +<script> +var t = async_test("Raises exception on save() + beginLayer() + restore()."); +var t_pass = t.done.bind(t); +var t_fail = t.step_func(function(reason) { + throw reason; +}); +t.step(function() { + + var canvas = new OffscreenCanvas(100, 50); + var ctx = canvas.getContext('2d'); + + assert_throws_dom("INVALID_STATE_ERR", function() { + ctx.save(); + ctx.beginLayer(); + ctx.restore(); + }); + t.done(); + +}); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.invalid-calls.save-beginLayer-restore.worker.js b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.invalid-calls.save-beginLayer-restore.worker.js new file mode 100644 index 0000000000..d155379fcb --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.invalid-calls.save-beginLayer-restore.worker.js @@ -0,0 +1,26 @@ +// DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. +// OffscreenCanvas test in a worker:2d.layer.invalid-calls.save-beginLayer-restore +// Description:Raises exception on save() + beginLayer() + restore(). +// Note: + +importScripts("/resources/testharness.js"); +importScripts("/html/canvas/resources/canvas-tests.js"); + +var t = async_test("Raises exception on save() + beginLayer() + restore()."); +var t_pass = t.done.bind(t); +var t_fail = t.step_func(function(reason) { + throw reason; +}); +t.step(function() { + + var canvas = new OffscreenCanvas(100, 50); + var ctx = canvas.getContext('2d'); + + assert_throws_dom("INVALID_STATE_ERR", function() { + ctx.save(); + ctx.beginLayer(); + ctx.restore(); + }); + t.done(); +}); +done(); diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.invalid-calls.save-endLayer.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.invalid-calls.save-endLayer.html new file mode 100644 index 0000000000..01b62d1e85 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.invalid-calls.save-endLayer.html @@ -0,0 +1,30 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>OffscreenCanvas test: 2d.layer.invalid-calls.save-endLayer</title> +<script src="/resources/testharness.js"></script> +<script src="/resources/testharnessreport.js"></script> +<script src="/html/canvas/resources/canvas-tests.js"></script> + +<h1>2d.layer.invalid-calls.save-endLayer</h1> +<p class="desc">Raises exception on save() + endLayer().</p> + + +<script> +var t = async_test("Raises exception on save() + endLayer()."); +var t_pass = t.done.bind(t); +var t_fail = t.step_func(function(reason) { + throw reason; +}); +t.step(function() { + + var canvas = new OffscreenCanvas(100, 50); + var ctx = canvas.getContext('2d'); + + assert_throws_dom("INVALID_STATE_ERR", function() { + ctx.save(); + ctx.endLayer(); + }); + t.done(); + +}); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.invalid-calls.save-endLayer.worker.js b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.invalid-calls.save-endLayer.worker.js new file mode 100644 index 0000000000..353c1b00cd --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.invalid-calls.save-endLayer.worker.js @@ -0,0 +1,25 @@ +// DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. +// OffscreenCanvas test in a worker:2d.layer.invalid-calls.save-endLayer +// Description:Raises exception on save() + endLayer(). +// Note: + +importScripts("/resources/testharness.js"); +importScripts("/html/canvas/resources/canvas-tests.js"); + +var t = async_test("Raises exception on save() + endLayer()."); +var t_pass = t.done.bind(t); +var t_fail = t.step_func(function(reason) { + throw reason; +}); +t.step(function() { + + var canvas = new OffscreenCanvas(100, 50); + var ctx = canvas.getContext('2d'); + + assert_throws_dom("INVALID_STATE_ERR", function() { + ctx.save(); + ctx.endLayer(); + }); + t.done(); +}); +done(); diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.layer-rendering-state-reset-in-layer.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.layer-rendering-state-reset-in-layer.html new file mode 100644 index 0000000000..867553b45e --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.layer-rendering-state-reset-in-layer.html @@ -0,0 +1,57 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>OffscreenCanvas test: 2d.layer.layer-rendering-state-reset-in-layer</title> +<script src="/resources/testharness.js"></script> +<script src="/resources/testharnessreport.js"></script> +<script src="/html/canvas/resources/canvas-tests.js"></script> + +<h1>2d.layer.layer-rendering-state-reset-in-layer</h1> +<p class="desc">Tests that layers ignore the global context filter.</p> + + +<script> +var t = async_test("Tests that layers ignore the global context filter."); +var t_pass = t.done.bind(t); +var t_fail = t.step_func(function(reason) { + throw reason; +}); +t.step(function() { + + var canvas = new OffscreenCanvas(100, 50); + var ctx = canvas.getContext('2d'); + + ctx.globalAlpha = 0.5; + ctx.globalCompositeOperation = 'xor'; + ctx.shadowColor = '#0000ff'; + ctx.shadowOffsetX = 10; + ctx.shadowOffsetY = 20; + ctx.shadowBlur = 30; + + _assertSame(ctx.globalAlpha, 0.5, "ctx.globalAlpha", "0.5"); + _assertSame(ctx.globalCompositeOperation, 'xor', "ctx.globalCompositeOperation", "'xor'"); + _assertSame(ctx.shadowColor, '#0000ff', "ctx.shadowColor", "'#0000ff'"); + _assertSame(ctx.shadowOffsetX, 10, "ctx.shadowOffsetX", "10"); + _assertSame(ctx.shadowOffsetY, 20, "ctx.shadowOffsetY", "20"); + _assertSame(ctx.shadowBlur, 30, "ctx.shadowBlur", "30"); + + ctx.beginLayer(); + + _assertSame(ctx.globalAlpha, 1.0, "ctx.globalAlpha", "1.0"); + _assertSame(ctx.globalCompositeOperation, 'source-over', "ctx.globalCompositeOperation", "'source-over'"); + _assertSame(ctx.shadowColor, 'rgba(0, 0, 0, 0)', "ctx.shadowColor", "'rgba(0, 0, 0, 0)'"); + _assertSame(ctx.shadowOffsetX, 0, "ctx.shadowOffsetX", "0"); + _assertSame(ctx.shadowOffsetY, 0, "ctx.shadowOffsetY", "0"); + _assertSame(ctx.shadowBlur, 0, "ctx.shadowBlur", "0"); + + ctx.endLayer(); + + _assertSame(ctx.globalAlpha, 0.5, "ctx.globalAlpha", "0.5"); + _assertSame(ctx.globalCompositeOperation, 'xor', "ctx.globalCompositeOperation", "'xor'"); + _assertSame(ctx.shadowColor, '#0000ff', "ctx.shadowColor", "'#0000ff'"); + _assertSame(ctx.shadowOffsetX, 10, "ctx.shadowOffsetX", "10"); + _assertSame(ctx.shadowOffsetY, 20, "ctx.shadowOffsetY", "20"); + _assertSame(ctx.shadowBlur, 30, "ctx.shadowBlur", "30"); + t.done(); + +}); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.layer-rendering-state-reset-in-layer.worker.js b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.layer-rendering-state-reset-in-layer.worker.js new file mode 100644 index 0000000000..5c2bb73e8f --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.layer-rendering-state-reset-in-layer.worker.js @@ -0,0 +1,52 @@ +// DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. +// OffscreenCanvas test in a worker:2d.layer.layer-rendering-state-reset-in-layer +// Description:Tests that layers ignore the global context filter. +// Note: + +importScripts("/resources/testharness.js"); +importScripts("/html/canvas/resources/canvas-tests.js"); + +var t = async_test("Tests that layers ignore the global context filter."); +var t_pass = t.done.bind(t); +var t_fail = t.step_func(function(reason) { + throw reason; +}); +t.step(function() { + + var canvas = new OffscreenCanvas(100, 50); + var ctx = canvas.getContext('2d'); + + ctx.globalAlpha = 0.5; + ctx.globalCompositeOperation = 'xor'; + ctx.shadowColor = '#0000ff'; + ctx.shadowOffsetX = 10; + ctx.shadowOffsetY = 20; + ctx.shadowBlur = 30; + + _assertSame(ctx.globalAlpha, 0.5, "ctx.globalAlpha", "0.5"); + _assertSame(ctx.globalCompositeOperation, 'xor', "ctx.globalCompositeOperation", "'xor'"); + _assertSame(ctx.shadowColor, '#0000ff', "ctx.shadowColor", "'#0000ff'"); + _assertSame(ctx.shadowOffsetX, 10, "ctx.shadowOffsetX", "10"); + _assertSame(ctx.shadowOffsetY, 20, "ctx.shadowOffsetY", "20"); + _assertSame(ctx.shadowBlur, 30, "ctx.shadowBlur", "30"); + + ctx.beginLayer(); + + _assertSame(ctx.globalAlpha, 1.0, "ctx.globalAlpha", "1.0"); + _assertSame(ctx.globalCompositeOperation, 'source-over', "ctx.globalCompositeOperation", "'source-over'"); + _assertSame(ctx.shadowColor, 'rgba(0, 0, 0, 0)', "ctx.shadowColor", "'rgba(0, 0, 0, 0)'"); + _assertSame(ctx.shadowOffsetX, 0, "ctx.shadowOffsetX", "0"); + _assertSame(ctx.shadowOffsetY, 0, "ctx.shadowOffsetY", "0"); + _assertSame(ctx.shadowBlur, 0, "ctx.shadowBlur", "0"); + + ctx.endLayer(); + + _assertSame(ctx.globalAlpha, 0.5, "ctx.globalAlpha", "0.5"); + _assertSame(ctx.globalCompositeOperation, 'xor', "ctx.globalCompositeOperation", "'xor'"); + _assertSame(ctx.shadowColor, '#0000ff', "ctx.shadowColor", "'#0000ff'"); + _assertSame(ctx.shadowOffsetX, 10, "ctx.shadowOffsetX", "10"); + _assertSame(ctx.shadowOffsetY, 20, "ctx.shadowOffsetY", "20"); + _assertSame(ctx.shadowBlur, 30, "ctx.shadowBlur", "30"); + t.done(); +}); +done(); diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.malformed-operations-with-promises.convertToBlob.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.malformed-operations-with-promises.convertToBlob.html new file mode 100644 index 0000000000..0b3854c31d --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.malformed-operations-with-promises.convertToBlob.html @@ -0,0 +1,27 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>OffscreenCanvas test: 2d.layer.malformed-operations-with-promises.convertToBlob</title> +<script src="/resources/testharness.js"></script> +<script src="/resources/testharnessreport.js"></script> +<script src="/html/canvas/resources/canvas-tests.js"></script> + +<h1>2d.layer.malformed-operations-with-promises.convertToBlob</h1> +<p class="desc">Check that exceptions are thrown for operations that are malformed while layers are open.</p> + + +<script> +promise_test(async t => { + + var canvas = new OffscreenCanvas(200, 200); + var ctx = canvas.getContext('2d'); + + // Shouldn't throw on its own. + await canvas.convertToBlob(); + // Make sure the exception isn't caused by calling the function twice. + await canvas.convertToBlob(); + // Calling again inside a layer should throw. + ctx.beginLayer(); + await promise_rejects_dom(t, 'InvalidStateError', canvas.convertToBlob()); + +}, "Check that exceptions are thrown for operations that are malformed while layers are open."); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.malformed-operations-with-promises.convertToBlob.worker.js b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.malformed-operations-with-promises.convertToBlob.worker.js new file mode 100644 index 0000000000..be0f4f2cde --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.malformed-operations-with-promises.convertToBlob.worker.js @@ -0,0 +1,23 @@ +// DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. +// OffscreenCanvas test in a worker:2d.layer.malformed-operations-with-promises.convertToBlob +// Description:Check that exceptions are thrown for operations that are malformed while layers are open. +// Note: + +importScripts("/resources/testharness.js"); +importScripts("/html/canvas/resources/canvas-tests.js"); + +promise_test(async t => { + + var canvas = new OffscreenCanvas(200, 200); + var ctx = canvas.getContext('2d'); + + // Shouldn't throw on its own. + await canvas.convertToBlob(); + // Make sure the exception isn't caused by calling the function twice. + await canvas.convertToBlob(); + // Calling again inside a layer should throw. + ctx.beginLayer(); + await promise_rejects_dom(t, 'InvalidStateError', canvas.convertToBlob()); + t.done(); +}, "Check that exceptions are thrown for operations that are malformed while layers are open."); +done(); diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.malformed-operations-with-promises.createImageBitmap.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.malformed-operations-with-promises.createImageBitmap.html new file mode 100644 index 0000000000..085554d9f5 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.malformed-operations-with-promises.createImageBitmap.html @@ -0,0 +1,27 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>OffscreenCanvas test: 2d.layer.malformed-operations-with-promises.createImageBitmap</title> +<script src="/resources/testharness.js"></script> +<script src="/resources/testharnessreport.js"></script> +<script src="/html/canvas/resources/canvas-tests.js"></script> + +<h1>2d.layer.malformed-operations-with-promises.createImageBitmap</h1> +<p class="desc">Check that exceptions are thrown for operations that are malformed while layers are open.</p> + + +<script> +promise_test(async t => { + + var canvas = new OffscreenCanvas(200, 200); + var ctx = canvas.getContext('2d'); + + // Shouldn't throw on its own. + await createImageBitmap(canvas); + // Make sure the exception isn't caused by calling the function twice. + await createImageBitmap(canvas); + // Calling again inside a layer should throw. + ctx.beginLayer(); + await promise_rejects_dom(t, 'InvalidStateError', createImageBitmap(canvas)); + +}, "Check that exceptions are thrown for operations that are malformed while layers are open."); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.malformed-operations-with-promises.createImageBitmap.worker.js b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.malformed-operations-with-promises.createImageBitmap.worker.js new file mode 100644 index 0000000000..b286b7a9e7 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.malformed-operations-with-promises.createImageBitmap.worker.js @@ -0,0 +1,23 @@ +// DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. +// OffscreenCanvas test in a worker:2d.layer.malformed-operations-with-promises.createImageBitmap +// Description:Check that exceptions are thrown for operations that are malformed while layers are open. +// Note: + +importScripts("/resources/testharness.js"); +importScripts("/html/canvas/resources/canvas-tests.js"); + +promise_test(async t => { + + var canvas = new OffscreenCanvas(200, 200); + var ctx = canvas.getContext('2d'); + + // Shouldn't throw on its own. + await createImageBitmap(canvas); + // Make sure the exception isn't caused by calling the function twice. + await createImageBitmap(canvas); + // Calling again inside a layer should throw. + ctx.beginLayer(); + await promise_rejects_dom(t, 'InvalidStateError', createImageBitmap(canvas)); + t.done(); +}, "Check that exceptions are thrown for operations that are malformed while layers are open."); +done(); diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.malformed-operations.createPattern.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.malformed-operations.createPattern.html new file mode 100644 index 0000000000..a206e64ceb --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.malformed-operations.createPattern.html @@ -0,0 +1,34 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>OffscreenCanvas test: 2d.layer.malformed-operations.createPattern</title> +<script src="/resources/testharness.js"></script> +<script src="/resources/testharnessreport.js"></script> +<script src="/html/canvas/resources/canvas-tests.js"></script> + +<h1>2d.layer.malformed-operations.createPattern</h1> +<p class="desc">Check that exceptions are thrown for operations that are malformed while layers are open.</p> + + +<script> +var t = async_test("Check that exceptions are thrown for operations that are malformed while layers are open."); +var t_pass = t.done.bind(t); +var t_fail = t.step_func(function(reason) { + throw reason; +}); +t.step(function() { + + var canvas = new OffscreenCanvas(200, 200); + var ctx = canvas.getContext('2d'); + + // Shouldn't throw on its own. + ctx.createPattern(canvas, 'repeat'); + // Make sure the exception isn't caused by calling the function twice. + ctx.createPattern(canvas, 'repeat'); + // Calling again inside a layer should throw. + ctx.beginLayer(); + assert_throws_dom("InvalidStateError", + () => ctx.createPattern(canvas, 'repeat')); + t.done(); + +}); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.malformed-operations.createPattern.worker.js b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.malformed-operations.createPattern.worker.js new file mode 100644 index 0000000000..bcb42cba87 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.malformed-operations.createPattern.worker.js @@ -0,0 +1,29 @@ +// DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. +// OffscreenCanvas test in a worker:2d.layer.malformed-operations.createPattern +// Description:Check that exceptions are thrown for operations that are malformed while layers are open. +// Note: + +importScripts("/resources/testharness.js"); +importScripts("/html/canvas/resources/canvas-tests.js"); + +var t = async_test("Check that exceptions are thrown for operations that are malformed while layers are open."); +var t_pass = t.done.bind(t); +var t_fail = t.step_func(function(reason) { + throw reason; +}); +t.step(function() { + + var canvas = new OffscreenCanvas(200, 200); + var ctx = canvas.getContext('2d'); + + // Shouldn't throw on its own. + ctx.createPattern(canvas, 'repeat'); + // Make sure the exception isn't caused by calling the function twice. + ctx.createPattern(canvas, 'repeat'); + // Calling again inside a layer should throw. + ctx.beginLayer(); + assert_throws_dom("InvalidStateError", + () => ctx.createPattern(canvas, 'repeat')); + t.done(); +}); +done(); diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.malformed-operations.drawImage.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.malformed-operations.drawImage.html new file mode 100644 index 0000000000..e6a9872100 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.malformed-operations.drawImage.html @@ -0,0 +1,36 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>OffscreenCanvas test: 2d.layer.malformed-operations.drawImage</title> +<script src="/resources/testharness.js"></script> +<script src="/resources/testharnessreport.js"></script> +<script src="/html/canvas/resources/canvas-tests.js"></script> + +<h1>2d.layer.malformed-operations.drawImage</h1> +<p class="desc">Check that exceptions are thrown for operations that are malformed while layers are open.</p> + + +<script> +var t = async_test("Check that exceptions are thrown for operations that are malformed while layers are open."); +var t_pass = t.done.bind(t); +var t_fail = t.step_func(function(reason) { + throw reason; +}); +t.step(function() { + + var canvas = new OffscreenCanvas(200, 200); + var ctx = canvas.getContext('2d'); + + const canvas2 = new OffscreenCanvas(200, 200); + const ctx2 = canvas2.getContext('2d'); + // Shouldn't throw on its own. + ctx2.drawImage(canvas, 0, 0); + // Make sure the exception isn't caused by calling the function twice. + ctx2.drawImage(canvas, 0, 0); + // Calling again inside a layer should throw. + ctx.beginLayer(); + assert_throws_dom("InvalidStateError", + () => ctx2.drawImage(canvas, 0, 0)); + t.done(); + +}); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.malformed-operations.drawImage.worker.js b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.malformed-operations.drawImage.worker.js new file mode 100644 index 0000000000..b66cdee62e --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.malformed-operations.drawImage.worker.js @@ -0,0 +1,31 @@ +// DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. +// OffscreenCanvas test in a worker:2d.layer.malformed-operations.drawImage +// Description:Check that exceptions are thrown for operations that are malformed while layers are open. +// Note: + +importScripts("/resources/testharness.js"); +importScripts("/html/canvas/resources/canvas-tests.js"); + +var t = async_test("Check that exceptions are thrown for operations that are malformed while layers are open."); +var t_pass = t.done.bind(t); +var t_fail = t.step_func(function(reason) { + throw reason; +}); +t.step(function() { + + var canvas = new OffscreenCanvas(200, 200); + var ctx = canvas.getContext('2d'); + + const canvas2 = new OffscreenCanvas(200, 200); + const ctx2 = canvas2.getContext('2d'); + // Shouldn't throw on its own. + ctx2.drawImage(canvas, 0, 0); + // Make sure the exception isn't caused by calling the function twice. + ctx2.drawImage(canvas, 0, 0); + // Calling again inside a layer should throw. + ctx.beginLayer(); + assert_throws_dom("InvalidStateError", + () => ctx2.drawImage(canvas, 0, 0)); + t.done(); +}); +done(); diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.malformed-operations.getImageData.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.malformed-operations.getImageData.html new file mode 100644 index 0000000000..87bc8c6ede --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.malformed-operations.getImageData.html @@ -0,0 +1,34 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>OffscreenCanvas test: 2d.layer.malformed-operations.getImageData</title> +<script src="/resources/testharness.js"></script> +<script src="/resources/testharnessreport.js"></script> +<script src="/html/canvas/resources/canvas-tests.js"></script> + +<h1>2d.layer.malformed-operations.getImageData</h1> +<p class="desc">Check that exceptions are thrown for operations that are malformed while layers are open.</p> + + +<script> +var t = async_test("Check that exceptions are thrown for operations that are malformed while layers are open."); +var t_pass = t.done.bind(t); +var t_fail = t.step_func(function(reason) { + throw reason; +}); +t.step(function() { + + var canvas = new OffscreenCanvas(200, 200); + var ctx = canvas.getContext('2d'); + + // Shouldn't throw on its own. + ctx.getImageData(0, 0, 200, 200); + // Make sure the exception isn't caused by calling the function twice. + ctx.getImageData(0, 0, 200, 200); + // Calling again inside a layer should throw. + ctx.beginLayer(); + assert_throws_dom("InvalidStateError", + () => ctx.getImageData(0, 0, 200, 200)); + t.done(); + +}); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.malformed-operations.getImageData.worker.js b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.malformed-operations.getImageData.worker.js new file mode 100644 index 0000000000..6a1a16fccb --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.malformed-operations.getImageData.worker.js @@ -0,0 +1,29 @@ +// DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. +// OffscreenCanvas test in a worker:2d.layer.malformed-operations.getImageData +// Description:Check that exceptions are thrown for operations that are malformed while layers are open. +// Note: + +importScripts("/resources/testharness.js"); +importScripts("/html/canvas/resources/canvas-tests.js"); + +var t = async_test("Check that exceptions are thrown for operations that are malformed while layers are open."); +var t_pass = t.done.bind(t); +var t_fail = t.step_func(function(reason) { + throw reason; +}); +t.step(function() { + + var canvas = new OffscreenCanvas(200, 200); + var ctx = canvas.getContext('2d'); + + // Shouldn't throw on its own. + ctx.getImageData(0, 0, 200, 200); + // Make sure the exception isn't caused by calling the function twice. + ctx.getImageData(0, 0, 200, 200); + // Calling again inside a layer should throw. + ctx.beginLayer(); + assert_throws_dom("InvalidStateError", + () => ctx.getImageData(0, 0, 200, 200)); + t.done(); +}); +done(); diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.malformed-operations.putImageData.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.malformed-operations.putImageData.html new file mode 100644 index 0000000000..e8059076bb --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.malformed-operations.putImageData.html @@ -0,0 +1,37 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>OffscreenCanvas test: 2d.layer.malformed-operations.putImageData</title> +<script src="/resources/testharness.js"></script> +<script src="/resources/testharnessreport.js"></script> +<script src="/html/canvas/resources/canvas-tests.js"></script> + +<h1>2d.layer.malformed-operations.putImageData</h1> +<p class="desc">Check that exceptions are thrown for operations that are malformed while layers are open.</p> + + +<script> +var t = async_test("Check that exceptions are thrown for operations that are malformed while layers are open."); +var t_pass = t.done.bind(t); +var t_fail = t.step_func(function(reason) { + throw reason; +}); +t.step(function() { + + var canvas = new OffscreenCanvas(200, 200); + var ctx = canvas.getContext('2d'); + + const canvas2 = new OffscreenCanvas(200, 200); + const ctx2 = canvas2.getContext('2d') + const data = ctx2.getImageData(0, 0, 1, 1); + // Shouldn't throw on its own. + ctx.putImageData(data, 0, 0); + // Make sure the exception isn't caused by calling the function twice. + ctx.putImageData(data, 0, 0); + // Calling again inside a layer should throw. + ctx.beginLayer(); + assert_throws_dom("InvalidStateError", + () => ctx.putImageData(data, 0, 0)); + t.done(); + +}); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.malformed-operations.putImageData.worker.js b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.malformed-operations.putImageData.worker.js new file mode 100644 index 0000000000..8810c3a73c --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.malformed-operations.putImageData.worker.js @@ -0,0 +1,32 @@ +// DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. +// OffscreenCanvas test in a worker:2d.layer.malformed-operations.putImageData +// Description:Check that exceptions are thrown for operations that are malformed while layers are open. +// Note: + +importScripts("/resources/testharness.js"); +importScripts("/html/canvas/resources/canvas-tests.js"); + +var t = async_test("Check that exceptions are thrown for operations that are malformed while layers are open."); +var t_pass = t.done.bind(t); +var t_fail = t.step_func(function(reason) { + throw reason; +}); +t.step(function() { + + var canvas = new OffscreenCanvas(200, 200); + var ctx = canvas.getContext('2d'); + + const canvas2 = new OffscreenCanvas(200, 200); + const ctx2 = canvas2.getContext('2d') + const data = ctx2.getImageData(0, 0, 1, 1); + // Shouldn't throw on its own. + ctx.putImageData(data, 0, 0); + // Make sure the exception isn't caused by calling the function twice. + ctx.putImageData(data, 0, 0); + // Calling again inside a layer should throw. + ctx.beginLayer(); + assert_throws_dom("InvalidStateError", + () => ctx.putImageData(data, 0, 0)); + t.done(); +}); +done(); diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.malformed-operations.transferToImageBitmap.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.malformed-operations.transferToImageBitmap.html new file mode 100644 index 0000000000..79c216421f --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.malformed-operations.transferToImageBitmap.html @@ -0,0 +1,34 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>OffscreenCanvas test: 2d.layer.malformed-operations.transferToImageBitmap</title> +<script src="/resources/testharness.js"></script> +<script src="/resources/testharnessreport.js"></script> +<script src="/html/canvas/resources/canvas-tests.js"></script> + +<h1>2d.layer.malformed-operations.transferToImageBitmap</h1> +<p class="desc">Check that exceptions are thrown for operations that are malformed while layers are open.</p> + + +<script> +var t = async_test("Check that exceptions are thrown for operations that are malformed while layers are open."); +var t_pass = t.done.bind(t); +var t_fail = t.step_func(function(reason) { + throw reason; +}); +t.step(function() { + + var canvas = new OffscreenCanvas(200, 200); + var ctx = canvas.getContext('2d'); + + // Shouldn't throw on its own. + canvas.transferToImageBitmap(); + // Make sure the exception isn't caused by calling the function twice. + canvas.transferToImageBitmap(); + // Calling again inside a layer should throw. + ctx.beginLayer(); + assert_throws_dom("InvalidStateError", + () => canvas.transferToImageBitmap()); + t.done(); + +}); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.malformed-operations.transferToImageBitmap.worker.js b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.malformed-operations.transferToImageBitmap.worker.js new file mode 100644 index 0000000000..be0b43665a --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.malformed-operations.transferToImageBitmap.worker.js @@ -0,0 +1,29 @@ +// DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. +// OffscreenCanvas test in a worker:2d.layer.malformed-operations.transferToImageBitmap +// Description:Check that exceptions are thrown for operations that are malformed while layers are open. +// Note: + +importScripts("/resources/testharness.js"); +importScripts("/html/canvas/resources/canvas-tests.js"); + +var t = async_test("Check that exceptions are thrown for operations that are malformed while layers are open."); +var t_pass = t.done.bind(t); +var t_fail = t.step_func(function(reason) { + throw reason; +}); +t.step(function() { + + var canvas = new OffscreenCanvas(200, 200); + var ctx = canvas.getContext('2d'); + + // Shouldn't throw on its own. + canvas.transferToImageBitmap(); + // Make sure the exception isn't caused by calling the function twice. + canvas.transferToImageBitmap(); + // Calling again inside a layer should throw. + ctx.beginLayer(); + assert_throws_dom("InvalidStateError", + () => canvas.transferToImageBitmap()); + t.done(); +}); +done(); diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.nested-expected.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.nested-expected.html new file mode 100644 index 0000000000..65525d4d6a --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.nested-expected.html @@ -0,0 +1,37 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>Canvas test: 2d.layer.nested</title> +<h1>2d.layer.nested</h1> +<p class="desc">Tests nested canvas layers.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = document.getElementById("canvas"); + const ctx = canvas.getContext('2d'); + + var circle = new Path2D(); + circle.arc(90, 90, 40, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalCompositeOperation = 'source-in'; + + canvas2 = document.createElement("canvas"); + ctx2 = canvas2.getContext("2d"); + + ctx2.fillStyle = 'rgba(0, 0, 255, 1)'; + ctx2.fillRect(60, 60, 75, 50); + + ctx2.globalAlpha = 0.5; + + canvas3 = document.createElement("canvas"); + ctx3 = canvas3.getContext("2d"); + + ctx3.fillStyle = 'rgba(225, 0, 0, 1)'; + ctx3.fillRect(50, 50, 75, 50); + ctx3.fillStyle = 'rgba(0, 255, 0, 1)'; + ctx3.fillRect(70, 70, 75, 50); + + ctx2.drawImage(canvas3, 0, 0); + ctx.drawImage(canvas2, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.nested-filters-expected.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.nested-filters-expected.html new file mode 100644 index 0000000000..8b53e2dc76 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.nested-filters-expected.html @@ -0,0 +1,28 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>Canvas test: 2d.layer.nested-filters</title> +<h1>2d.layer.nested-filters</h1> +<p class="desc">Checks that nested layers work properly when both apply filters.</p> +<canvas id="canvas" width="400" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = document.getElementById("canvas"); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'yellow'; + ctx.fillRect(20, 20, 100, 100); + ctx.fillRect(30, 30, 100, 100); + ctx.fillStyle = 'blue'; + ctx.fillRect(40, 40, 100, 100); + ctx.fillStyle = 'red'; + ctx.fillRect(50, 50, 100, 100); + + ctx.fillStyle = 'blue'; + ctx.fillRect(280, 80, 100, 100); + ctx.fillRect(270, 70, 100, 100); + ctx.fillStyle = 'yellow'; + ctx.fillRect(260, 60, 100, 100); + ctx.fillStyle = 'red'; + ctx.fillRect(250, 50, 100, 100); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.nested-filters.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.nested-filters.html new file mode 100644 index 0000000000..adf99bacbe --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.nested-filters.html @@ -0,0 +1,36 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<link rel="match" href="2d.layer.nested-filters-expected.html"> +<title>Canvas test: 2d.layer.nested-filters</title> +<h1>2d.layer.nested-filters</h1> +<p class="desc">Checks that nested layers work properly when both apply filters.</p> +<canvas id="canvas" width="400" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = new OffscreenCanvas(400, 200); + const ctx = canvas.getContext('2d'); + + ctx.beginLayer({filter: {name: 'dropShadow', dx: -20, dy: -20, + stdDeviation: 0, floodColor: 'yellow'}}); + ctx.beginLayer({filter: 'drop-shadow(-10px -10px 0 blue)'}); + + ctx.fillStyle = 'red'; + ctx.fillRect(50, 50, 100, 100); + + ctx.endLayer(); + ctx.endLayer(); + + ctx.beginLayer({filter: 'drop-shadow(20px 20px 0 blue)'}); + ctx.beginLayer({filter: {name: 'dropShadow', dx: 10, dy: 10, + stdDeviation: 0, floodColor: 'yellow'}}); + + ctx.fillStyle = 'red'; + ctx.fillRect(250, 50, 100, 100); + + ctx.endLayer(); + ctx.endLayer(); + + const outputCanvas = document.getElementById("canvas"); + outputCanvas.getContext('2d').drawImage(canvas, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.nested-filters.w.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.nested-filters.w.html new file mode 100644 index 0000000000..0616fecfd9 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.nested-filters.w.html @@ -0,0 +1,50 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<html class="reftest-wait"> +<link rel="match" href="2d.layer.nested-filters-expected.html"> +<title>Canvas test: 2d.layer.nested-filters</title> +<h1>2d.layer.nested-filters</h1> +<p class="desc">Checks that nested layers work properly when both apply filters.</p> +<canvas id="canvas" width="400" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script id='myWorker' type='text/worker'> + self.onmessage = function(e) { + const canvas = new OffscreenCanvas(400, 200); + const ctx = canvas.getContext('2d'); + + ctx.beginLayer({filter: {name: 'dropShadow', dx: -20, dy: -20, + stdDeviation: 0, floodColor: 'yellow'}}); + ctx.beginLayer({filter: 'drop-shadow(-10px -10px 0 blue)'}); + + ctx.fillStyle = 'red'; + ctx.fillRect(50, 50, 100, 100); + + ctx.endLayer(); + ctx.endLayer(); + + ctx.beginLayer({filter: 'drop-shadow(20px 20px 0 blue)'}); + ctx.beginLayer({filter: {name: 'dropShadow', dx: 10, dy: 10, + stdDeviation: 0, floodColor: 'yellow'}}); + + ctx.fillStyle = 'red'; + ctx.fillRect(250, 50, 100, 100); + + ctx.endLayer(); + ctx.endLayer(); + + const bitmap = canvas.transferToImageBitmap(); + self.postMessage(bitmap, bitmap); + }; +</script> +<script> + const blob = new Blob([document.getElementById('myWorker').textContent]); + const worker = new Worker(URL.createObjectURL(blob)); + worker.addEventListener('message', msg => { + const outputCtx = document.getElementById("canvas").getContext('2d'); + outputCtx.drawImage(msg.data, 0, 0); + document.documentElement.classList.remove("reftest-wait"); + }); + worker.postMessage(null); +</script> +</html> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.nested.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.nested.html new file mode 100644 index 0000000000..9e5b7d5826 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.nested.html @@ -0,0 +1,39 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<link rel="match" href="2d.layer.nested-expected.html"> +<title>Canvas test: 2d.layer.nested</title> +<h1>2d.layer.nested</h1> +<p class="desc">Tests nested canvas layers.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + var circle = new Path2D(); + circle.arc(90, 90, 40, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalCompositeOperation = 'source-in'; + + ctx.beginLayer(); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + ctx.fillRect(60, 60, 75, 50); + + ctx.globalAlpha = 0.5; + + ctx.beginLayer(); + + ctx.fillStyle = 'rgba(225, 0, 0, 1)'; + ctx.fillRect(50, 50, 75, 50); + ctx.fillStyle = 'rgba(0, 255, 0, 1)'; + ctx.fillRect(70, 70, 75, 50); + + ctx.endLayer(); + ctx.endLayer(); + + const outputCanvas = document.getElementById("canvas"); + outputCanvas.getContext('2d').drawImage(canvas, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.nested.w.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.nested.w.html new file mode 100644 index 0000000000..99e7390609 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.nested.w.html @@ -0,0 +1,53 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<html class="reftest-wait"> +<link rel="match" href="2d.layer.nested-expected.html"> +<title>Canvas test: 2d.layer.nested</title> +<h1>2d.layer.nested</h1> +<p class="desc">Tests nested canvas layers.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script id='myWorker' type='text/worker'> + self.onmessage = function(e) { + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + var circle = new Path2D(); + circle.arc(90, 90, 40, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalCompositeOperation = 'source-in'; + + ctx.beginLayer(); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + ctx.fillRect(60, 60, 75, 50); + + ctx.globalAlpha = 0.5; + + ctx.beginLayer(); + + ctx.fillStyle = 'rgba(225, 0, 0, 1)'; + ctx.fillRect(50, 50, 75, 50); + ctx.fillStyle = 'rgba(0, 255, 0, 1)'; + ctx.fillRect(70, 70, 75, 50); + + ctx.endLayer(); + ctx.endLayer(); + + const bitmap = canvas.transferToImageBitmap(); + self.postMessage(bitmap, bitmap); + }; +</script> +<script> + const blob = new Blob([document.getElementById('myWorker').textContent]); + const worker = new Worker(URL.createObjectURL(blob)); + worker.addEventListener('message', msg => { + const outputCtx = document.getElementById("canvas").getContext('2d'); + outputCtx.drawImage(msg.data, 0, 0); + document.documentElement.classList.remove("reftest-wait"); + }); + worker.postMessage(null); +</script> +</html> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.opaque-canvas-expected.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.opaque-canvas-expected.html new file mode 100644 index 0000000000..89c85de1e5 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.opaque-canvas-expected.html @@ -0,0 +1,34 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>Canvas test: 2d.layer.opaque-canvas</title> +<h1>2d.layer.opaque-canvas</h1> +<p class="desc">Checks that layer blending works inside opaque canvas</p> +<canvas id="canvas" width="300" height="300"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = document.getElementById("canvas"); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'blue'; + ctx.fillRect(0, 0, 300, 300); + + ctx.fillStyle = 'black'; + ctx.fillRect(0, 0, 200, 200); + + ctx.fillStyle = 'purple'; + ctx.fillRect(10, 10, 100, 100); + + const canvas2 = new OffscreenCanvas(200, 200); + const ctx2 = canvas2.getContext('2d'); + ctx2.fillStyle = 'green'; + ctx2.fillRect(50, 50, 100, 100); + ctx2.globalAlpha = 0.8; + ctx2.fillStyle = 'yellow'; + ctx2.fillRect(75, 25, 100, 100); + + ctx.shadowColor = 'rgba(200, 100, 50, 0.5)'; + ctx.shadowOffsetX = -10; + ctx.shadowOffsetY = 10; + ctx.drawImage(canvas2, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.opaque-canvas.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.opaque-canvas.html new file mode 100644 index 0000000000..f9759abebe --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.opaque-canvas.html @@ -0,0 +1,36 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<link rel="match" href="2d.layer.opaque-canvas-expected.html"> +<title>Canvas test: 2d.layer.opaque-canvas</title> +<h1>2d.layer.opaque-canvas</h1> +<p class="desc">Checks that layer blending works inside opaque canvas</p> +<canvas id="canvas" width="300" height="300"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = new OffscreenCanvas(300, 300); + const ctx = canvas.getContext('2d'); + + const canvas2 = new OffscreenCanvas(200, 200); + const ctx2 = canvas2.getContext('2d', {alpha: false}); + + ctx2.fillStyle = 'purple'; + ctx2.fillRect(10, 10, 100, 100); + + ctx2.beginLayer({filter: {name: 'dropShadow', dx: -10, dy: 10, + stdDeviation: 0, + floodColor: 'rgba(200, 100, 50, 0.5)'}}); + ctx2.fillStyle = 'green'; + ctx2.fillRect(50, 50, 100, 100); + ctx2.globalAlpha = 0.8; + ctx2.fillStyle = 'yellow'; + ctx2.fillRect(75, 25, 100, 100); + ctx2.endLayer(); + + ctx.fillStyle = 'blue'; + ctx.fillRect(0, 0, 300, 300); + ctx.drawImage(canvas2, 0, 0); + + const outputCanvas = document.getElementById("canvas"); + outputCanvas.getContext('2d').drawImage(canvas, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.opaque-canvas.w.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.opaque-canvas.w.html new file mode 100644 index 0000000000..ff5ec19418 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.opaque-canvas.w.html @@ -0,0 +1,50 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<html class="reftest-wait"> +<link rel="match" href="2d.layer.opaque-canvas-expected.html"> +<title>Canvas test: 2d.layer.opaque-canvas</title> +<h1>2d.layer.opaque-canvas</h1> +<p class="desc">Checks that layer blending works inside opaque canvas</p> +<canvas id="canvas" width="300" height="300"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script id='myWorker' type='text/worker'> + self.onmessage = function(e) { + const canvas = new OffscreenCanvas(300, 300); + const ctx = canvas.getContext('2d'); + + const canvas2 = new OffscreenCanvas(200, 200); + const ctx2 = canvas2.getContext('2d', {alpha: false}); + + ctx2.fillStyle = 'purple'; + ctx2.fillRect(10, 10, 100, 100); + + ctx2.beginLayer({filter: {name: 'dropShadow', dx: -10, dy: 10, + stdDeviation: 0, + floodColor: 'rgba(200, 100, 50, 0.5)'}}); + ctx2.fillStyle = 'green'; + ctx2.fillRect(50, 50, 100, 100); + ctx2.globalAlpha = 0.8; + ctx2.fillStyle = 'yellow'; + ctx2.fillRect(75, 25, 100, 100); + ctx2.endLayer(); + + ctx.fillStyle = 'blue'; + ctx.fillRect(0, 0, 300, 300); + ctx.drawImage(canvas2, 0, 0); + + const bitmap = canvas.transferToImageBitmap(); + self.postMessage(bitmap, bitmap); + }; +</script> +<script> + const blob = new Blob([document.getElementById('myWorker').textContent]); + const worker = new Worker(URL.createObjectURL(blob)); + worker.addEventListener('message', msg => { + const outputCtx = document.getElementById("canvas").getContext('2d'); + outputCtx.drawImage(msg.data, 0, 0); + document.documentElement.classList.remove("reftest-wait"); + }); + worker.postMessage(null); +</script> +</html> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.reset-expected.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.reset-expected.html new file mode 100644 index 0000000000..93131dca9c --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.reset-expected.html @@ -0,0 +1,14 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>Canvas test: 2d.layer.reset</title> +<h1>2d.layer.reset</h1> +<p class="desc">Checks that reset discards any pending layers.</p> +<canvas id="canvas" width="100" height="50"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = document.getElementById("canvas"); + const ctx = canvas.getContext('2d'); + + ctx.fillRect(10, 10, 75, 50); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.reset.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.reset.html new file mode 100644 index 0000000000..3254c0a048 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.reset.html @@ -0,0 +1,38 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<link rel="match" href="2d.layer.reset-expected.html"> +<title>Canvas test: 2d.layer.reset</title> +<h1>2d.layer.reset</h1> +<p class="desc">Checks that reset discards any pending layers.</p> +<canvas id="canvas" width="100" height="50"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = new OffscreenCanvas(100, 50); + const ctx = canvas.getContext('2d'); + + // Global states: + ctx.globalAlpha = 0.3; + ctx.globalCompositeOperation = 'source-in'; + ctx.shadowOffsetX = -3; + ctx.shadowOffsetY = 3; + ctx.shadowColor = 'rgba(0, 30, 0, 0.3)'; + ctx.shadowBlur = 3; + + ctx.beginLayer({filter: {name: 'dropShadow', dx: -3, dy: 3}}); + + // Layer states: + ctx.globalAlpha = 0.6; + ctx.globalCompositeOperation = 'source-in'; + ctx.shadowOffsetX = -6; + ctx.shadowOffsetY = 6; + ctx.shadowColor = 'rgba(0, 60, 0, 0.6)'; + ctx.shadowBlur = 3; + + ctx.reset(); + + ctx.fillRect(10, 10, 75, 50); + + const outputCanvas = document.getElementById("canvas"); + outputCanvas.getContext('2d').drawImage(canvas, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.reset.w.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.reset.w.html new file mode 100644 index 0000000000..09bd6451bd --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.reset.w.html @@ -0,0 +1,52 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<html class="reftest-wait"> +<link rel="match" href="2d.layer.reset-expected.html"> +<title>Canvas test: 2d.layer.reset</title> +<h1>2d.layer.reset</h1> +<p class="desc">Checks that reset discards any pending layers.</p> +<canvas id="canvas" width="100" height="50"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script id='myWorker' type='text/worker'> + self.onmessage = function(e) { + const canvas = new OffscreenCanvas(100, 50); + const ctx = canvas.getContext('2d'); + + // Global states: + ctx.globalAlpha = 0.3; + ctx.globalCompositeOperation = 'source-in'; + ctx.shadowOffsetX = -3; + ctx.shadowOffsetY = 3; + ctx.shadowColor = 'rgba(0, 30, 0, 0.3)'; + ctx.shadowBlur = 3; + + ctx.beginLayer({filter: {name: 'dropShadow', dx: -3, dy: 3}}); + + // Layer states: + ctx.globalAlpha = 0.6; + ctx.globalCompositeOperation = 'source-in'; + ctx.shadowOffsetX = -6; + ctx.shadowOffsetY = 6; + ctx.shadowColor = 'rgba(0, 60, 0, 0.6)'; + ctx.shadowBlur = 3; + + ctx.reset(); + + ctx.fillRect(10, 10, 75, 50); + + const bitmap = canvas.transferToImageBitmap(); + self.postMessage(bitmap, bitmap); + }; +</script> +<script> + const blob = new Blob([document.getElementById('myWorker').textContent]); + const worker = new Worker(URL.createObjectURL(blob)); + worker.addEventListener('message', msg => { + const outputCtx = document.getElementById("canvas").getContext('2d'); + outputCtx.drawImage(msg.data, 0, 0); + document.documentElement.classList.remove("reftest-wait"); + }); + worker.postMessage(null); +</script> +</html> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.restore-style-expected.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.restore-style-expected.html new file mode 100644 index 0000000000..1d0ac3558d --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.restore-style-expected.html @@ -0,0 +1,24 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>Canvas test: 2d.layer.restore-style</title> +<h1>2d.layer.restore-style</h1> +<p class="desc">Test that ensure layers restores style values upon endLayer.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = document.getElementById("canvas"); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + ctx.fillRect(50, 50, 75, 50); + ctx.globalAlpha = 0.5; + + canvas2 = document.createElement("canvas"); + ctx2 = canvas2.getContext("2d"); + ctx2.fillStyle = 'rgba(225, 0, 0, 1)'; + ctx2.fillRect(60, 60, 75, 50); + ctx.drawImage(canvas2, 0, 0); + + ctx.fillRect(70, 70, 75, 50); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.restore-style.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.restore-style.html new file mode 100644 index 0000000000..a3593cd2a8 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.restore-style.html @@ -0,0 +1,28 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<link rel="match" href="2d.layer.restore-style-expected.html"> +<meta name=fuzzy content="maxDifference=0-1; totalPixels=0-950"> +<title>Canvas test: 2d.layer.restore-style</title> +<h1>2d.layer.restore-style</h1> +<p class="desc">Test that ensure layers restores style values upon endLayer.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0,0,255,1)'; + ctx.fillRect(50, 50, 75, 50); + ctx.globalAlpha = 0.5; + + ctx.beginLayer(); + ctx.fillStyle = 'rgba(225, 0, 0, 1)'; + ctx.fillRect(60, 60, 75, 50); + ctx.endLayer(); + + ctx.fillRect(70, 70, 75, 50); + + const outputCanvas = document.getElementById("canvas"); + outputCanvas.getContext('2d').drawImage(canvas, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.restore-style.w.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.restore-style.w.html new file mode 100644 index 0000000000..a66fc2bc59 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.restore-style.w.html @@ -0,0 +1,42 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<html class="reftest-wait"> +<link rel="match" href="2d.layer.restore-style-expected.html"> +<meta name=fuzzy content="maxDifference=0-1; totalPixels=0-950"> +<title>Canvas test: 2d.layer.restore-style</title> +<h1>2d.layer.restore-style</h1> +<p class="desc">Test that ensure layers restores style values upon endLayer.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script id='myWorker' type='text/worker'> + self.onmessage = function(e) { + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0,0,255,1)'; + ctx.fillRect(50, 50, 75, 50); + ctx.globalAlpha = 0.5; + + ctx.beginLayer(); + ctx.fillStyle = 'rgba(225, 0, 0, 1)'; + ctx.fillRect(60, 60, 75, 50); + ctx.endLayer(); + + ctx.fillRect(70, 70, 75, 50); + + const bitmap = canvas.transferToImageBitmap(); + self.postMessage(bitmap, bitmap); + }; +</script> +<script> + const blob = new Blob([document.getElementById('myWorker').textContent]); + const worker = new Worker(URL.createObjectURL(blob)); + worker.addEventListener('message', msg => { + const outputCtx = document.getElementById("canvas").getContext('2d'); + outputCtx.drawImage(msg.data, 0, 0); + document.documentElement.classList.remove("reftest-wait"); + }); + worker.postMessage(null); +</script> +</html> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.several-complex-expected.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.several-complex-expected.html new file mode 100644 index 0000000000..ef46f69e2a --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.several-complex-expected.html @@ -0,0 +1,35 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>Canvas test: 2d.layer.several-complex</title> +<h1>2d.layer.several-complex</h1> +<p class="desc">Test to ensure beginlayer works for filter, alpha and shadow, even with consecutive layers.</p> +<canvas id="canvas" width="500" height="500"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = document.getElementById("canvas"); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + ctx.fillRect(50, 50, 95, 70); + + ctx.globalAlpha = 0.5; + ctx.shadowOffsetX = -10; + ctx.shadowOffsetY = 10; + ctx.shadowColor = 'orange'; + ctx.shadowBlur = 3; + + var canvas2 = [5]; + var ctx2 = [5]; + + for (let i = 0; i < 5; i++) { + canvas2[i] = document.createElement("canvas"); + ctx2[i] = canvas2[i].getContext("2d"); + ctx2[i].fillStyle = 'rgba(225, 0, 0, 1)'; + ctx2[i].fillRect(60, 40, 75, 50); + ctx2[i].fillStyle = 'rgba(0, 255, 0, 1)'; + ctx2[i].fillRect(80, 60, 75, 50); + + ctx.drawImage(canvas2[i], i, i); + } +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.several-complex.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.several-complex.html new file mode 100644 index 0000000000..e30f1d2fa0 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.several-complex.html @@ -0,0 +1,37 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<link rel="match" href="2d.layer.several-complex-expected.html"> +<meta name=fuzzy content="maxDifference=0-3; totalPixels=0-6318"> +<title>Canvas test: 2d.layer.several-complex</title> +<h1>2d.layer.several-complex</h1> +<p class="desc">Test to ensure beginlayer works for filter, alpha and shadow, even with consecutive layers.</p> +<canvas id="canvas" width="500" height="500"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = new OffscreenCanvas(500, 500); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + ctx.fillRect(50, 50, 95, 70); + + ctx.globalAlpha = 0.5; + ctx.shadowOffsetX = -10; + ctx.shadowOffsetY = 10; + ctx.shadowColor = 'orange'; + ctx.shadowBlur = 3 + + for (let i = 0; i < 5; i++) { + ctx.beginLayer(); + + ctx.fillStyle = 'rgba(225, 0, 0, 1)'; + ctx.fillRect(60 + i, 40 + i, 75, 50); + ctx.fillStyle = 'rgba(0, 255, 0, 1)'; + ctx.fillRect(80 + i, 60 + i, 75, 50); + + ctx.endLayer(); + } + + const outputCanvas = document.getElementById("canvas"); + outputCanvas.getContext('2d').drawImage(canvas, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.several-complex.w.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.several-complex.w.html new file mode 100644 index 0000000000..e00de63507 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.several-complex.w.html @@ -0,0 +1,51 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<html class="reftest-wait"> +<link rel="match" href="2d.layer.several-complex-expected.html"> +<meta name=fuzzy content="maxDifference=0-3; totalPixels=0-6318"> +<title>Canvas test: 2d.layer.several-complex</title> +<h1>2d.layer.several-complex</h1> +<p class="desc">Test to ensure beginlayer works for filter, alpha and shadow, even with consecutive layers.</p> +<canvas id="canvas" width="500" height="500"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script id='myWorker' type='text/worker'> + self.onmessage = function(e) { + const canvas = new OffscreenCanvas(500, 500); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + ctx.fillRect(50, 50, 95, 70); + + ctx.globalAlpha = 0.5; + ctx.shadowOffsetX = -10; + ctx.shadowOffsetY = 10; + ctx.shadowColor = 'orange'; + ctx.shadowBlur = 3 + + for (let i = 0; i < 5; i++) { + ctx.beginLayer(); + + ctx.fillStyle = 'rgba(225, 0, 0, 1)'; + ctx.fillRect(60 + i, 40 + i, 75, 50); + ctx.fillStyle = 'rgba(0, 255, 0, 1)'; + ctx.fillRect(80 + i, 60 + i, 75, 50); + + ctx.endLayer(); + } + + const bitmap = canvas.transferToImageBitmap(); + self.postMessage(bitmap, bitmap); + }; +</script> +<script> + const blob = new Blob([document.getElementById('myWorker').textContent]); + const worker = new Worker(URL.createObjectURL(blob)); + worker.addEventListener('message', msg => { + const outputCtx = document.getElementById("canvas").getContext('2d'); + outputCtx.drawImage(msg.data, 0, 0); + document.documentElement.classList.remove("reftest-wait"); + }); + worker.postMessage(null); +</script> +</html> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.shadow-from-outside-canvas.long-distance-expected.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.shadow-from-outside-canvas.long-distance-expected.html new file mode 100644 index 0000000000..cc10684a9b --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.shadow-from-outside-canvas.long-distance-expected.html @@ -0,0 +1,19 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>Canvas test: 2d.layer.shadow-from-outside-canvas.long-distance</title> +<h1>2d.layer.shadow-from-outside-canvas.long-distance</h1> +<p class="desc">Checks shadow produced by object drawn outside the canvas</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = document.getElementById("canvas"); + const ctx = canvas.getContext('2d'); + + const delta = 10000; + + // No clipping. + + ctx.fillStyle = 'green'; + ctx.fillRect(0, 0, 100, 100); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.shadow-from-outside-canvas.long-distance-with-clipping-expected.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.shadow-from-outside-canvas.long-distance-with-clipping-expected.html new file mode 100644 index 0000000000..377dd55ef6 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.shadow-from-outside-canvas.long-distance-with-clipping-expected.html @@ -0,0 +1,21 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>Canvas test: 2d.layer.shadow-from-outside-canvas.long-distance-with-clipping</title> +<h1>2d.layer.shadow-from-outside-canvas.long-distance-with-clipping</h1> +<p class="desc">Checks shadow produced by object drawn outside the canvas</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = document.getElementById("canvas"); + const ctx = canvas.getContext('2d'); + + const delta = 10000; + + const clipRegion = new Path2D(); + clipRegion.rect(20, 20, 160, 160); + ctx.clip(clipRegion); + + ctx.fillStyle = 'green'; + ctx.fillRect(0, 0, 100, 100); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.shadow-from-outside-canvas.long-distance-with-clipping.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.shadow-from-outside-canvas.long-distance-with-clipping.html new file mode 100644 index 0000000000..98262f53b6 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.shadow-from-outside-canvas.long-distance-with-clipping.html @@ -0,0 +1,33 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<link rel="match" href="2d.layer.shadow-from-outside-canvas.long-distance-with-clipping-expected.html"> +<title>Canvas test: 2d.layer.shadow-from-outside-canvas.long-distance-with-clipping</title> +<h1>2d.layer.shadow-from-outside-canvas.long-distance-with-clipping</h1> +<p class="desc">Checks shadow produced by object drawn outside the canvas</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + const delta = 10000; + + const clipRegion = new Path2D(); + clipRegion.rect(20, 20, 160, 160); + ctx.clip(clipRegion); + + ctx.beginLayer({filter: [ + {name: 'dropShadow', dx: -(200 + delta), + dy: -(200 + delta), stdDeviation: 0, + floodColor: 'green'}, + ]}); + + ctx.fillStyle = 'red'; + ctx.fillRect(200 + delta, 200 + delta, 100, 100); + + ctx.endLayer(); + + const outputCanvas = document.getElementById("canvas"); + outputCanvas.getContext('2d').drawImage(canvas, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.shadow-from-outside-canvas.long-distance-with-clipping.w.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.shadow-from-outside-canvas.long-distance-with-clipping.w.html new file mode 100644 index 0000000000..90b4332f94 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.shadow-from-outside-canvas.long-distance-with-clipping.w.html @@ -0,0 +1,47 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<html class="reftest-wait"> +<link rel="match" href="2d.layer.shadow-from-outside-canvas.long-distance-with-clipping-expected.html"> +<title>Canvas test: 2d.layer.shadow-from-outside-canvas.long-distance-with-clipping</title> +<h1>2d.layer.shadow-from-outside-canvas.long-distance-with-clipping</h1> +<p class="desc">Checks shadow produced by object drawn outside the canvas</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script id='myWorker' type='text/worker'> + self.onmessage = function(e) { + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + const delta = 10000; + + const clipRegion = new Path2D(); + clipRegion.rect(20, 20, 160, 160); + ctx.clip(clipRegion); + + ctx.beginLayer({filter: [ + {name: 'dropShadow', dx: -(200 + delta), + dy: -(200 + delta), stdDeviation: 0, + floodColor: 'green'}, + ]}); + + ctx.fillStyle = 'red'; + ctx.fillRect(200 + delta, 200 + delta, 100, 100); + + ctx.endLayer(); + + const bitmap = canvas.transferToImageBitmap(); + self.postMessage(bitmap, bitmap); + }; +</script> +<script> + const blob = new Blob([document.getElementById('myWorker').textContent]); + const worker = new Worker(URL.createObjectURL(blob)); + worker.addEventListener('message', msg => { + const outputCtx = document.getElementById("canvas").getContext('2d'); + outputCtx.drawImage(msg.data, 0, 0); + document.documentElement.classList.remove("reftest-wait"); + }); + worker.postMessage(null); +</script> +</html> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.shadow-from-outside-canvas.long-distance.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.shadow-from-outside-canvas.long-distance.html new file mode 100644 index 0000000000..eea9b5dc25 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.shadow-from-outside-canvas.long-distance.html @@ -0,0 +1,31 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<link rel="match" href="2d.layer.shadow-from-outside-canvas.long-distance-expected.html"> +<title>Canvas test: 2d.layer.shadow-from-outside-canvas.long-distance</title> +<h1>2d.layer.shadow-from-outside-canvas.long-distance</h1> +<p class="desc">Checks shadow produced by object drawn outside the canvas</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + const delta = 10000; + + // No clipping. + + ctx.beginLayer({filter: [ + {name: 'dropShadow', dx: -(200 + delta), + dy: -(200 + delta), stdDeviation: 0, + floodColor: 'green'}, + ]}); + + ctx.fillStyle = 'red'; + ctx.fillRect(200 + delta, 200 + delta, 100, 100); + + ctx.endLayer(); + + const outputCanvas = document.getElementById("canvas"); + outputCanvas.getContext('2d').drawImage(canvas, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.shadow-from-outside-canvas.long-distance.w.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.shadow-from-outside-canvas.long-distance.w.html new file mode 100644 index 0000000000..e4422558cf --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.shadow-from-outside-canvas.long-distance.w.html @@ -0,0 +1,45 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<html class="reftest-wait"> +<link rel="match" href="2d.layer.shadow-from-outside-canvas.long-distance-expected.html"> +<title>Canvas test: 2d.layer.shadow-from-outside-canvas.long-distance</title> +<h1>2d.layer.shadow-from-outside-canvas.long-distance</h1> +<p class="desc">Checks shadow produced by object drawn outside the canvas</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script id='myWorker' type='text/worker'> + self.onmessage = function(e) { + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + const delta = 10000; + + // No clipping. + + ctx.beginLayer({filter: [ + {name: 'dropShadow', dx: -(200 + delta), + dy: -(200 + delta), stdDeviation: 0, + floodColor: 'green'}, + ]}); + + ctx.fillStyle = 'red'; + ctx.fillRect(200 + delta, 200 + delta, 100, 100); + + ctx.endLayer(); + + const bitmap = canvas.transferToImageBitmap(); + self.postMessage(bitmap, bitmap); + }; +</script> +<script> + const blob = new Blob([document.getElementById('myWorker').textContent]); + const worker = new Worker(URL.createObjectURL(blob)); + worker.addEventListener('message', msg => { + const outputCtx = document.getElementById("canvas").getContext('2d'); + outputCtx.drawImage(msg.data, 0, 0); + document.documentElement.classList.remove("reftest-wait"); + }); + worker.postMessage(null); +</script> +</html> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.shadow-from-outside-canvas.short-distance-expected.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.shadow-from-outside-canvas.short-distance-expected.html new file mode 100644 index 0000000000..8980708dd1 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.shadow-from-outside-canvas.short-distance-expected.html @@ -0,0 +1,19 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>Canvas test: 2d.layer.shadow-from-outside-canvas.short-distance</title> +<h1>2d.layer.shadow-from-outside-canvas.short-distance</h1> +<p class="desc">Checks shadow produced by object drawn outside the canvas</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = document.getElementById("canvas"); + const ctx = canvas.getContext('2d'); + + const delta = 1; + + // No clipping. + + ctx.fillStyle = 'green'; + ctx.fillRect(0, 0, 100, 100); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.shadow-from-outside-canvas.short-distance-with-clipping-expected.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.shadow-from-outside-canvas.short-distance-with-clipping-expected.html new file mode 100644 index 0000000000..024fc8c9a4 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.shadow-from-outside-canvas.short-distance-with-clipping-expected.html @@ -0,0 +1,21 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>Canvas test: 2d.layer.shadow-from-outside-canvas.short-distance-with-clipping</title> +<h1>2d.layer.shadow-from-outside-canvas.short-distance-with-clipping</h1> +<p class="desc">Checks shadow produced by object drawn outside the canvas</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = document.getElementById("canvas"); + const ctx = canvas.getContext('2d'); + + const delta = 1; + + const clipRegion = new Path2D(); + clipRegion.rect(20, 20, 160, 160); + ctx.clip(clipRegion); + + ctx.fillStyle = 'green'; + ctx.fillRect(0, 0, 100, 100); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.shadow-from-outside-canvas.short-distance-with-clipping.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.shadow-from-outside-canvas.short-distance-with-clipping.html new file mode 100644 index 0000000000..d5f5b0c8ff --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.shadow-from-outside-canvas.short-distance-with-clipping.html @@ -0,0 +1,33 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<link rel="match" href="2d.layer.shadow-from-outside-canvas.short-distance-with-clipping-expected.html"> +<title>Canvas test: 2d.layer.shadow-from-outside-canvas.short-distance-with-clipping</title> +<h1>2d.layer.shadow-from-outside-canvas.short-distance-with-clipping</h1> +<p class="desc">Checks shadow produced by object drawn outside the canvas</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + const delta = 1; + + const clipRegion = new Path2D(); + clipRegion.rect(20, 20, 160, 160); + ctx.clip(clipRegion); + + ctx.beginLayer({filter: [ + {name: 'dropShadow', dx: -(200 + delta), + dy: -(200 + delta), stdDeviation: 0, + floodColor: 'green'}, + ]}); + + ctx.fillStyle = 'red'; + ctx.fillRect(200 + delta, 200 + delta, 100, 100); + + ctx.endLayer(); + + const outputCanvas = document.getElementById("canvas"); + outputCanvas.getContext('2d').drawImage(canvas, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.shadow-from-outside-canvas.short-distance-with-clipping.w.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.shadow-from-outside-canvas.short-distance-with-clipping.w.html new file mode 100644 index 0000000000..acbf09edec --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.shadow-from-outside-canvas.short-distance-with-clipping.w.html @@ -0,0 +1,47 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<html class="reftest-wait"> +<link rel="match" href="2d.layer.shadow-from-outside-canvas.short-distance-with-clipping-expected.html"> +<title>Canvas test: 2d.layer.shadow-from-outside-canvas.short-distance-with-clipping</title> +<h1>2d.layer.shadow-from-outside-canvas.short-distance-with-clipping</h1> +<p class="desc">Checks shadow produced by object drawn outside the canvas</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script id='myWorker' type='text/worker'> + self.onmessage = function(e) { + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + const delta = 1; + + const clipRegion = new Path2D(); + clipRegion.rect(20, 20, 160, 160); + ctx.clip(clipRegion); + + ctx.beginLayer({filter: [ + {name: 'dropShadow', dx: -(200 + delta), + dy: -(200 + delta), stdDeviation: 0, + floodColor: 'green'}, + ]}); + + ctx.fillStyle = 'red'; + ctx.fillRect(200 + delta, 200 + delta, 100, 100); + + ctx.endLayer(); + + const bitmap = canvas.transferToImageBitmap(); + self.postMessage(bitmap, bitmap); + }; +</script> +<script> + const blob = new Blob([document.getElementById('myWorker').textContent]); + const worker = new Worker(URL.createObjectURL(blob)); + worker.addEventListener('message', msg => { + const outputCtx = document.getElementById("canvas").getContext('2d'); + outputCtx.drawImage(msg.data, 0, 0); + document.documentElement.classList.remove("reftest-wait"); + }); + worker.postMessage(null); +</script> +</html> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.shadow-from-outside-canvas.short-distance.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.shadow-from-outside-canvas.short-distance.html new file mode 100644 index 0000000000..a1c4689f7e --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.shadow-from-outside-canvas.short-distance.html @@ -0,0 +1,31 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<link rel="match" href="2d.layer.shadow-from-outside-canvas.short-distance-expected.html"> +<title>Canvas test: 2d.layer.shadow-from-outside-canvas.short-distance</title> +<h1>2d.layer.shadow-from-outside-canvas.short-distance</h1> +<p class="desc">Checks shadow produced by object drawn outside the canvas</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + const delta = 1; + + // No clipping. + + ctx.beginLayer({filter: [ + {name: 'dropShadow', dx: -(200 + delta), + dy: -(200 + delta), stdDeviation: 0, + floodColor: 'green'}, + ]}); + + ctx.fillStyle = 'red'; + ctx.fillRect(200 + delta, 200 + delta, 100, 100); + + ctx.endLayer(); + + const outputCanvas = document.getElementById("canvas"); + outputCanvas.getContext('2d').drawImage(canvas, 0, 0); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.shadow-from-outside-canvas.short-distance.w.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.shadow-from-outside-canvas.short-distance.w.html new file mode 100644 index 0000000000..2e39091f3d --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.shadow-from-outside-canvas.short-distance.w.html @@ -0,0 +1,45 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<html class="reftest-wait"> +<link rel="match" href="2d.layer.shadow-from-outside-canvas.short-distance-expected.html"> +<title>Canvas test: 2d.layer.shadow-from-outside-canvas.short-distance</title> +<h1>2d.layer.shadow-from-outside-canvas.short-distance</h1> +<p class="desc">Checks shadow produced by object drawn outside the canvas</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script id='myWorker' type='text/worker'> + self.onmessage = function(e) { + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + const delta = 1; + + // No clipping. + + ctx.beginLayer({filter: [ + {name: 'dropShadow', dx: -(200 + delta), + dy: -(200 + delta), stdDeviation: 0, + floodColor: 'green'}, + ]}); + + ctx.fillStyle = 'red'; + ctx.fillRect(200 + delta, 200 + delta, 100, 100); + + ctx.endLayer(); + + const bitmap = canvas.transferToImageBitmap(); + self.postMessage(bitmap, bitmap); + }; +</script> +<script> + const blob = new Blob([document.getElementById('myWorker').textContent]); + const worker = new Worker(URL.createObjectURL(blob)); + worker.addEventListener('message', msg => { + const outputCtx = document.getElementById("canvas").getContext('2d'); + outputCtx.drawImage(msg.data, 0, 0); + document.documentElement.classList.remove("reftest-wait"); + }); + worker.postMessage(null); +</script> +</html> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.valid-calls.beginLayer-endLayer.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.valid-calls.beginLayer-endLayer.html new file mode 100644 index 0000000000..0a6e195ca8 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.valid-calls.beginLayer-endLayer.html @@ -0,0 +1,28 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>OffscreenCanvas test: 2d.layer.valid-calls.beginLayer-endLayer</title> +<script src="/resources/testharness.js"></script> +<script src="/resources/testharnessreport.js"></script> +<script src="/html/canvas/resources/canvas-tests.js"></script> + +<h1>2d.layer.valid-calls.beginLayer-endLayer</h1> +<p class="desc">No exception raised on beginLayer() + endLayer().</p> + + +<script> +var t = async_test("No exception raised on beginLayer() + endLayer()."); +var t_pass = t.done.bind(t); +var t_fail = t.step_func(function(reason) { + throw reason; +}); +t.step(function() { + + var canvas = new OffscreenCanvas(100, 50); + var ctx = canvas.getContext('2d'); + + ctx.beginLayer(); + ctx.save(); + t.done(); + +}); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.valid-calls.beginLayer-endLayer.worker.js b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.valid-calls.beginLayer-endLayer.worker.js new file mode 100644 index 0000000000..a10bcd98b7 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.valid-calls.beginLayer-endLayer.worker.js @@ -0,0 +1,23 @@ +// DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. +// OffscreenCanvas test in a worker:2d.layer.valid-calls.beginLayer-endLayer +// Description:No exception raised on beginLayer() + endLayer(). +// Note: + +importScripts("/resources/testharness.js"); +importScripts("/html/canvas/resources/canvas-tests.js"); + +var t = async_test("No exception raised on beginLayer() + endLayer()."); +var t_pass = t.done.bind(t); +var t_fail = t.step_func(function(reason) { + throw reason; +}); +t.step(function() { + + var canvas = new OffscreenCanvas(100, 50); + var ctx = canvas.getContext('2d'); + + ctx.beginLayer(); + ctx.save(); + t.done(); +}); +done(); diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.valid-calls.beginLayer-save.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.valid-calls.beginLayer-save.html new file mode 100644 index 0000000000..12abcc5270 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.valid-calls.beginLayer-save.html @@ -0,0 +1,28 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>OffscreenCanvas test: 2d.layer.valid-calls.beginLayer-save</title> +<script src="/resources/testharness.js"></script> +<script src="/resources/testharnessreport.js"></script> +<script src="/html/canvas/resources/canvas-tests.js"></script> + +<h1>2d.layer.valid-calls.beginLayer-save</h1> +<p class="desc">No exception raised on beginLayer() + save().</p> + + +<script> +var t = async_test("No exception raised on beginLayer() + save()."); +var t_pass = t.done.bind(t); +var t_fail = t.step_func(function(reason) { + throw reason; +}); +t.step(function() { + + var canvas = new OffscreenCanvas(100, 50); + var ctx = canvas.getContext('2d'); + + ctx.beginLayer(); + ctx.save(); + t.done(); + +}); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.valid-calls.beginLayer-save.worker.js b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.valid-calls.beginLayer-save.worker.js new file mode 100644 index 0000000000..03fbeeb4f4 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.valid-calls.beginLayer-save.worker.js @@ -0,0 +1,23 @@ +// DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. +// OffscreenCanvas test in a worker:2d.layer.valid-calls.beginLayer-save +// Description:No exception raised on beginLayer() + save(). +// Note: + +importScripts("/resources/testharness.js"); +importScripts("/html/canvas/resources/canvas-tests.js"); + +var t = async_test("No exception raised on beginLayer() + save()."); +var t_pass = t.done.bind(t); +var t_fail = t.step_func(function(reason) { + throw reason; +}); +t.step(function() { + + var canvas = new OffscreenCanvas(100, 50); + var ctx = canvas.getContext('2d'); + + ctx.beginLayer(); + ctx.save(); + t.done(); +}); +done(); diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.valid-calls.beginLayer.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.valid-calls.beginLayer.html new file mode 100644 index 0000000000..2178138e8d --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.valid-calls.beginLayer.html @@ -0,0 +1,27 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>OffscreenCanvas test: 2d.layer.valid-calls.beginLayer</title> +<script src="/resources/testharness.js"></script> +<script src="/resources/testharnessreport.js"></script> +<script src="/html/canvas/resources/canvas-tests.js"></script> + +<h1>2d.layer.valid-calls.beginLayer</h1> +<p class="desc">No exception raised on lone beginLayer() calls.</p> + + +<script> +var t = async_test("No exception raised on lone beginLayer() calls."); +var t_pass = t.done.bind(t); +var t_fail = t.step_func(function(reason) { + throw reason; +}); +t.step(function() { + + var canvas = new OffscreenCanvas(100, 50); + var ctx = canvas.getContext('2d'); + + ctx.beginLayer(); + t.done(); + +}); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.valid-calls.beginLayer.worker.js b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.valid-calls.beginLayer.worker.js new file mode 100644 index 0000000000..e64be136d7 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.valid-calls.beginLayer.worker.js @@ -0,0 +1,22 @@ +// DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. +// OffscreenCanvas test in a worker:2d.layer.valid-calls.beginLayer +// Description:No exception raised on lone beginLayer() calls. +// Note: + +importScripts("/resources/testharness.js"); +importScripts("/html/canvas/resources/canvas-tests.js"); + +var t = async_test("No exception raised on lone beginLayer() calls."); +var t_pass = t.done.bind(t); +var t_fail = t.step_func(function(reason) { + throw reason; +}); +t.step(function() { + + var canvas = new OffscreenCanvas(100, 50); + var ctx = canvas.getContext('2d'); + + ctx.beginLayer(); + t.done(); +}); +done(); diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.valid-calls.restore.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.valid-calls.restore.html new file mode 100644 index 0000000000..156dd5abbd --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.valid-calls.restore.html @@ -0,0 +1,27 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>OffscreenCanvas test: 2d.layer.valid-calls.restore</title> +<script src="/resources/testharness.js"></script> +<script src="/resources/testharnessreport.js"></script> +<script src="/html/canvas/resources/canvas-tests.js"></script> + +<h1>2d.layer.valid-calls.restore</h1> +<p class="desc">No exception raised on lone restore() calls.</p> + + +<script> +var t = async_test("No exception raised on lone restore() calls."); +var t_pass = t.done.bind(t); +var t_fail = t.step_func(function(reason) { + throw reason; +}); +t.step(function() { + + var canvas = new OffscreenCanvas(100, 50); + var ctx = canvas.getContext('2d'); + + ctx.restore(); + t.done(); + +}); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.valid-calls.restore.worker.js b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.valid-calls.restore.worker.js new file mode 100644 index 0000000000..7417d12abe --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.valid-calls.restore.worker.js @@ -0,0 +1,22 @@ +// DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. +// OffscreenCanvas test in a worker:2d.layer.valid-calls.restore +// Description:No exception raised on lone restore() calls. +// Note: + +importScripts("/resources/testharness.js"); +importScripts("/html/canvas/resources/canvas-tests.js"); + +var t = async_test("No exception raised on lone restore() calls."); +var t_pass = t.done.bind(t); +var t_fail = t.step_func(function(reason) { + throw reason; +}); +t.step(function() { + + var canvas = new OffscreenCanvas(100, 50); + var ctx = canvas.getContext('2d'); + + ctx.restore(); + t.done(); +}); +done(); diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.valid-calls.save-beginLayer.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.valid-calls.save-beginLayer.html new file mode 100644 index 0000000000..afe735764e --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.valid-calls.save-beginLayer.html @@ -0,0 +1,28 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>OffscreenCanvas test: 2d.layer.valid-calls.save-beginLayer</title> +<script src="/resources/testharness.js"></script> +<script src="/resources/testharnessreport.js"></script> +<script src="/html/canvas/resources/canvas-tests.js"></script> + +<h1>2d.layer.valid-calls.save-beginLayer</h1> +<p class="desc">No exception raised on save() + beginLayer().</p> + + +<script> +var t = async_test("No exception raised on save() + beginLayer()."); +var t_pass = t.done.bind(t); +var t_fail = t.step_func(function(reason) { + throw reason; +}); +t.step(function() { + + var canvas = new OffscreenCanvas(100, 50); + var ctx = canvas.getContext('2d'); + + ctx.save(); + ctx.beginLayer(); + t.done(); + +}); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.valid-calls.save-beginLayer.worker.js b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.valid-calls.save-beginLayer.worker.js new file mode 100644 index 0000000000..773ba77a15 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.valid-calls.save-beginLayer.worker.js @@ -0,0 +1,23 @@ +// DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. +// OffscreenCanvas test in a worker:2d.layer.valid-calls.save-beginLayer +// Description:No exception raised on save() + beginLayer(). +// Note: + +importScripts("/resources/testharness.js"); +importScripts("/html/canvas/resources/canvas-tests.js"); + +var t = async_test("No exception raised on save() + beginLayer()."); +var t_pass = t.done.bind(t); +var t_fail = t.step_func(function(reason) { + throw reason; +}); +t.step(function() { + + var canvas = new OffscreenCanvas(100, 50); + var ctx = canvas.getContext('2d'); + + ctx.save(); + ctx.beginLayer(); + t.done(); +}); +done(); diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.valid-calls.save.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.valid-calls.save.html new file mode 100644 index 0000000000..2b2de23bb8 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.valid-calls.save.html @@ -0,0 +1,27 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>OffscreenCanvas test: 2d.layer.valid-calls.save</title> +<script src="/resources/testharness.js"></script> +<script src="/resources/testharnessreport.js"></script> +<script src="/html/canvas/resources/canvas-tests.js"></script> + +<h1>2d.layer.valid-calls.save</h1> +<p class="desc">No exception raised on lone save() calls.</p> + + +<script> +var t = async_test("No exception raised on lone save() calls."); +var t_pass = t.done.bind(t); +var t_fail = t.step_func(function(reason) { + throw reason; +}); +t.step(function() { + + var canvas = new OffscreenCanvas(100, 50); + var ctx = canvas.getContext('2d'); + + ctx.save(); + t.done(); + +}); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.valid-calls.save.worker.js b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.valid-calls.save.worker.js new file mode 100644 index 0000000000..5bbf0386fe --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.valid-calls.save.worker.js @@ -0,0 +1,22 @@ +// DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. +// OffscreenCanvas test in a worker:2d.layer.valid-calls.save +// Description:No exception raised on lone save() calls. +// Note: + +importScripts("/resources/testharness.js"); +importScripts("/html/canvas/resources/canvas-tests.js"); + +var t = async_test("No exception raised on lone save() calls."); +var t_pass = t.done.bind(t); +var t_fail = t.step_func(function(reason) { + throw reason; +}); +t.step(function() { + + var canvas = new OffscreenCanvas(100, 50); + var ctx = canvas.getContext('2d'); + + ctx.save(); + t.done(); +}); +done(); diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.valid-calls.save_reset_restore.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.valid-calls.save_reset_restore.html new file mode 100644 index 0000000000..ec5aa6455e --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.valid-calls.save_reset_restore.html @@ -0,0 +1,29 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>OffscreenCanvas test: 2d.layer.valid-calls.save_reset_restore</title> +<script src="/resources/testharness.js"></script> +<script src="/resources/testharnessreport.js"></script> +<script src="/html/canvas/resources/canvas-tests.js"></script> + +<h1>2d.layer.valid-calls.save_reset_restore</h1> +<p class="desc">No exception raised on save() + reset() + restore().</p> + + +<script> +var t = async_test("No exception raised on save() + reset() + restore()."); +var t_pass = t.done.bind(t); +var t_fail = t.step_func(function(reason) { + throw reason; +}); +t.step(function() { + + var canvas = new OffscreenCanvas(100, 50); + var ctx = canvas.getContext('2d'); + + ctx.save(); + ctx.reset(); + ctx.restore(); + t.done(); + +}); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.valid-calls.save_reset_restore.worker.js b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.valid-calls.save_reset_restore.worker.js new file mode 100644 index 0000000000..3636c94357 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.valid-calls.save_reset_restore.worker.js @@ -0,0 +1,24 @@ +// DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. +// OffscreenCanvas test in a worker:2d.layer.valid-calls.save_reset_restore +// Description:No exception raised on save() + reset() + restore(). +// Note: + +importScripts("/resources/testharness.js"); +importScripts("/html/canvas/resources/canvas-tests.js"); + +var t = async_test("No exception raised on save() + reset() + restore()."); +var t_pass = t.done.bind(t); +var t_fail = t.step_func(function(reason) { + throw reason; +}); +t.step(function() { + + var canvas = new OffscreenCanvas(100, 50); + var ctx = canvas.getContext('2d'); + + ctx.save(); + ctx.reset(); + ctx.restore(); + t.done(); +}); +done(); diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.valid-calls.save_restore.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.valid-calls.save_restore.html new file mode 100644 index 0000000000..1682bca91c --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.valid-calls.save_restore.html @@ -0,0 +1,28 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>OffscreenCanvas test: 2d.layer.valid-calls.save_restore</title> +<script src="/resources/testharness.js"></script> +<script src="/resources/testharnessreport.js"></script> +<script src="/html/canvas/resources/canvas-tests.js"></script> + +<h1>2d.layer.valid-calls.save_restore</h1> +<p class="desc">No exception raised on save() + restore().</p> + + +<script> +var t = async_test("No exception raised on save() + restore()."); +var t_pass = t.done.bind(t); +var t_fail = t.step_func(function(reason) { + throw reason; +}); +t.step(function() { + + var canvas = new OffscreenCanvas(100, 50); + var ctx = canvas.getContext('2d'); + + ctx.save(); + ctx.restore(); + t.done(); + +}); +</script> diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.valid-calls.save_restore.worker.js b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.valid-calls.save_restore.worker.js new file mode 100644 index 0000000000..8607722df7 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.valid-calls.save_restore.worker.js @@ -0,0 +1,23 @@ +// DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. +// OffscreenCanvas test in a worker:2d.layer.valid-calls.save_restore +// Description:No exception raised on save() + restore(). +// Note: + +importScripts("/resources/testharness.js"); +importScripts("/html/canvas/resources/canvas-tests.js"); + +var t = async_test("No exception raised on save() + restore()."); +var t_pass = t.done.bind(t); +var t_fail = t.step_func(function(reason) { + throw reason; +}); +t.step(function() { + + var canvas = new OffscreenCanvas(100, 50); + var ctx = canvas.getContext('2d'); + + ctx.save(); + ctx.restore(); + t.done(); +}); +done(); |